not sure why this happens but will it get looked into?
@ 0:52 http://www.youtube.com/watch?v=5d0uoHAPU0A
@ 0:52 http://www.youtube.com/watch?v=5d0uoHAPU0A
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Are you ****ing crazy?
Do you mean 16 PM stages, or you're removing all the regular Brawl stages via code like with the unfinished characters?On the subject of stages:
In the demo, only 16 stages will be available. In the full game, if it's possible, we'll include all vBrawl stages as well as the Project M stages and some casual-only remakes of stages such as Fourside and such.
I think you are all forgeting that Sakurai is the on we have to thank for Melee in the first place. Did he screw us over with Brawl? Yes, horribly actually. But that doesn't mean he isn't capable of developing a competent, competitive fighter if tasked with the job. The fact that Capcom would be involved makes me less worried...Sakurai?!?
Unless Ono is doing the character balance, engine, and stuff, I got two words for this:
Sing it with me now:
Lowered Expectations.
http://www.smashmods.com/forum/thread-1944.htmlWhen do you guys usually have the livestream up? I caught it one day by accident and haven't seen it up since.
oh, wow. that's where I had found the original link but it seems like you've added 7 streams to it. thanks :Dhttp://www.smashmods.com/forum/thread-1944.html
Subscribe to all of these so you can check whenever they're online. Or just look in that topic to see if they announce anything.
The latter.Do you mean 16 PM stages, or you're removing all the regular Brawl stages via code like with the unfinished characters?
It makes recovery too easy. It also makes ledge hogging too easy. To ledge hog effectively, you need to pivot and wavedash off. With reverse ledge grabbing, you just run off and grab the ledge. Takes away from the skill required.Okay, but the more important question is really, what was the reasoning behind the removal of reverse ledge grabbing?