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I bet it was.Easily the best part was sharing in that joy with my girlfriend
Sorrryyyyyy =((((Great post, but
*****, we didn't play a single friendly at KoC
it made me very sad )=
-zio
ty sir hope it benefits you wellgood post PP
really motivational
I suppose everyone is on their own "smash journey" to better themselves.
Sometimes this game feels like too much to handle, but I think we only get stronger as players and as human beings by persevering through the bad times.
Your story is a great example of that imo.
Cheers!
=Dsickawesome post, makes me want to start taking melee more seriously >_<
i want you to win apex even more now
It's hard to separate some things from player and character because these players are exploiting their characters hard. I made a note of when I got hit or did something inefficient movement wise or combo wise or edgeguard wise etc and trends emerged within the end of the first game. I found that, like most of my losses, I seemed to get hit by a couple things over and over until I lost lol.Great post!
I have a few questions. i understand if you don't feel like writing a whole lot more immediately after that post but here they go lol:
When you prepared for mango before KoC, what was your process? Were the things you looked for/worked on for vs. mango specifically or do they apply to the falco ditto (or entire game in general)? Do you think you repeat a process like that for Armada—or Javi even?
XDNice post. I tried to post that hours ago and it didn't send
Inefficient play was based on my time constraints(which I mentioned) and the skill difference(which I kind of mentioned.) Basically, I made tests for ideas based on the character of the opponent or overall theory more than the skill level of the opponent. For example, I wanted to experiment with some movement ideas, so I dreamt them up and tested them vs some of my opponents here. Some results might be exaggerated, but if it works on enough different people then that's a pretty good sign. Also, I can still do work on combos as long as people have some SDI mid-combo.Great post, PP. Just what I was waiting for. If I might- you mention early on that one problem you had was a lack of efficient play. how did you overcome/deal with that?
Looking forward additionally to hearing what armada represents
no =)kevin stop being gay
Do you actually have a mental library of movement patterns that you just bust out depending on the situation or "randomly" to keep your opponent guessing, or are you talking about more basic movements being used in general?For example, I wanted to experiment with some movement ideas, so I dreamt them up and tested them vs some of my opponents here. Some results might be exaggerated, but if it works on enough different people then that's a pretty good sign.
I don't move with the intention of creating a certain situation so much as looking for a reaction or trying to force a reaction, kind of like what someone may do if there's a person lying on the ground after being knocked over(although much more complex as there are more spacings and timings to be respected.)Do you actually have a mental library of movement patterns that you just bust out depending on the situation or "randomly" to keep your opponent guessing, or are you talking about more basic movements being used in general?
Kinda bad description... Basically, how I see it now, we all (hopefully) DDWD with a certain situation in mind. Maybe we DDWD defensively to react effectively to an approach, or we DDWD aggressively to land a hit. Then of course there's stuff in between where you act aggressively and pull back defensively at the last second for a simple bait. Do you focus on these larger pictures and then choose the different methods as mixups, or are the methods different enough that they just have their own situation? I guess the main reason I'm asking this is my main problem atm seems to be maintaining movement. Top players are constantly moving, and it often seems like there's no purpose to a lot of that movement (I'm sure there is though). I try to replicate it myself, but it just feels like I'm filling time with it and not accomplishing anything.
Ahhh no worries man, Melee will only get better if my life gets better as well. It's a constant improvement on both fronts for me.Hey yo, I don't play Falco, barely play this game anymore, but I just had to chime in and say this.
PP, you're ****ing legit. There are plenty of top level players who seem to stay there, but you seem to be the only one who cares enough, and consistently works to get better. I don't care too much about this game, but I respect the people like you who put in a hell of a lot of effort to get where you're at. **** ain't easy.
Also, make sure you stay this way in life as well. Don't let smash take you over, just enjoy it while you can.
By the way, win Apex dude. You got this ****.
I'll be rootin for you, unless Darkrain goes. I mean, dude's ****ing Darkrain.