- Joined
- May 3, 2009
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- 7,190
Well, I'm just going to repost this here, to see if I get an answer.
RABit 16:
RABit 17: Jabs like ZSSamus, Snake, Squirtle, etc. Bit is set on frame 1, and holding the button will repeat Jab1.
RABit 20: Like Falcon's jab.
RABit 22: idk.
Am I getting the general gist of it?
Also, slightly off topic, but I'd like to know: how does RABit 16 behave/affect aerials?
Edit: Sort of confused by ROB's Jab1...
Here's the OSA info
ugh, I copied that by hand... clipboard dump did nothing
Anyhow, what I'm confused about is why ROB's Jab1 has 4 hitboxes, and what's up with the fourth. Does this have anything to do with how the top of Jab1 has minimal reverse KB and the inside has decent outward KB? Also, how would I record data for that?
Gad, I'm so sorry for being so incompetent with this. :< Please forgive me and help me out?
Just to clarify what the bits mean...RABit 16 = if hit and button held OR if button press goto next jab in sequence
RABit 17 = if button held go to next jab in sequence (doesn't require hit or release and press to transition)
RABit 20 = as RA16 except transitions into the rapid jab
RABit 22 = if button press goto jabx1
that's how they work afaik
Not only did I already do the jab analysis but iirc I gave it to rPSI!
rPSI we should talk...... I guess tomorrow night cause that's the next time I'll be at all free. Microbiology and trying to get another jab are keeping me maaad busy.
RABit 16:
Bit is set on so and so frame, and if the opponent was hit and the button is held, Jab2 automatically starts. Or, bit is set on so and so frame after you jab but don't connect, and pressing the button again AFTER the frame the bit is set activates Jab2.
E.g. Jab1 has RABit 16 set on frame 8. If...
-opponent is hit on frame 3 and the button is held, as soon as frame 8 comes around the next jab is initiated
-or if button is pressed and released and jab misses, after frame 8, pressing the button again will start Jab2, but if you press the button again before frame 8, nothing happens.
E.g. Jab1 has RABit 16 set on frame 8. If...
-opponent is hit on frame 3 and the button is held, as soon as frame 8 comes around the next jab is initiated
-or if button is pressed and released and jab misses, after frame 8, pressing the button again will start Jab2, but if you press the button again before frame 8, nothing happens.
RABit 17: Jabs like ZSSamus, Snake, Squirtle, etc. Bit is set on frame 1, and holding the button will repeat Jab1.
RABit 20: Like Falcon's jab.
RABit 22: idk.
Am I getting the general gist of it?
Also, slightly off topic, but I'd like to know: how does RABit 16 behave/affect aerials?
Edit: Sort of confused by ROB's Jab1...
Here's the OSA info
Code:
Asynchronous Timer - Frames=2.00x,
Offensive Collision - Bone/ID=0x2E0000, Damage=0x3, Trajectory=0x64, Base Knockback=0x46, Knockback Growth=0x4, Size=3.00x, Z Offset=-7.00x, Y Offset=0.00x, X Offset=-1.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030400,
Offensive Collision - Bone/ID=0x2E0001, Damage=0x3, Trajectory=0x169, Base Knockback=0x46, Knockback Growth=0x5, Size=4.00x, Z Offset=-2.00x, Y Offset=0.00x, X Offset=-1.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030400,
Offensive Collision - Bone/ID=0x2E0002, Damage=0x3, Trajectory=0x169, Base Knockback=0x46, Knockback Growth=0x14, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030400,
Offensive Collision - Bone/ID=0xA0003, Damage=0x3, Trajectory=0x169, Base Knockback=0x46, Knockback Growth=0x1E, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39010400,
Asynchronous Timer - Frames=6.00x,
Terminate Collisions
Asynchronous Timer - Frames=9.00x,
Bit Variable Set - RA-Bit[16],
Asynchronous Timer - Frames=13.00x,
Asynchronous Timer - Frames=20.00x,
Allow Interrupt
Anyhow, what I'm confused about is why ROB's Jab1 has 4 hitboxes, and what's up with the fourth. Does this have anything to do with how the top of Jab1 has minimal reverse KB and the inside has decent outward KB? Also, how would I record data for that?
Gad, I'm so sorry for being so incompetent with this. :< Please forgive me and help me out?