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I sent it to someone (no bias against Project: M, but no real understanding of what it was) and he was focused on the fact that G-dorf was so agile without being amazingly fast.Ha, now this is one of those videos that would go well with that idea of not labeling PM videos. Uninformed people would be more interested in watching Ganondorf beat up MK if they didn't know that it was hacked.
Also, holy **** that match was great. The best (or first?) use of footstooling that I've seen in PM, and the last kill was amazing.
Also, holy **** that match was great. The best (or first recorded?) use of footstooling that I've seen in PM, and the last kill was amazing.
neko, your footstools don't count unless they are from manchu. Start practicing in your room.
Knee to moon walk knee to YHEZ confirmed for P:M.http://www.youtube.com/watch?v=MSn_-mNkma8&feature=feedu
Finally some"YES!" knees! lol
Towards the end
Stage is finished for those of you who are interested. Goes over Final Destination, use .rel files for stages you don't want to put it over.
I revamped FrozenHobo and GameWatching's Metal Cavern stage to give it a Brawl feel and take away the low quality 2D background. After a few touch ups I'll throw up the download link for anyone who wants it.
Fountain of Dreams is over Mario Bros.That MK vs. Ganon match is sick lol
from what I've played MK kinda feels like crap. But that might be because I was a MK main in bawlr and the change is throwing me off...
Also (probably a noob question), is it possible to have Dreamland 64 and Fountain of Dreams at the same time? They both take up green greens =(
This actually sounds quite pleasant. This demo's gonna be fun.Fountain of Dreams is over Mario Bros.
Dreamland 64 is over Green Greens.
[05:28pm] <Dantarion> 806A1014 = CURSOR SPEED OF HAND IN MENU
[05:28pm] <Dantarion> GET HYPE
Speaking of which, is there any way to make a code thats boots the game up at the CSS?Fountain of Dreams is over Mario Bros.
Dreamland 64 is over Green Greens.
[05:28pm] <Dantarion> 806A1014 = CURSOR SPEED OF HAND IN MENU
[05:28pm] <Dantarion> GET HYPE
Even P:M's menu experience is going to be akin to Melee? Heck yes.[05:28pm] <Dantarion> 806A1014 = CURSOR SPEED OF HAND IN MENU
[05:28pm] <Dantarion> GET HYPE
This this this please! It's always so unnecessary to waste time loading something that almost nobody is going to watch the second and later time around.I just want a code that boots directly to the main menu, bypassing loading the opening....
To be fair, that actually sounds moderately useful. Is this in that sora module?[05:28pm] <Dantarion> 806A1014 = CURSOR SPEED OF HAND IN MENU
[05:28pm] <Dantarion> GET HYPE
This really made me smile.I had a chance to play this recently and I just wanted to say that I found Squirtle:M to be perhaps the most enjoyable character in any smash game. I recognize that he is far from finished, but I really like the direction you guys are taking him in.
I hope you decide to keep the individual pokemon because I am considering maining him but have little interest in Ivysaur or Charizard.
You could've just balanced the rewards for micro-games and removed the rain one, rather than stripping the stage of all of it's depth and uniqueness, you know.Warioware has been fixed for like months my dude. It's frozen (no minigames) and has decent boundaries.
NUUUUUUUUFountain of Dreams is over Mario Bros.
I agree on this one. However, what with stage rels JUST having been cracked, I can see this not coming too soon. Frozen will be cool for now, but if things can be rebalanced, that'd be pretty neat. Like slightly better heals, no invincibility, getting rid of growth animations, whatnot.You could've just balanced the rewards for micro-games and removed the rain one, rather than stripping the stage of all of it's depth and uniqueness, you know.
This will probably be depending on whether the codeset text file is released. Unless you guys plan to include it from the get-go. Which would be pretty cool.Question that I have been thinking of: Will custom stages be available in Project M?
Would totally consider something like this if it weren't for the fact you can't turn a player off without unplugging your controller.I also finished a new CSS you guys might be interested, if you want to check that out: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15841
Impossible. Sorry. The stage makes a for a good Counterpick when frozen, though.You could've just balanced the rewards for micro-games and removed the rain one, rather than stripping the stage of all of it's depth and uniqueness, you know.
Yes, it's a CSS code.Hey Ulevo, I think you accidentally listed your CSS code as "SSS". I was checking the file because the description for it sounded quite nice, but I'm just being cautious about this and making sure it is actually a CSS code.
Could I request Mushroom Kingdom II? It was my favourite stage in Melee :3On the subject of stages:
In the demo, only 16 stages will be available. In the full game, if it's possible, we'll include all vBrawl stages as well as the Project M stages and some casual-only remakes of stages such as Fourside and such.
That's a shame.Impossible. Sorry. The stage makes a for a good Counterpick when frozen, though.
Just so you know, you can turn a player off without unplugging it. You just need to have that player's cursor scroll to the top of the CSS. Then you can turn the player off. It's really a very small inconvenience for such a nice addition.Would totally consider something like this if it weren't for the fact you can't turn a player off without unplugging your controller.