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His Falco.so pp out of all of mango's characters who is the hardest to deal with?
Game 1:hey can I get some pointers on my latest set vs kelly?
http://www.youtube.com/watch?v=LBnN5DP9yr8
I had some bad habits particularly on wakeup, but that seems easier to fix than my platform problems.
I don't know what to do when he escaped pressure by taking the side platform on battlefield. He did it when I had him cornered/almost cornered, and I found the situation reversed a lot.
Same on yoshis with the top platform, I don't want to go up there and he could just eventually maneuver is way back.
On FD I got full hop drilled a lot, and I think I just ought to fake more in those situations since my approach was getting read.
Basically I couldn't press my advantages and I dropped lots of combos. Any advice is appreciated!
You can SDI a laser reset up.Kevin your lasers aren't fair.
Can u sdi up a laser reset if you're bouncing?
Mmmmm I can taste the derailing of useful things in pps post to this insignificant trifle of info already...
Edit: for real tho, would u classify foxes laser as not a projectile by your definition? Nobody really HAS to deal with them except primarily psychologically. I know that's a whole other thing, but the fact that falcos lasers have substance seems rather pivotal to their projectile nature by your definition.
Edit 2: how do u feel about lasers as a part of shield pressure? Can they reset shield pressure in a way I imagine or do u need a certain amount of momentum to make an approaching laser scary enough to start shield pressure from?
I'm talkin like laser in dair shine fadeback laser and repeat or something. Actually it sounds pretty dumb. It probably works but there are a lot of outs to cover...
Depends on matchup and player and conditioning, but my general rule of thumb is to FH if they seem stuck or wanting to play defense and I'll try to get them to come into my Utilt otherwise. I also do a lot of movement type baiting before all of this sometimes because, well, they aren't going to go straight at Falco usually lol so I get time to mess with their heads and see if I can push them to act before me.When do you feel like it's a better idea to control your opponents aerial/platform movement (which they normally use to deal with SHL) with aerial/platform lasers rather than Falco's sick *** FH options and utilt?
I'm pretty sure you can as a spacie but I always forget to SDI up.You can SDI laser resets.
If you're not a spacie
If all of those people move away, then they are in lag and they gave up stage. More stage means you can apply pressure easier, and them being in lag means you can start up laser pressure/approaches again if you want. There's nothing wrong with just going in sometimes(Falco's approaches at those angles are still tough to handle especially out of WD lag) and it lets your lasers/movement in place of just going in more formidable since you COULD be going in well at any time.I'm sure spacies can at a high enough percent.
@PP
I am pretty happy with my laser game, but the weakest part of it is definitely how efficiently I am able to capitalize off of shielded lasers. It seems like most characters have a pretty reliable safety OoS option after shielding lasers to keep you from running in (WD OoS almost universally, Marth fadeaway fair OoS, Sheik fadeaway nair OoS, Falco fadeaway dair OoS, Fox shine OoS, etc). If my opponents are getting away with these escapes consistently, does that mean I should focus more on beating the escape, or preventing the escape in the first place by landing closer? I try to land SHLs within shine range as much as possible, but sometimes they WD back and I'm just in no position to do anything particularly useful, and then when I think about chasing their OoS options, I have to also consider the more offensive options. The ones I listed above are all sort of the default, safe options, but occasionally the character will WD back and immediately move forward to attack (like Marth/Sheik WD back followed up a quick dash attack forward), or Marth/Jiggs fair OoS drifting forward to catch me DDing as I wait for their safe option.
So yeah, just as general as possible, how do manage situations where your laser wasn't spaced close enough for a shine? Or jab I guess, but I jab a lot less than you do during pressure. Maybe add a bit about when/why you aren't worried about jabbing shielded opponents. I've seen you use it with pretty good success especially against Fox as a pseudo-late shine that you can usually get a grab off of as they hold shield, or straight combo into a DA/aerial at higher %s when he has more KB.
One other thing that just came to mind is when people just FH OoS onto side plats when you are pretty far away. So like if you laser from mid stage when they're ~1 ft from the ledge, they just shield and/or jump to that side plat. What do you like to do to deter this behavior, or do you just focus on working effectively once they choose to engage in that situation (since it doesn't seem like there's anything substantial you can do to prevent it except maybe throw out a uair to try and hit them as they WL down onto it)?
you tryna cuddleWow Kevin, lasers do stun?!
Mind = blown
Thanks, that helps a lot.gdlk
Let's set up a basic premise: your ability, and your opponent's ability relative to your own, are both limited by what you can and cannot do.So, everyone knows that Falco's lasers are a huge part of his game. Why are they so important? What do lasers do? How do they help Falco's gameplay and what different functions can they serve? What mixups do lasers open up? Asking questions about any tool and can be amazing for understanding and improving on the usage of any tool.
I can see Fox being the hardest to SDI a reset with, but I don't really know percents for it. I'll play around with some percents tomorrow hopefully.@ PP: maybe. I can somewhat consistently SDI laser resets with Almost any character. I can never do it as fox. With falco, it doesn't come up much
I was with you until the very last paragraph. When fast characters begin encroaching on the space of their slower opponents and force them to commit, that sounds like furthering their own gameplan(taking stage) while putting lots of pressure on their opponent(arguably forcing them to change their gameplan in response.)God if **** was a meat we'd all be hard carnivores.
Let's set up a basic premise: your ability, and your opponent's ability relative to your own, are both limited by what you can and cannot do.
Game interactions are based around what you can and cannot do. Therefore, you have two main objectives when formulating a game plan:
1. Advance your game plan.
2. Hinder your opponent's game plan.
These two concepts combine to allow you to dictate the flow of the match. Lasers can be used to advance your game plan or to hinder the opponent's game plan. Like nearly all evaluation aspects of competitive gaming, this is done through a sense of positioning. In fact, nearly all competitive games that have player against player interaction can be thought of as positioning games. Fighters, first-person shooters, racing, and strategy games like chess can all be thought of as positioning games. The premise for what defines good position may change for each individual game, but they may be treated similarly for competitive purposes.
----------
Falco's laser is a low risk, high reward tool based on positioning that can be used to advance your game plan or hinder your opponent's game plan. While both aspects are important on a theoretical level, the Falco player often does both. I'll cover each in a vacuum:
1. Advancing your own game plan. To do this, the Falco player is first trying to proactively win the game. The laser is used to gain positional advantage, which can then transition into some other aspect of winning. Examples:
- Comboing from the laser directly into an offensive set-up.
- Comboing into a laser to re-establish position mid-combo.
- Encouraging the opponent to react in a poor manner, such as jumping to another place of poor position.
- Baiting a misplaced counter-attack and then punishing it.
- And of course, to deal zero-risk ("free") damage to the opponent.
All of these are ways to advance your game plan using the positional advantage provided by the laser.
2. Hindering an opponent's game plan. To do this, the Falco player is trying to avoid an unfavorable situation in some way. The laser is used to negate the opponent's ability to establish positional advantage to prevent the opponent from being able to win. Examples:
- Basic laser camping against a slower character.
- Reducing the movement of a faster character in an attempt to control when the opponent is able to attack. This allows the Falco player to choose the position and timing of an interaction between characters.
- Holding an opponent to a position that leads to a more standard version of stage control, such as keeping the opponent trapped near an edge.
- Simply forcing the opponent to deal with your inevitability.
All of these are ways to hinder your opponent's game plan using the positional advantage provided by the laser.
Falco has no special requirements to execute the laser at any point, he can simply do it from a place of advantageous or neutral positioning. Unlike other characters, Falco always has some method to advance his own game plan or to hinder the opponent's game plan. This means that he is effectively able to negotiate the neutral game at any point by having a permanent and unrestricted advantage. The laser is also bound only by the risk and reward of its use and nothing else. While it can be risky to use, the obvious counter-argument is to just not use it in risky positions. If you are not sure if using the laser is risky in your position, simply do not use it. From there, it can only be a strict tactical advantage that is exclusive to this character alone.
This is all true, I never said that laser was a panacea, nor is it a solution when you're at positional disadvantage (trapped). I mean obviously lol.When fast characters begin encroaching on the space of their slower opponents and force them to commit, that sounds like furthering their own game plan (taking stage) while putting lots of pressure on their opponent (arguably forcing them to change their game plan in response).
Falco clearly shouldn't laser at any spacing, and IMO most falco players laser too much despite how much I talk it up. Comparisons to other projectiles are basically invalid because they don't nearly have the same amount of stage control vs the viable characters. Like Fox's jump is way better for his stage control than his laser ever was on neutral stages but fox's jump still can't compete with falco's laser. Doc pills honestly isn't even worthy of comparison.Now if you meant that Falco can do this at any spacing, then what about characters with other projectiles like Fox or Doc? Their projectiles are different but also force the opponent to play the projectile-users' game even if in a different way than Falco's lasers do.
You're making way too many implications from my statements. I never said that laser should replace falco's standard neutral game, should be used in risky positions, or lets him ignore timing in a game based on those interactions. That's just silly. I'm saying that if you learn the nuances of what makes the laser good and when/how to use it, you are way, way better off than without it. If your opponent is hard outplaying you of course it's going to invalidate your tactic, but that doesn't mean it's bad by any means.Falco cannot have a permanent advantage at neutral because of how long it takes for the laser to come out(13 frames) and the risk of getting caught during that or dealing with powershields also cause him to constantly adjust his positioning and timing of each laser. He can't simply execute the laser at neutral positions because there are far too many of those positions in which people wait for Falco to laser or start to laser before punishing him now. One example is Armada floating and waiting for Falco to shoot a hopeful laser on his landing, but he keeps floating and then hits the now-panicking Falco. Sometimes, even if the Falco waits, he can still get Fair'd if he lasers and that trade is not worth it, yet the position was in fact neutral before Falco shot that laser.
Specific information requires a ton of trained nuance that frankly no one in here has but you. My job is to facilitate discussion as per the request in your post. For me, that means relating something to positioning and strategical value as those are my best aspects.I can see where you're going with this, but you need to be more specific and possibly add in that both characters should be grounded and (arguably) Falco must have established a solid positioning both on the stage and within the pace of the match to ensure safe lasering.
.This is all true, I never said that laser was a panacea, nor is it a solution when you're at positional disadvantage (trapped). I mean obviously lol
Have you ever watched Javi fight Falco? He likes doing lots of FHs to handle Falco's laser game. It's pretty methodical and keeps the Falco from flowing well.Falco clearly shouldn't laser at any spacing, and IMO most falco players laser too much despite how much I talk it up. Comparisons to other projectiles are basically invalid because they don't nearly have the same amount of stage control vs the viable characters. Like Fox's jump is way better for his stage control than his laser ever was on neutral stages but fox's jump still can't compete with falco's laser. Doc pills honestly isn't even worthy of comparison.
kinda vague, but okay.You're making way too many implications from my statements. I never said that laser should replace falco's standard neutral game, should be used in risky positions, or lets him ignore timing in a game based on those interactions. That's just silly. I'm saying that if you learn the nuances of what makes the laser good and when/how to use it, you are way, way better off than without it. If your opponent is hard outplaying you of course it's going to invalidate your tactic, but that doesn't mean it's bad by any means.
So where could we go from here? Do we talk about some situations and go over the pros and cons of lasering? Do we look at positioning and establish ways to laser based on various positionings? I'm up for discussion and taking this further. =)Specific information requires a ton of trained nuance that frankly no one in here has but you. My job is to facilitate discussion as per the request in your post. For me, that means relating something to positioning and strategical value as those are my best aspects.
ideally, other people posting.So where could we go from here?
Wait, every other character can roll out of a laser reset? What inputs do you perform?Why couldn't they?
Every other character in the cast can... Unless I'm missing something?
http://www.youtube.com/watch?v=yX6FsTIq6ls&t=1m27sGod if **** was a meat we'd all be hard carnivores.
Let's set up a basic premise: your ability, and your opponent's ability relative to your own, are both limited by what you can and cannot do.
Game interactions are based around what you can and cannot do. Therefore, you have two main objectives when formulating a game plan:
1. Advance your game plan.
2. Hinder your opponent's game plan.
These two concepts combine to allow you to dictate the flow of the match. Lasers can be used to advance your game plan or to hinder the opponent's game plan. Like nearly all evaluation aspects of competitive gaming, this is done through a sense of positioning. In fact, nearly all competitive games that have player against player interaction can be thought of as positioning games. Fighters, first-person shooters, racing, and strategy games like chess can all be thought of as positioning games. The premise for what defines good position may change for each individual game, but they may be treated similarly for competitive purposes.
----------
Falco's laser is a low risk, high reward tool based on positioning that can be used to advance your game plan or hinder your opponent's game plan. While both aspects are important on a theoretical level, the Falco player often does both. I'll cover each in a vacuum:
1. Advancing your own game plan. To do this, the Falco player is first trying to proactively win the game. The laser is used to gain positional advantage, which can then transition into some other aspect of winning. Examples:
- Comboing from the laser directly into an offensive set-up.
- Comboing into a laser to re-establish position mid-combo.
- Encouraging the opponent to react in a poor manner, such as jumping to another place of poor position.
- Baiting a misplaced counter-attack and then punishing it.
- And of course, to deal zero-risk ("free") damage to the opponent.
All of these are ways to advance your game plan using the positional advantage provided by the laser.
2. Hindering an opponent's game plan. To do this, the Falco player is trying to avoid an unfavorable situation in some way. The laser is used to negate the opponent's ability to establish positional advantage to prevent the opponent from being able to win. Examples:
- Basic laser camping against a slower character.
- Reducing the movement of a faster character in an attempt to control when the opponent is able to attack. This allows the Falco player to choose the position and timing of an interaction between characters.
- Holding an opponent to a position that leads to a more standard version of stage control, such as keeping the opponent trapped near an edge.
- Simply forcing the opponent to deal with your inevitability.
All of these are ways to hinder your opponent's game plan using the positional advantage provided by the laser.
Falco has no special requirements to execute the laser at any point, he can simply do it from a place of advantageous or neutral positioning. Unlike other characters, Falco always has some method to advance his own game plan or to hinder the opponent's game plan. This means that he is effectively able to negotiate the neutral game at any point by having a permanent and unrestricted advantage. The laser is also bound only by the risk and reward of its use and nothing else. While it can be risky to use, the obvious counter-argument is to just not use it in risky positions. If you are not sure if using the laser is risky in your position, simply do not use it. From there, it can only be a strict tactical advantage that is exclusive to this character alone.
all PP does is explain super complicated stuff in lamen's terms lmao what a nerdWow Kevin, lasers do stun?!
Mind = blown
http://www.youtube.com/watch?v=yX6FsTIq6ls&t=1m27s
seriously
either there are like hidden code words in this post that lead to realms of meta-understanding or you just managed to say what lasers do at the most basic and obvious level at a very impressive length
by all means, you're welcome to post ground-breaking material on a subject that's been beaten to death for 10 years.LMAO welcom to an umbreon post