Alus
Smash Champion
Too bad that Azen and Dguy left and now its starting to die...IRC is all that matters now and it is infinitely better
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Too bad that Azen and Dguy left and now its starting to die...IRC is all that matters now and it is infinitely better
Let's talk.Lucario has more or less even matchups with the entire cast. His moveset and Aura modifier is -that- variable. It all depends on how good YOU are, rather than how good your character is. It's awesome.
Enjoy your stay. Ignore RK Joker and The Bear, chuckle at Xavant and direct any questions to me. <3 Be sure to watch Inner Fire!
-Milln, the Helpcario.
Let's talk.Infi-tan said:Originally Posted by Infi-tan View Post
Lucario has more or less even matchups with the entire cast. His moveset and Aura modifier is -that- variable. It all depends on how good YOU are, rather than how good your character is. It's awesome.
Enjoy your stay. Ignore RK Joker and The Bear, chuckle at Xavant and direct any questions to me. <3 Be sure to watch Inner Fire!
-Milln, the Helpcario.
It works. Just make sure you only hold it on frames 1-3, frames 6-7, frame 10, frame 13-16, and frame 23, and it'll be able to KO at ~130% on frame 57.Suppies.
K paranoia time.
So wouldn't we feel dumb if during ES all you had to do was hold A for lucario to attack with it? Like he emitted aura, and it did damage or something?
Its been past a year, and it took us that long to figure out?
(Someone go! check it make sure!)
-t2
@blot (ark angel)
Who's luke?
Whodafuk is millin?ok well, i guess this is a combo/ random thing/shuttur step/look into it. Ok so with luke if you just flick the joystick to the right or left luke moves foward powerd by the aura(i assumue) and i was thinking could this be linked to the shutter step move that millin discoverd (i think) and it could be used to pull out lagless moves? please look into it.
If you ever face someone with a better air game (like jigglypuff), then shield grab a lot. Luc's grab range has excellent vertical range, but he can only grab what his paws can touch horizontally. Force palm grab is a nice alternative to dash attack and has about twice the range as his normal grab.hey guys iv started to pick up luca has anyone got any tips for me? i prefer a char with a strong air game ussually thats why i like luca ^^ that and i used to main mewtwo in melee.
Lucario destroys Jigglypuff's aerials whether he's on the ground or in the air with her. Aura > Jerry CurlIf you ever face someone with a better air game (like jigglypuff), then shield grab a lot. Luc's grab range has excellent vertical range, but he can only grab what his paws can touch horizontally. Force palm grab is a nice alternative to dash attack and has about twice the range as his normal grab.
If you want just general advice, there are several guides and threads here to peruse. If you need more specific advice, aurasmash is correct that you should post a video.
cool cool will play around with that thx ^^If you ever face someone with a better air game (like jigglypuff), then shield grab a lot. Luc's grab range has excellent vertical range, but he can only grab what his paws can touch horizontally. Force palm grab is a nice alternative to dash attack and has about twice the range as his normal grab.
If you want just general advice, there are several guides and threads here to peruse. If you need more specific advice, aurasmash is correct that you should post a video.
i would and hopefully will be able to but i need the means to record some stuff ^^ still workin on getting wifi lolGive us some videos and we'll help ya.
I don't like using bair to approach or to try to fight jigg's wall of hitboxes because it has a lot of landing and finishing time.what? no
Jiggs can just aerial your shield and float back out of your range all day until it breaks or something lol, youre not going to be grabbing a jiggs our of thier aerials often. bair is probably ur best bet to take on jiggs aerials... since they do have hax priority and trading hits with lucarios bair is good, considering the %'s both chars will get KO'd at often respectively
there's a thread for posting vids to be critiqued, but a lot of ppl just make a new thread or post in this one.I have some videos of my Lucario so if I want it to be rated where should I post them?
Don't knock it till ya try it.I don't like using bair to approach or to try to fight jigg's wall of hitboxes because it has a lot of landing and finishing time.
yes i have already tried fighting jigg's wall of hitboxes using bair. With the long startup and ending lag, it has to be done perfectly. Jiggs does not have to be as perfect with her aerials so ur more likely to make a mistake first. i find it easier to force jigg's to approach using AS and then shield grab.Don't knock it till ya try it.
I like fully charge them and then try to intimidate the opponent on the edge. or keeping jabbing and sidestepping til I see an opening. I mean at high percentages you have to hit and run with lucario. they'll be trying to predict your ASWhat are some good mindgames for fully charged aura sphere to KO?
Sounds like something I was researching before I stopped caring because everyone would rather go by a wall of math that they're not going to be able to calculate in their head during a match rather than actual data.How exactly does Lucario's stock damage multiplier work in doubles?
Is it calculated by:
-comparing his team's total stock to the other team's total stock?
-comparing his total stock to the other team's total stock?
-comparing his total stock to the other team's average stock?
-comparing his team's average stock to his opponents teams average stock?
-comparing his stock to the player on the other team with the highest/lowest stock?
-comparing his stock to who is the highest/lowest controller number on the other team?
-comparing his stock to his team mate's stock?
-comparing his stock to the average stock of everyone else?
And does team attack being on or off affect how it is calculated?
Millns just upset that someone beat him to it, tis all.Sounds like something I was researching before I stopped caring because everyone would rather go by a wall of math that they're not going to be able to calculate in their head during a match rather than actual data.
GHZ is usually banned, but even if it wasn't, I don't think it would be that great of a lucario stage. Walkoffs in general often lead to early KOs, which is a problem, as well as not allowing us to use our decent edgeguarding options, like offstage AS or Bair walls. Also, the overall shape of the stage is not good for Lucario. The fact that the hill is so steep means we can't play defense unless by the walkoff, as Lucario is a very horizontal character. Allowing more angles of approach means Fsmash and AS become significantly less useful. :<What do you guys think about Green Hill Zone to use as a Lucario counterpick, I'm bored to just use JJ and Luigi's and want to inovate and think Green Hill can be a good one cause she is big and Lucario grab works pretty well with the end of the stage
and want to know what you think about pictochat too
No, i'm not.Millns just upset that someone beat him to it, tis all.
*pat's millns back*
-t2