• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recovery Tier List

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
if he's close enough to up+b to the level immediately after caping most characters should have a guaranteed way of gimping that from the edge. he doesn't have much height in his up+B so it's not too difficult to hit him. moves go through the cape because of invincibility, so it doesn't really protect him either.

also, even if you mispredict and stall on his up+b, unless you messed up and got hit by his up+b, he still gets hit because he then lands onstage with tons of lag and then you just get up and hit him.
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
I can see either way. There are lots more chances/opportunities to live than ness/roy recoveries, even if the distance sucks. Every recovery has weaknesses, if you just judge on how weak ness/roy's is compared to doc's, i think they simply belong in a tier lower than the rest. SoPo's is significantly better than ness' and roy's too.
 

otg

Smash Master
Joined
Jul 9, 2007
Messages
4,489
Location
On my 5th 4 Loko and still ****** you.
So just based on peoples input into my list, I've made the following lil changes. And I'm sorry Kaostar, but I'm not putting M2 next to Jiggs, stop riding his Nuts so hard on everything, hes bad.

Nearly Impossible to Edgeguard Tier:

Jiggs

m2/peach

pichu/pika

Characters with Solid Recovery Options but can still be exploited tier:

Falco/Fox/Link/Samus/Y.Link

Our UpB's have 0 Vertical/horizontal movement Tier or We Get ***** by Landing Lag Tier:

Bowser/DK/Falcon/Ganon/GnW/Kirby/Luigi/Mario/Marth/Sheik/Zelda

Doc Tier:

Doc/Yoshi

Clearly Bottom Tier:

Sopo
Ness/Roy

Limbo:

Icies



Yeah
 

Doc King

Smash Lord
Joined
Aug 16, 2010
Messages
1,790
I think that Roy should be switched with Yoshi since he has an up B and he can use the side B move to recover across the stage. Also he can use his up B (unlike Marth's) to get more horizontal range.
 

KevinM

TB12 TB12 TB12
BRoomer
Joined
Jan 30, 2007
Messages
13,625
Location
Sickboi in the 401
" Also he can use his up B (unlike Marth's) to get more horizontal range."

Game breaking mechanic change tier list immeadiately and call the NY times.
 

1048576

Smash Master
Joined
Oct 1, 2006
Messages
3,417
if he's close enough to up+b to the level immediately after caping most characters should have a guaranteed way of gimping that from the edge. he doesn't have much height in his up+B so it's not too difficult to hit him. moves go through the cape because of invincibility, so it doesn't really protect him either.

also, even if you mispredict and stall on his up+b, unless you messed up and got hit by his up+b, he still gets hit because he then lands onstage with tons of lag and then you just get up and hit him.
All that applies to Marth, and Sheik, and most everyone else with a linear recovery. In fact, Sheik is a good example, both recoveries are short and hard to intercept.
 

Winston

Smash Master
Joined
Aug 13, 2006
Messages
3,562
Location
Seattle, WA (slightly north of U-District)
Well, I get that you can edgeguard Doc through use of invincibility, but doesn't that apply the same to Mario?

The differences in their recoveries are that Mario gets more height from his stalls, right? but if it's the case that ledge invincibility > stalling, then why is Mario significantly better than Doc at recovering?
 

Stevo

Smash Champion
Joined
Mar 31, 2004
Messages
2,476
Location
150km north of nowhere, Canada
Well, I get that you can edgeguard Doc through use of invincibility, but doesn't that apply the same to Mario?

The differences in their recoveries are that Mario gets more height from his stalls, right? but if it's the case that ledge invincibility > stalling, then why is Mario significantly better than Doc at recovering?
Mario Fireballs can hit the ledge from further out, so you can force them to get off the ledge before you get there. It's not perfect mind you, but it helps. His cape can stall you in the air quite a bit to if you need to wait a second before up-b.

Doc you have to come in from high to use pills.
 

otg

Smash Master
Joined
Jul 9, 2007
Messages
4,489
Location
On my 5th 4 Loko and still ****** you.
Fireballs and pills are pretty obsolete when they both recover. Mario gets the edge because of a wall jump and his cape gains height upon use. Any differences between their projectile and ptp are negligible when examining their recoveries on the whole.
 

Stevo

Smash Champion
Joined
Mar 31, 2004
Messages
2,476
Location
150km north of nowhere, Canada
I disagree, I find that Mario's fireballs help under more circumstances than pills because you can use them from further out.

you are right, it's not a big difference, but small differences can really add up.

Mario being able to wall jump is pretty negligible too if we are gonna go down that road, but you mention that.
 

MarsFool!

Smash Lord
Joined
May 23, 2007
Messages
1,651
Location
Space Animals, Florida
Pretty sure doc is heavier. Pills < fireballs off stage imo. Simply because doc jeopardizes himself more with that phd weight.

Edit: sheiks recovery isn't as short as mario/doc. It actually goes a lot farther than people think. Complete invincibilty during the part where she actually travels is godlike @_@
Whenever she gets back on the stage she always takes the one hit every character in the games takes when they airdodge/upb/sideb (lag) onto the stage.
 

Doc King

Smash Lord
Joined
Aug 16, 2010
Messages
1,790
Pretty sure doc is heavier. Pills < fireballs off stage imo. Simply because doc jeopardizes himself more with that phd weight.

Edit: sheiks recovery isn't as short as mario/doc. It actually goes a lot farther than people think. Complete invincibilty during the part where she actually travels is godlike @_@
Whenever she gets back on the stage she always takes the one hit every character in the games takes when they airdodge/upb/sideb (lag) onto the stage.
Actually Mario and Doc have the same weight. :cool:
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
Pills cover doc's body much much better than fireballs, as in, in order to jump offstage and hit doc with a bair you'd have to be right where those pill are.

I actually don't see how fireballs are better. The argument that they can reach farther forward seems to make sense until I realize that nobody is going to be pressured by that fireball at all.

Not saying I think doc's recovery is better, just saying I think the fireball argument is bad.
 

X1-12

Smash Champion
Joined
Oct 18, 2009
Messages
2,022
Location
Southampton, UK
unless its extremely high% and dreamland, fireballs are easier to use to force your opponent of the edge due to their trajectory
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
Pop quiz: During Scorp's many incredible recoveries, how often would u attribute him recovering to his use of fireballs compared to his mixups in timings with his side, down and up b?
 

Stevo

Smash Champion
Joined
Mar 31, 2004
Messages
2,476
Location
150km north of nowhere, Canada
not necessarily,
sometimes even with good DI it is better to recover low
or even attacks like the knee or falco d-smash that send pretty low.

even with pills you can hit a doc floating in from high


double jump to fireball then up-b is pretty good as long as you position yourself well, throwing in side-b stalls if needed.
 
Top Bottom