MonkUnit
Project M Back Roomer
<Dantarion>: OOOOOOOOOOOOOOOOOOOOOOH YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
<Dantarion>: Dantarion koolaid
That is all.
<Dantarion>: Dantarion koolaid
That is all.
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FeedbackwudbcoolSuggestion for TL/YL.
In melee, yl's fsmash is worthless. The first hit has almost no kb, and it doesn't connect with the second hit.
MY IDEA:
leave the first hit how it is, and take out the second. This will allow for things like fsmash-jab/utilt/whatever. Sorta like jab canceling, but with fsmash.
this guy is asking for 2 selectable Falco characters. One that is the current melee Falco and one that is a hybrid of Brawl/Melee Falco.I know that there are many other things that everyone would love to do when (if) the clone engine gets finished and released, but one thing that I think would truly be awesome to add to project M would to bring back the brawl-styled attacks for some of the characters that were in brawl.
For example, falco has completely jumped back to melee in every way possible. It would be cool to also see a moveset for falco with the moveset he has from brawl. I'm not saying to bring back the way moves worked in brawl, just the way they looked and stuff. Other characters could be like luigi, mario, game n' watch, bowser.
I figured this could be an easy way to involve more characters when the clone engine is finished, and it wouldn't be the hardest thing to make possible seeing how all the animations would have already been from brawl.
ya but if you go into special fall and hit down wont you fast fall past the ledge?It does for peach though, she doesn't go to special fall from umbrella IIRC.
EDIT: I forgot you can hit down, put the umbrella down and go to special fall. That works too.
Probably will be left alone.Question pertaining to Link: Are you guys going to keep the red sword effect on his spin he has now, or are you going to go for a bluish-purple effect to replicate melee's spin?
OMG. Why do people even care about stuff like this?Question pertaining to Link: Are you guys going to keep the red sword effect on his spin he has now, or are you going to go for a bluish-purple effect to replicate melee's spin?
Dunno. Sometimes it changes how the character "feels." Sometimes, it really doesn't.OMG. Why do people even care about stuff like this?
OMG. Why do people even care about stuff like this?
Yo, it was just a question. You know, out of curiosity. I wasn't planning on making a big deal about it. Please refrain from being a brat next time someone is asking a simple inquiry.OMG. Why do people even care about stuff like this?
It's a Gamecube game. It's not like we're dealing with N64 or PS1 textures or SNES sprites. They're as modern as you can get without being a current system.plus these stage textures are 10 years old now and look very outdated, and hurt the polish of the overall product. Why not new textures/models/stages textures?
ewww brawl fd is garbageAesthetics are a fine point, sure, but most of the Brawl animations are prefectly pleasing. The only time I'd rather have a melee animation is when a move just doesn't make sense without it.
I think this total rejection of everything that is Brawl is a little immature is all I'm saying. It's one thing to believe Brawl gameplay is inferior to Melee's (total subjective call, but still), it's another thing to reject Brawl art, animations, textures, and stages because "Melee was better."
For instance, I don't see the need for Melee FD, Brawl FD is fine. This aversion to change is really disturbing, and unhealthy, plus these stage textures are 10 years old now and look very outdated, and hurt the polish of the overall product. Why not new textures/models/stages textures?
It's funny because alot of Melee players that hack their game have the Brawl FD.If I could, I'd have a Brawl-like texture on Melee FD. Which I could do as aesthetics are aesthetics.
I agree with you to an extent. While Brawl FD did have its problems, there was no reason for the PM team to scrap it altogether. The size could have been readjusted and the ledges could have been changed to match the original's. I don't happen to have a particular preference between Melee's and Brawl's final destination, but I think keeping Brawl's FD as the default would be more logical.Aesthetics are a fine point, sure, but most of the Brawl animations are prefectly pleasing. The only time I'd rather have a melee animation is when a move just doesn't make sense without it.
I think this total rejection of everything that is Brawl is a little immature is all I'm saying. It's one thing to believe Brawl gameplay is inferior to Melee's (total subjective call, but still), it's another thing to reject Brawl art, animations, textures, and stages because "Melee was better."
For instance, I don't see the need for Melee FD, Brawl FD is fine. This aversion to change is really disturbing, and unhealthy, plus these stage textures are 10 years old now and look very outdated, and hurt the polish of the overall product. Why not new textures/models/stages textures?
Three reasons:Another thing. Why was Dream Land 64 HD cut? I liked the updated version opposed to the Smash 64 one.
Sir, I must say. You have succeeded to strike a nerve. In short, "I mad." But I won't touch upon something that is purely subjective as well as purely conjecture.ewww brawl fd is garbage
and the reason why we want to see all the melee art/animations/textures/stages is... well, I like to make the Sonic the hedgehog analogy.
I tried in custom content, it took a few days for one person to respond with a nonhelpful answer. And I don't think I'm asking for anything that big. I just want the coding for the scream.they generally don't release any coding. look into the demo for that kinda thing, or i'm sure someone in the custom content could help. just sayin.
While I'd take the Dreamgreens stage over the inferior aesthetics of Dreamland 64 any day of the week, I understand not wanting to redo all that work. But I thought the wind was working on that stage? Just port it over Green Greens?Three reasons:
1) Size was way off and resizing it required way too much work (you'd literally be doing probably a week or two of work just resizing the thing)
2) The textures messed up
3) Wind wouldn't ever work