A2ZOMG
Smash Legend
- Joined
- Oct 13, 2007
- Messages
- 12,542
- Location
- RPV, California
- NNID
- A2ZOMG
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What part of it? I mean this could be easy for me to answer or very difficult depending on what you're looking at. I learned a lot of stuff through trial and error and looking at the changelists on Balanced Brawl and using comparison to the edited PAC files.I want to learn how to read specials and throws.
So. Freaking. Bad.
As for the important details on throws (under subactions in PSA), every throw seems to use two throw collision lines, but the first line is the most important.
On that line, these parameters stick out:
Parameter 2: damage
Parameter 3: angle
Parameter 4: Growth
Parameter 6: Base
Plus many throws will have extra hits that add damage to the throw, but do not do any knockback to the thrown opponent (but can hit people next to you when you throw). Fox and Falco's projectile based throws generate articles, and if you want to edit the properties of the shots they fire, you would either add/remove instances of generated articles, or you would use OSA2 to find the subroutine offset for the projectile that is used in throws and then manually edit their special offensive collisions like you would for any other attack (I believe those articles are called "FlyThrow" for Fox and Falco).
Mario and Luigi in specific are the only characters with throw collisions on their "ThrownB" subactions, which is basically the attack you get from hitting someone with the person you're swinging around when B-throwing. Keep in mind, Wario's F-throw definitely doesn't have a "ThrownF" throw collision. The only thing I don't get yet is the difference between subactions "ThrownB" and "ThrownDxB".
I'm pretty sure those are the things people MOST care about. I'm too lazy to research the other stuff at the moment.
Throws are much easier to read on OSA2 if you haven't checked.
I want you to tell me, since I'm working on ideas for Balanced Brawl. And I've been doing experiments with a lot of characters, Lucario included.^This.
I have a theory that might make AS a little better and I wanna check it.