Could anyone explain tripping rate to me?
[collapse="Ganon's Dtilt"] Subaction Main0x55
@130B0
-----------|START|--------------------------
Asynchronous Timer - Frames=9.00x,
Offensive Collision - Bone/ID=0xE0000, Damage=0xC, Trajectory=0x50, Base Knockback=0x64, Knockback Growth=0x1E, Size=4.80x, Z Offset=0.00x, Y Offset=8.50x, X Offset=0.00x, Tripping Rate=0.35x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830480,
Offensive Collision - Bone/ID=0xD0001, Damage=0xC, Trajectory=0x46, Base Knockback=0x64, Knockback Growth=0x1E, Size=4.80x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.35x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830480,
Offensive Collision - Bone/ID=0xD0002, Damage=0xC, Trajectory=0x3C, Base Knockback=0x64, Knockback Growth=0x1E, Size=3.00x, Z Offset=3.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.35x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830480,
Asynchronous Timer - Frames=12.00x,
Terminate Collisions
Asynchronous Timer - Frames=35.00x,
Allow Interrupt
----------------------------|END|-----------
[/collapse]
[collapse="Lucas' dtilt"] Subaction Main0x55
@121E0
-----------|START|--------------------------
Asynchronous Timer - Frames=2.00x,
Offensive Collision - Bone/ID=0xD0000, Damage=0x6, Trajectory=0x0, Base Knockback=0x16, Knockback Growth=0x6, Size=3.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=0.40x, SDI Multiplier=0.40x, Hitbox Flags=0x39830400,
Offensive Collision - Bone/ID=0xE0001, Damage=0x6, Trajectory=0x0, Base Knockback=0x16, Knockback Growth=0x6, Size=3.50x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=0.40x, SDI Multiplier=0.40x, Hitbox Flags=0x39830400,
Offensive Collision - Bone/ID=0xE0002, Damage=0x6, Trajectory=0x0, Base Knockback=0x16, Knockback Growth=0x6, Size=3.50x, Z Offset=0.00x, Y Offset=8.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=0.40x, SDI Multiplier=0.40x, Hitbox Flags=0x39830400,
Asynchronous Timer - Frames=4.00x,
Terminate Collisions
Asynchronous Timer - Frames=13.00x,
Allow Interrupt
----------------------------|END|-----------
[/collapse]
[collapse="MKs dtilt"]Subaction Main0x55
@15A80
-----------|START|--------------------------
Asynchronous Timer - Frames=2.00x,
Offensive Collision - Bone/ID=0x0, Damage=0x4, Trajectory=0x169, Base Knockback=0x58, Knockback Growth=0xF, Size=3.00x, Z Offset=0.00x, Y Offset=2.00x, X Offset=20.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x22830642,
Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x169, Base Knockback=0x58, Knockback Growth=0xB, Size=4.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=14.20x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x22830642,
Offensive Collision - Bone/ID=0x2, Damage=0x6, Trajectory=0x169, Base Knockback=0x58, Knockback Growth=0x6, Size=4.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=8.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x22830602,
Offensive Collision - Bone/ID=0x3, Damage=0x7, Trajectory=0x169, Base Knockback=0x58, Knockback Growth=0x6, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=2.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x22830602,
Synchronous Timer - Frames=2.00x,
Terminate Collisions
Asynchronous Timer - Frames=15.00x,
Allow Interrupt
----------------------------|END|-----------
[/collapse]
now based on the data in osa2, Ganons dtilt should cause tripping a little more than Mks and a little less than Lucas', but I've been using Ganon since day one and I'd be hard pressed to say I've even seen it trip once. Any ideas?