apex coming up soon, any critique would be awesome.
Bones, Marth?
- Don't let him scare you off the ledge. Use up-B stalls and shine-bairs when Marth's recovering low (which is almost always).
- I saw that messed up shield drop. Keep at it. lol
4:10 - You got grabbed there because you DJed, meaning your landing location was predictable. Idk if you were trying to get to the top plat or something.
4:48 - Take every opportunity you can to slide off from grabs. Choosing to tech is basically hoping the Marth messes up because he can cover all of the other options with a simple DD grab.
5:08 - Not sure if you had time to react in that particular instance, but the only way around them charging neutral B in those situations is to shine stall at the peak of your DJ and then up-B right after. It will stall long enough that a full charge will go off before you get to him, so the only way they can still edgeguard is to let it go and try to edgeguard what you do after the shine stall (side-B instead of up-B after the shine stall can really catch them off guard if they end the neutral-B in reaction to your shine stall).
5:18 - Never back off of Marth when you have him pinned at the ledge like that. If you're ever too worried about shield grabs, just do a fade away dair on their shield. Falco's hitboxes in this position are so ridiculously good that there's no reason to back off. Dair and AC bair alone can defend against anything Marth can do OoS by the ledge. Worst case scenario is he trades and gets knocked back off while you just get another edgeguard opportunity. There's surprisingly little Marth can do to get you off stage without grabbing or blindly utilting (which he can't do OoS).
5:50 - You do a lot of shine-bair/dair in this set that doesn't lead to anything. I would just avoid jumping into shine on their shield. You could just as easily aerial on their shield or grab. Only exception I would make is if you can shine DJ WL off a side plat and keep the pressure on with a laser/aerial as you slide off.
5:58 - Slide off opportunity on the second fthrow.
6:35 - It looked like you DI'd that dthrow straight down or something. lol If you think they'll toss you off stage with dthrow, DI up (and slightly away depending on %; you don't want to DI too far in and get your DJ dtilted at low %s). From there you can DJ back for side-B/up-B mixups, but still have the option to DJ dair back on.
7:00 - That was the jump into shine thing I was talking about. You can see it worked way better because you had the side plat to work with.
7:05 - Don't give him the ledge. Once he was within range of your LH bair you should have just pulled the trigger.
7:10 - This wasn't the fadeaway dair I suggested above since you were on the plat, but your instinct told you he wanted a shield grab, so just make sure you're on top of it so you can punish the whiff. Maybe you were and the missed L-cancel just messed you up.
7:20 - If he's too low to hit with a regular drop down DJ bair, shine-bair his ***. Worst scenario is he techs the shine, and Marth's recovery options from there are still really poor. He'll either tech jump and go high (easy-mode edge guard; just bair him) or he'll do a regular tech and have to up-B again (you'd land on stage from the shine-bair, so you'd just have to time a dsmash).
Pay a little more attention to the lasers when he's off stage. Hitting 3 lasers instead of 0 can make a pretty big difference when it comes to whether or not Marth can make it back.
7:55 - There's no reason to drop that low before you up-B. Marth players love when Falco goes to that area below the stage because dropzone side-B is so easy to hit on him. This is more something you would want to do with Fox where Marth will be afraid of getting hit by the fire's hitbox. Also make sure you're side-Bing right before you get too low to grab the ledge after jabs just in case. If you are still in stun, you just continue to play it. If you were out of stun either because of your height/your %/jab being staled, then you'll side-B to the ledge and probably spike him as he runs off.
8:45 - Firestall would have been perfect. He was too low to LH bair and even to shine-bair, so just refreshing your invinc and waiting for him to make the next move is your best option. Also make sure you're paying attention to Marth's DJ and side-B. He used his side-B when he got knocked off, so you know all he had left was DJ up-B mixups. You can expect Marth to go really low when he still has his DJ because it's a lot safer and he can rely on his DJ to get him back to the stage or stall for the ledge if it looks like you're just going to roll.
Also, it's pretty ballzy, but as soon as you noticed he was under you, you could have just ledgedropped with a bair. There was no possible way for him to avoid it, and he would have been way too low to get back.
8:52 - I would probably roll to the middle in that situation most of the time. Even if it's predictable, it's way harder for Marth to get Falco off the ground from the middle instead of the other options where you remain by the ledge and are potentially a single dthrow from getting edgeguarded. Also keep in mind which side of you Marth is on. If he's behind you, getup shine is way more viable. The front side of shine's hitbox is awful, and good Marths are always making sure to try to outspace shine when grabbing (which isn't that hard considering Marth's grab range).