KAOSTAR
the Ascended One
VMan is amazing, I love his falco.the fact that none of these lists have vman on them proves that you guys are horrible judges of skill.
But I would place him on the top yoshi/m2 list instead.
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VMan is amazing, I love his falco.the fact that none of these lists have vman on them proves that you guys are horrible judges of skill.
The only thing thats being evolved in melee, is reaction speed and tech skill.The worst part is I get this **** like seriously every day. I tell people how to win and they say I'm old and keep losing. lol
Let's get some evidenceThe only thing thats being evolved in melee, is reaction speed and tech skill.
Basically the high level play of today is pretty much mimicking the high level play of the old days, except it is much much faster now.
just looks like 2 brain-dead players mashing buttons at each other. that button mashing is extremely coordinated, but I see no attempt for either player to out-think the other. So much so that there is literally no adaptation from either side in the duration of the match. Both players approach the other poorly several times and get punished for it, only to retry those same approaches just moments later.allritey.. got some of my Improving Falco videos up ^^ (well I hope it's improving)
^^ Hope everyone likes the set..
Falco dittos with Axe - http://www.youtube.com/watch?v=36W9Cd8rx5I
Comment critique.. ^^
lol. i wouldn't go as far to say as negative remarks outside of the match, that's kinda silly, considering they're attempting 'seriouslies' or whatever when they play..a decent amount together i'm pretty sure?just looks like 2 brain-dead players mashing buttons at each other. that button mashing is extremely coordinated, but I see no attempt for either player to out-think the other. So much so that there is literally no adaptation from either side in the duration of the match. Both players approach the other poorly several times and get punished for it, only to retry those same approaches just moments later.
This would be fine if either of you were just making a bland attempt to tech the other to death, but generally the combos on both sides are overall poor and both of you miss several easy kills in favor for pressing more buttons. Despite an obvious proficiency at the game, some of the edge guards are just bad and it's disheartening to watch misses on them.
All that said, I'm sure the both of you still beat players on the merit that any ****** can pick falco and mash buttons and it'll work because falco's moves are broken and you can throw them out quickly. As soon as you can't out-tech your opponent you'll probably lose, but until then rock on I guess.
5/10.
kdj fox vs pc chris falco just looks like a slower and less technical version of lucky vs zhu or lucky vs dr pee peeLet's get some evidence
because i strongly disagree.
it looked like you guys were just playing semi-seriouslies, not seriouslies lol.allritey.. got some of my Improving Falco videos up ^^ (well I hope it's improving)
^^ Hope everyone likes the set..
Falco dittos with Axe - http://www.youtube.com/watch?v=36W9Cd8rx5I
Comment critique.. ^^
just out of curiousity, what is considered to be mimicked? Just playstyles in general?Basically the high level play of today is pretty much mimicking the high level play of the old days, except it is much much faster now.
lolwatu mad ?
why use mango as an example? you can't have amazing shield pressure unless your doing it better than the best? plus i don't really get it since you said you were using PP a top falco as an example, but then you kinda counter yourself saying mango does it better. technically it's not about the player, it's about the possibilities of the character. are you implying that mango hasn't changed the metagame..?
i do agree about the foundation, but i dont think it's right to not include all these big techskill things into what's making the metagame today. it just, conditions players. Knowing that you could possibly get shined oos generally should increase your shield pressure spacing and what you can do to counter/avoid it. double shines made people realize they can't always try shine oos or grab oos or anything till after the second shine, which can be quite surprising.
joeplicate has been doing waveshines out of shield pretty consistently in tournament with fox apparently[i've watched a few games of it in action]. Regardless of his consistency, the fact that this can be done makes for shineblinding across stage[plus being grounded after a shineOOS can be quite effective regardless of if they're shine-blind'able.], and falco is now able to start a full 0-death combo from Waveshining out of shield. Before it was generally Shine OOS to aerial, which couldn't always combo. This isn't being applied too often just yet, but i'm sure it's just the difficulty of making it habit.
But these are more important in the spacie matchups forsure. But, they're top 2 so i'd say that's pretty important.
i guess i'm on the aspect that the more techskill knowledge you have just gives you a better oppurtunity to capatilize on things, and with that comes more counters to these effective things to slow down how good it can be.
I understand this completely, but why not just play that way? It's very entertaining as is and there's nothing wrong with that. But v3ctorman asked for a critique so I gave him a sincere one. Honestly, sandbagging is boring. A lot of the enjoyment from good matches is the tension behind the players' decisions. That tension is isn't in that video, nor is any sense of adaptation. It's just boring watching people miss combos over and over again when there's really no reason for it.Clearly they were both(vman/axe) playing for entertainment purposes. Ive seen both of them play to win with falco and it doesnt look like that, altho both are still technical players nonetheless and still play at a fast pace.
just STFU and be entertained.
Marth would have to be SH'ing and have already Fair'd to be safer in that situation, unless that Marth would be approaching with a SHFF Fair, in which case Falco doesn't necessarily beat it but he could by CC'ing I guess? Marth's DJ backwards is a fine bait for those types of measures though, and taking a laser in any of those situations is certainly not a problem.Just want to reply to pps response to bob$. I believe that bob$ was referring not to situations like falco being below marth on a platorm, but being below a marth mid-approach, clipping marth with a nair > anything then following it up with various moves. using that, would you care to reword your argument?
I don't remember if that first line was a response to me or not, but I will say that someone who isn't keeping up with the metagame and just doing his own thing(while still being an amazing player) is only gonna get you so far.just because your hands forgot how to play doesn't mean your mind does
@ PP Jman is better than Zhu (I love zhu but i think jman is better player). Shiz is hard to say cuz he's the most varied player on the planet.
There's a reason Falco's have always been ranking higher than Fox's at the vast majority of major tourneys for the past 5 years. He's a better character. And If falco hits fox once, fox should die, or take tons of damage + be off stage at a bad position. Mango has proved that to me so many times when I play him. Shiz has proved this to me, and so has lambchops. No fox comes close to beating his Falco (Shiz and Mango especially) when they're playing good, and lambchops and Shiz beat ALL the fox's the majority too even you do (except mangos) even though you don't like that MU as much as others. So that's 3 or 4 Falco's who can beat EVERY fox the majority just from those people. Who cares if Falco is slow if you can't do much about what he does. Fox being fast doesn't stop him from being easily outranged and gimped. Falco can just laser laser laser and if he gets a hit (let's say 50/50 chance of getting a hit) he can do a large combo or kill off it. Marth can jab or F smash or something but they don't do more than get 1 hit off. Jab doesn't even lead to grab with Marth. Marth sucks and he's an overrated character, I only use him because I'm good with him. Falco ***** Fox dude if you just master how to combo Fox to death every time. Fox certainly does not combo the crap out of falco nearly as hard as the Falco does it to the fox. I do not believe the Fox's are behind the metagame as much as Falco is just a better all around character, and this has been proved through history for many many years by many different players. I don't think it's coincidence.
1. Wouldn't it be better for Sheik to WD back or Ftilt instead of grab when she takes a laser? Also I thought you couldn't really CC lasers??
^ In response to that if Falco does a Dair it completely beats out Sheik's F tilt. Not to mention the high combo, kill, or situational advantage that follows. With Fox, however, Sheik can just tilt through Fox's nair and either beat it or trade with it every time. I learned this from Captain Jack back in 2006 and then I use it on other people now too
PP let's say Marth shuts down an approach with a jab
Ok
jab doesn't lead to anything
if I f smash, it doesn't lead to anything
If Falco gets the hit (let's say 50/50 chance even though it's probably more than that) he gets a LONG COMBO from that or a KILL
you do a Nair, I get spiked.
You do a Dair, I either get spiked or tech chased on platforms
You do a dash attack, I get spiked
the fact that Falco has such strong follow ups + makes it hard to get in more than other characters is why I believe he is a top 2 character. Planking jiggs is still number 1 to me.
also I meant to say Hax's falcon not fox, that was a mistake. I've 4 stokced jman before by planking and once by just getting the lead and doing up/back throws at the edge and gimping or comboing to rest. I beat forward axe and taj by just planking them back around Devastation 2010 just to show them how gay it is. I have too much honor to do that stuff in a tournament I was just trying to show them what Jigglypuff COULD do so people can stop saying only Metaknight can plank (except MK has a ledge grab limit because ******s try to plank the ENTIRE game and ruin brawl while no jigglypuff tries to plank in melee, so they made the argument that there shouldn't be a comparison so I'm like okay I'll show you try to beat this and now they all think there should be a ledge grab limit for jigglypuff (called "cliffhangers" at end of game).
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Falco is slow so wtf does DD even matter? WD is definitely fast enough, as are Marth's aerials and other attacks which all have more range than Falco......
Wtf Ken learned the Falco matchup and beat PC back. Ken beat Bombsolider....I dunno I guess he was just too good....
CG is good to rack damage until you get platform tech chases to a kill or massive damage. It may not outright kill but it sure gets the super safe CC %s knocked out of the way. Plus the grabs can alternatively set up gimps or tech chases, which also make your life easier. So much can be done off a grab M2K why am I telling you this lol.
^^^^^
In response to this. PC beat Ken at OC3 with Falco in the set only to lose to my Marth right after. His falco wasn't even playing that good at that tournament compared to what it usually does. historically I do better against PC's Fox than Falco at most tournaments with OC3 being the outlier. PC has a winning or even record vs Ken's Marth with his Falco, and he isn't even at the top of that matchup I think he could improve a lot at it. I'm better vs Falco than Ken is with Marth. Ken thinks that matchup is heavily in Falco's favor - I have talked to him a lot about this in 2006 and a bit in 2007 on aim and once at OC2 in person. The only reason I picked up marth for Falco is because my Fox sucked at the matchup.
Chain grab is only good on FD. Grabs are very limited on other stages by comparison. BY A LOT.
Having more range is nice and all but when it only does measely damage for a guess while when Falco guesses it's MASSIVE DAMAGE then the odds are not in marth's favor :/ If Marth could combo as good as Falco then yeah sure. But as far as I can see Falco only loses on FD and Fountain and not even by much.
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practice comboing Fox over and over and you will see how exploitable he is
Shine can't always be edgecanceled, and it's not like Falco can always be expected to DI it correctly since it's a 1 frame move. Even if Falco does do it all right and land on the edge, then it's still tough to recover vs such a quick and fairly ranged character.My qualm with the tech chase theory mainly has to do with how the Shine can be DIed by Falco to edgecancel and grab the edge from a fairly large distance. So Falco can hold near center stage (he's often under a plat anyways unless he's pushing) and cancel Fox's combos simply by grabbing the edge. I mean, I guess you can argue Fox has gained a large positional advantage, sure, but Falco has one of the broken ledgedashes (among other things), and positional advantage doesn't necessarily translate to automatic ****.
I think for all the rageposts over Falco's combo starters being difficult to hit, people should be reminded that Fox Shines can be edgecanceled (in addition to all manner of automatic follows like jab resets being escapable at stupid low percents with easymode ASDIs), throws can be edgecanceled (positionally dependent), Uairs are SDIable, Nairs and Bairs on platforms are ASDIable to ground yourself (or tech, or whatever), and Dairs are also DIable to high hell (what with it being a multi-hit move and all). Nairs and Bairs onstage, of course, are crouch cancel food until like 40 (unless super spaced, though if they're super spacing they also probably can't follow with a Shine so it's mostly just poking, and poking =/= automatic **** death combo).
Pie.
Despite Falco having "dial-a-combos" I bet no one here has seen a match where a somewhat even spacie match was just constant 0-deaths back and forth. The mixups and defensive options that make Melee an incredible game also prevent Fox vs Falco from devolving into some super fast death matches(I'm typing a lot and getting tired you know what I mean lol).I'm going to simply recycle "If we're talking high level play,FoxesFalcos should be able to do this even if it's not super easy". You know... the argument that invalidates tech chasing being anything but automatic death combo for Fox. Only it's not because so much can go wrong with it because of the nature of Fox's moves.
But oh well.
Also a lot of it is positional stuff so you don't actually have to do anything. Just don't air-dodge when you fall off level.
Falco's three main combo starters in the MU (Shine, Utilt, Dair) work more consistently than Foxes because they're less dependent on special positioning or circumstances to work. Dair needs them grounded. And if they're above 10-12 (making them at 24 or so after the Dair) then SDI doesn't matter. Shine's only restriction is that they're not visibly crouching, but if they're doing that you can Dair them anyway (again, if they're above 10-12... or just do late Dair - it is also worth noting that at worst they ground themselves or tech the Shine, which can be followed anyway, but since it's less guaranteed I'll concede it can be hard to follow if you're not expecting it). U-tilt is mostly for beating aerial approaches or extending combos, so nonsense like crouch cancel is largely non-applicable given the situations it's used in.
I'm not sure what else you really need. If he's airborne all manner of things open up as combo starters (especially at low percent), namely his sex kicks.
This reminds me of the "don't get grabbed" argument. You're going to get grabbed. Falco is going to hit a clean Shine or whatever. It's just going to happen. The fact that more stuff can mess up Fox's punishment suite than Falco's is just inherent to the nature of Fox's main combo starters and follows. They hit sideways, or are multi-hit moves. Falco's hit up or down, as single moves. The former is just more susceptible to nonsense than the latter.
LOL GAH DANG THAT SET GJHBKFDN.SLHSGRKD,K..SVG,GJK.NHGJ,H,Nhttp://www.youtube.com/watch?v=xMg_3c93pKE&feature=related
it's a shame pp already ***** him on FD that set. i think that falco fox is greatly in falco's favor on FD, because although platforms make comboing flow better at mid percents, with good DI, they allow foxes to tech onto platforms out of shines at low percents, rendering a lot of combos useless that you would get on FD.
this set was back at pound 4 though, so i know a lot of things have changed. PP certainly couldve edgeguarded better. but in any case, i think this shows how good fox's techchases really are. lucky could react to a lot of things and usmash as a free punish, which led into more usmashes, uairs, or even grabs if he wanted to.
Look at all this stuff we're talking about LOL. <3well since this is the ask dr peepee thread
what will be the best way to **** falco with fox
answer me good plz
You can hit Falco out of his tech animation so he can't CC.LOL.
PP, what I meant to say earlier is that Marth's grab game is NOT utterly destructive. Huge typo there. And what I meant to say regarding platforms is that they help Falco combo more. And that Falcos have learned to avoid getting ***** TOO hard on platforms by using CCing and stuff like that.
and yes, we will play friendlies if you so please
Fair OOS is good at punishing a certain spacing on laser approaches, but yes it is much better to WD OOS. With varied timing on the Fair as a mixup, I'd say it's pretty tough to punish too, should Falcos become proficient at punishing that option in the first place.fair oos is a poor option to counter laser approaches in that it gives falco an opportunity to fight the fair right back. As soon as marth does a properly spaced WD back, falco's offensive momentum is cut such that most of the time it's just the better option. ultimately when marth wants to avoid the **** he should do so optimally, giving your opponent chances to capitalize on you is what makes bad play in the first place.
that said, SH fair is an excellent option to kill falco's aerial approaches without lasers, or any characters aerial approaches for that matter. old school marth has a very common strategy that when any character jumps at you, jump straight up and fair that move. marth's fair can hit bom-ombs and he won't take damage, and the same goes for other aerials.
Chu and I were sitting in his room a few weeks ago and I wanted to point out one of his common habits, when he just started watching the videos and said something to the effect of, "wow, I was really, really good." since then like he'll go to a tournament and do well or I'll play other "melee" people that still play and we'll both beat them pretty badly, but as far as I know chu won't really play melee anymore outside of free $ at tournaments and he won't really talk about it if you ask him to, and neither of us practice. I really don't know why either of us still beats all of these "I've improved!" players. It does kinda reinforce my theory that most improvement is largely overstated though.
Actually, no. marth doesn't want to "bait" anything outside of basic DD or 2nd jump. marth is such that your goal is to pressure with the threat of something to force poor movement that leads to an auto-checkmate situation. in this way, his pressure can be extremely subtle and very much opposes modern viewpoints in that you don't want to attack to pressure. that isn't to say he shouldn't attack, and often the safety game he forces can create surprise approaches by themselves. If you want to see what melee marth is supposed to look like, this is probably the most obvious example I can think of.
http://www.youtube.com/watch?v=rGR5qJ2zr_A
notice the lack of shield, how stupidly hard marth punishes for one error, how marth goes about applying pressure, and how even when fox slips his way out, he's never really in a good position to reengage marth. once he gets you properly, you can't do anything. Not in the same way melee players see it now where "but you can smash DI out here" but more in the sense of "sure I can do something in the technical sense I guess but I really can't DO anything". this is really what marth should be all about.
I also agree with everything m2k said in his longass post except jigglypuff being #1 (I'm a hater) and I think falco beats marth on FoD too because dsmash is STUPID good on the stage and it's way underused.
@ PP: I think you really underrate falco as a character in general. there has been nothing but empirical evidence so far to support that falco is better than fox.
A very interesting post. Thanks for writing that up.Usually smash is just about what you can and can't do. If you can't come back to the stage 4 times for whatever reason you lose. Thus, the better characters aren't the ones with more options, but instead the characters that are the best at shutting down the useful options of others. So long as this exchange does not change, neither does your skill level because skill in this game is relative in nature.
If anyone wants to see the actual worst match in the game, pick "relentless dair falco" vs yoshi. yoshi has literally no offensive or defensive options in any way against falco's dair. the character is incapable of beating that one move.
<3333 waffles!word
i wanna play vectorman
he'd prolly tap me tho
i wanna play him just cuz like
for like a year striaght(maybe longer) yoshi was the only character in the game i knew how to fight cuz i lived across the street from park lol
vman is beast
shoutouts to pp <3
Sup baby how'd those Falco dittos treat you last night? <3yo my puff ***** pp
cactuar change ur avatar.. that ***** scares me
It's a fun one to have, regardless of who "wins" the discussion lol.Strawhats, I have played many of the falcos on that list. I strongly believe Sion is better than some of them. But I don't see any fruit coming from this discussion, haha.
I just don't know how to fight a Sheik that knows their stuff so well. Maybe I'll be able to understand Sheik better after Pound 5. =)lol i thought aldwyn was bad xD
the more you know...
i've played a lot of those falcos
but i play sheik and everyone sucks against her apparently so i can't productively comment on it
yo man I'll MM dylani appreciate that julian, i don't really think theres anything good about my falco tbh
thats not even me trying to be humble or anything
i really think that LOL
well i don't main falco jr
so yea he's better
but u worded that like i aint beatin dp before or somethin
dylan has the best falco in norcal
its the better than mango's and pp's tbh, no lie
cuz he's spits hot fiyah
My Falco is so weird lol. Thank you very much though! =)PP really has a style unlike any falco I'd really seen before. He sorta pushed the boundaries beyond chops/shiz. even if they are the source.
At the moment, I don't really see any point in creating a list of top falco players. Just my opinion.
<3PP just...does it all right. in my opinion. maybe thats just how i see him play against ganondorf. but he picks his spots, and does it all intelligently. he plays SMART.
some of his stuff is pretty genius though. some of his shield pressure is just hilarious. he'd like laser jab ftilt pivot utilt and then retreating laser to get the **** outta there. his falco is really clean and doesn't make mistakes.
i think i heard HMW say it once. his combos are so good that even if he ****s up, he doesn't get punished for it. it's because he doesn't overextend himself, and really understands where his advantages are and where they aren't. it's also why he underrates his own character, but he's so busy covering up falco's weak spots that it actually makes the character much stronger than he often gives it credit for.
tl;dr: pp's falco is right.
I'd like to play GG7 sometime to see this, but I feel like there have to be more players than just us that do this....i like to compare pp to gg7. they don't have a unique style, which in itself makes them unique. they're two of the only "textbook" players left in the community. They don't rely on gimmicks, and they don't go out of their way to be flashy in tournament. they play their character the way it SHOULD be played. even if they don't know a match up as well as another person, they just do general, GOOD things that nets them win after win.
@blackchris: Maybe you haven't seen stuff like that before, but I have. Jab is a difficult move to shield grab if you're not anticipating a jab. if you shield DI the jab away, shine misses, so he replaces the shine with an ftilt, and a turnaround ftilt to cover attempted punishes. if they don't bite, he covers his retreat with a laser and reaffirms control.
Forward liked Ftilt a lot. =pyeah, i've only been in the scene since october of last year. i've been as active as i could be in NC, but i don't really know too much at all about old school tactics or what kind of falcos may have preceeded PP and used similar safe tactics.
i'm fairly ignorant about the past, but i try to keep updated on all regions and skilled players currently active.
edit: if we're goin down to sleepyk/rice, i think nite should get some mention too. he's pretty good, from what i understand.
keep at it man! =)*struggles to turn off Gamecube*
I'm actually practicing* an interesting... "parry manuever" not sure how useful/effective it'll be but when I parry instead of using my parry animation which will enable Yoshi to jump OoS and use my "Nair Parry" I been testing if I could do this instead...
Parry > Double Jump Cancel > Dsmash... or more precise...
Parry > Double Jump Cancel > (I'm in my standing animation so I can do ANY move I feel like) while the opponent is still waiting for their move animation to end)
Yoshi's got some stupid/epic nifty freakin tricks.. but it's addictive...
0_0;
Smith trolling, ladies and gentlemen."HAHAHAHAHAHA" - Dr.PeePee
no hard feelings GG7, it wasn't laughing at you, but at Rubyiris.
LOL yeah I'm sure. XDMango said that the tier list should be measured off of PP's perfect textbook falco.
I respect old school players and their knowledge so much. Thank you for posting here. =)The worst part is I get this **** like seriously every day. I tell people how to win and they say I'm old and keep losing. lol
lmfao XDdamn kevin you just got dissed.
Drephen made a thread a year+ ago saying he couldn't keep up anymore. Gotta keep up with the metagame itself to some extent or you'll get left behind, even if your own personal metagame stays relatively the same and in-practice.The only thing thats being evolved in melee, is reaction speed and tech skill.
Basically the high level play of today is pretty much mimicking the high level play of the old days, except it is much much faster now.
Strong foundation is what makes good players :3
probably the biggest example of this is drephen. He has minimal tech skill but he is a BEAST.
I feel as though the current metagame should be taking principles of old and combining them with a lot of the new innovations and ideals of today. Marth would benefit worlds from this mentality, and it's what I try to do with my Falco...sorta.kdj fox vs pc chris falco just looks like a slower and less technical version of lucky vs zhu or lucky vs dr pee pee
todays metagame has just improved on the old metagame. nothing truly ground breaking has been introduced to the metagame for a long time.
can you think of something else that changed the metagame so vastly in such ways that ken's dashdancing & DA dave's sh laser did?
look at jman's fox and then watch some old mew2king 06 fox videos. they play exactly the same, but jman has more precision with it
it looked like you guys were just playing semi-seriouslies, not seriouslies lol.
this might be because you guys are comfortable with playing each other alot, that comfort makes you guys do some akward decisions, but i dunno. it's obvious your falco's are hella good, but the sandbagging on both sides is very apparent.
Nah I don't do double shines or shine grabs, but I've been meaning to get on that......I try to shine grab floaties but it keeps turning out as fullhops lmao.i'm not underestimating falcos metagame at all.
in my head I was using Dr PeePee as the standard metagame falco.
If you compare Dr PP to other falcos like shiz, Dr PP has a much stronger foundation than a player like shiz. (and also dr peepee is more consistent and also wins nationals)
Does Dr.PP have amazing shield pressure? not better than mangos. Does Dr.PP do double shines and shine grabs? not that i've seen ( but i might be wrong here)
The main thing that stands out to me in Dr.PP's play, is that he is extremely patient and has well placed lasers. He knows when to attack and when to retreat. He sees the openings, (fast reaction), and he punishes very hard (good tech skill)
call me oldschool but i believe that a strong foundation is what makes a great player, not all that crazy stuff like waveshine oos, jc grabshines, stuff like that
is shine oos even a viable tactic vs good opponents? being shined oos can be so easily avoided if you just space your attacks on their shield well, so you don't get shined oos
I also play a lot of NC's silly A's a lot. =pshine oos *****. pp prolly starts so many combos with shine oos its not even funny lol. even if it misses, he's usually free to jump out and waveland if he's under a platform.
if i understand correctly, i think he's trying to shinegrab more, especially in the jiggs matchup, but he just misses it a lot under pressure and ends up fullhopping LOL. he's pretty good at improvising though, so it just looks like he's putting good pressure on the jiggs with the fullhop or something haha.
i swear he didn't understand how to shorten the phantasm. last time we played i was just like "well...just spam b...and it'll shorten" he was like "wut? is that how it works?" what a funny kid.
THATS RIGHT KEVIN I PUT YOUR *** ON BLAST, IN YA OWN THREAD. HOW YOU GONNA ACT?
That's part of why, yes. It also covers my roll options very well. In addition to this, Mango attacks much faster than other Foxes will, and I'll end up shielding vs him more so he can apply more of that deadly option-covering reverse Nair shine stuff. It's gay lol.watch mango play. with every char, he carefully places attacks on their shield, away from shine oos range
maybe this is why mango's fox ***** drpp's falco? i want to type more but I have to do laundry, cus tonight im going back to socal =D *cops out*
It certainly makes matchups deeper, but developments like waveshining OOS only supplement the pre-existing foundation for the matchup. It certainly can be a very important piece of the matchup right now because it's a new, hot thing though.lolwat
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why use mango as an example? you can't have amazing shield pressure unless your doing it better than the best? plus i don't really get it since you said you were using PP a top falco as an example, but then you kinda counter yourself saying mango does it better. technically it's not about the player, it's about the possibilities of the character. are you implying that mango hasn't changed the metagame..?
i do agree about the foundation, but i dont think it's right to not include all these big techskill things into what's making the metagame today. it just, conditions players. Knowing that you could possibly get shined oos generally should increase your shield pressure spacing and what you can do to counter/avoid it. double shines made people realize they can't always try shine oos or grab oos or anything till after the second shine, which can be quite surprising.
joeplicate has been doing waveshines out of shield pretty consistently in tournament with fox apparently[i've watched a few games of it in action]. Regardless of his consistency, the fact that this can be done makes for shineblinding across stage[plus being grounded after a shineOOS can be quite effective regardless of if they're shine-blind'able.], and falco is now able to start a full 0-death combo from Waveshining out of shield. Before it was generally Shine OOS to aerial, which couldn't always combo. This isn't being applied too often just yet, but i'm sure it's just the difficulty of making it habit.
But these are more important in the spacie matchups forsure. But, they're top 2 so i'd say that's pretty important.
i guess i'm on the aspect that the more techskill knowledge you have just gives you a better oppurtunity to capatilize on things, and with that comes more counters to these effective things to slow down how good it can be.
Other Peaches edgeguard better now at least I'm pretty sure.yea but one player doing something the metagame hasnt changed until its common place which wasnt until 07. another example is the "nair drift backwards" thing which only got hugely popular in 08 when mango started doing it a lot and people say WC vids and it spread.
i was originally gonna mention peach getting better but i decided not to for the same reason because its really only armada.
wordI understand this completely, but why not just play that way? It's very entertaining as is and there's nothing wrong with that. But v3ctorman asked for a critique so I gave him a sincere one. Honestly, sandbagging is boring. A lot of the enjoyment from good matches is the tension behind the players' decisions. That tension is isn't in that video, nor is any sense of adaptation. It's just boring watching people miss combos over and over again when there's really no reason for it.
edit: from above, I understand falco and how he plays quite well.
Thanks for the link. =)I'm not sure how you feel about generalized smash theory but I put some of my ideas in jesiah's thread.
http://www.smashboards.com/showpost.php?p=11814881&postcount=309
the majority of the old school mentality was to "just **** them" but underlying that was to develop techniques that the opponent couldn't do anything about. we used extensive frame data to research things to make sure that actually couldn't do anything about it, or it was so impractical to fight that it was basically the same thing.
here's a great example: falcon downthrow to knee on specific floaty characters. factually speaking, downthrow knee is inescapable on kirby or jigglypuff. however someone like peach can escape it. if peach is frame perfect. and then, all peach can do is air dodge out, only to get regrabbed by falcon. here, peach has options in the literal sense but she can't really do anything about it. all of the old school styles were based around these tricks into reliable punishment. the only acceptable alternative is risky gimmicks with very high rewards only when the opponent can't punish them. A good example here I guess is like KDJ used to use sheik's downthrow on fox and then tech chase with upsmash. if he misses, oh well, but if he hit the opponent got wrecked.
a big thing about new age smash is finding ways around things. "we can smash DI here" or "we have <insert option here> to deal with <problem> and while that's well and good, this game has a LOT of situations that you simply can't do anything about. so yeah, I like sion's dair > shine > grab or jman's laser laser laser > observe > grab. no matter how "good" the opponent is, those things will always work.
we can BS on aim more if you want. god knows i've been teaching druggedfox enough.
The more smash talk the better =D It's always nice to trade ideas, hear different mentalities etc....Also lol DF would. <3