Rubyiris
Smash Hero
fighting as double falco when there's a TaJ on the field is suicide.
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Thank you!*snip*
And thank you*snip*
RoflllllllllllllllllllllOh yeah?
If you throw fast enough/with solid conditioning, then sometimes it doesn't matter if they know to do that or not.Falco's grabs don't combo into anything. People are just too lazy to SDI lasers. As soon as they catch on, we're ****ed.
Falco ruins people if they are above him.Even if they do react, you're falco and they're above you... ****
no, i don't remember that.guys, remember when we used to think falco's grabs were bad and didnt combo into stuff?
lol
The one in hitstun. If neither is in hitstun, whoever puts the other into hitstun first wins.Falco ruins people if they are below him (dair!).
Falco ruins people if they are above him.
What if one falco Uthrows another falco? Which falco gets wrecked?
Paradox...
must be the alzheimers, old timer.no, i don't remember that.
Because good characters are more fun to play than bad charactersOh god help me I'm slowly gravitating towards Falco why
I think it's more like "speak for yourself", i've been telling falco players to base their first hit games on shine or grab since before your join date.must be the alzheimers, old timer.
There are varying amounts of fraudulence and dishonesty in each one of us. When we can no longer deny these base desires that remain locked deep within us...we begin to play Falco.Oh god help me I'm slowly gravitating towards Falco why
Left, then right, then left again, and then just repeat that over and over again.Kevin how do I dash dance with Falco?
1. Establish a threat of laser/retreating Bair.Kevin how do I dash dance with Falco?
Getting this stuff done gradually, bare with me people.melee isn't solved. of all the characters, i think falco is the most (correctly) understood.
if you don't think the character is solved, we can go into some gritty detail with it. i'll go as far down the rabbit hole as you're willing to go, chief.
we should talk about how to pin marth from neutral without risking a dash attack under your laser. that would actually have some merit in this thread, since marth's spam dash attack these days whether its a set-up or blind.
what i do is i dash/SH "at" marth but not in that horrible way that i say to never do, but far away enough where you're not actually committing to anything. aggressive movement behavior generally triggers marth to do 1 of 2 things:
1. dashdance
2. not dashdance
if they DD by reflex, i make it a point to try to laser him after the dash away but before he can both turn around and dash attack. when marth is facing backwards, his ground control and defensive options are much more limited so my rate of exchange is exceedingly favorable. for marth to deal with this properly, he has to admit that he was caught off guard, respect falco's advantage, and forfeit a part of the stage, but then his dashdance is much worse too. this circumvents both the risk from dash attack, but it also uses dashdancing against marth to limit the tactic and to reverse momentum on him.
if the opponent doesn't dashdance or dashdances poorly (same thing) you know you're in the clear to mash buttons at him and you don't have to actually play around what the character can do.
this is also a general idea of what i mean when i say that falco has "free stage control everywhere forever".
shine grab isn't always free because of staling. depends on the character/conditioning though. your other reasoning about clean hits is also part of the reason shine grabs aren't overused.shinegrab is basically a free grab whenever you want it
it seems like the reason top players dont do it as much is because they value a clean dair hit way more than a grab, so if they only get the clean hit like 1/5 of the time theyd still take it over the grab
i dont think this is correct in many matchups, but i believe they could be right in some mus and maybe there is more to it than that
shine-turnaround grabs are especially free, i have never had one of those not work because no one expects it i guess
except for like fox shine oos, most of the the common mus solution to dodging shinegrab is so ****ty for them, like spotdodge or rolling, so i dont understand how people count that as a huge negative towards doing it...
also, you can easily adapt to them avoiding it and do the axe doubleshine where u waveland the platform with the 2nd airborne shine and now u've suddenly netted a clean shine hit from your shinegrab usage
also, also, when factoring advantage on shield you dont have to worry about the staleness of moves since it uses its base damage for the calculations...
i feel like ive seen people arguing about how good shinegrab is talk about how stale the shine is but that shouldnt matter...
i could be wrong about this, but its easy to test so one of u can try it and let me know
uh.... some other falco stuff
ive seen even top players use falco's run way too much when moving around...
once i realized that his walk was faster i have tried to only use that, you just move the stick a little to the right then u can slam it all the way and you'll walk, you just have to make sure u dont just start moving by slamming it all the way or ull run
it really helps because you have all your ****ing options at all times and its faster so i cant understand why i see top players still running in so many spots and barely not getting to their opponent in time
also ive testing angled upwards forward tilt more vs peach float and it still works really well against one of the common peach float heights
shortening is still broken... i remember talking to bones about how its so ******** people dont do it more since you can just set up to edgecancel a platform then shorten to grab the ledge so its really hard to edgegaurd it in A LOT of spots
i still cant shielddrop for **** but i know thats broken... when i played bones he kept shielddroping to shine when he was on a platform and i was attacking from above... the shine like platformcancels??, im not sure if thats the right term but basically if u shielddrop shine u stay above the platform, it seemed that the shine hit me regardless of how late i did the dair on his shield but im not 100% sure if shielddrop shine always beats that
i cant think of anything else atm, im just hella bored and main falco now so i thought id post this
didn't know that. niftyya, it feels like it comes out faster, im sure it does but not sure by how much.
and its much easier...
like if u do the shielddrop right, ull automatically have a super fast low shine, but with shine oos, there is a lot of variance on how fast you do it
and im talking about getting the shine off before their shine... like i said it felt like u can beat the latest dair shine with shielddrop shine and hit them after their dair but before their shine
late dair to shine is not able to be shined oos normally
Why couldn't you play both? Why couldn't you trade off between maximizing your own character and minimizing your opponent's character?i think this argument approaches the idea of utility vs decision-making. your attacks have different properties and you can use them for advanced purposes. your style is how you choose to use them and what utility you choose to focus on. different characters have different responses to dealing with what your attacks can do, and that's also part of your style.
consider m2k's marth. if you randomly pause the match with m2k's marth in it, he is going to be within 1 WD length of the edge like 90% of the time. jason focuses on marth's ability to cut off options near the edge to force a no-win situation. however, this also forfeits a lot of the stage control and it might be one of the contributing factors as to why he's so bad against falco or jigglypuff.
there are certainly many directions to take character interaction, since there are many complex interactions and those change value depending where they happen as well. a very basic approach is to maximize the ability of your character, or to minimize the ability of your opponent's character. once you decide what your game plan is, you need to execute it to the best of your ability.
for example, let's say that we've decided that m2k's marth is soft to falco because he doesn't assume stage control. he fixes this by assuming center stage for stage control, and working his neutral game positioning to minimize the influence of lasers and to gain the best utility that he can out of his grabs. even with no relative change in skill level, his marth is going to be significantly harder for you to beat simply because his decision to play that way is stronger against your character.
while this method has always been my style of choice, I tend to lean more towards minimizing the utility of my opponent rather than maximizing my own because I play predominantly low tier. I think it is better for better characters to maximize their ability with attention to detail and refinement. I know I tend to give you the hyperbolized and facile version of these methods for the humor value, but the focus has remained the same.
I wasn't a believer until I saw him do it live like 3-4 times... IN A ROW. o_oI'm still kinda iffy on up angled Ftilt beating a good Peach float height. I need a decent Peach to test this with......
You're thinking too hard. You do both actively, and you choose whichever is more effective. For example, you can use your lasers to 1.) disable your opponent's ground defense, or 2.) enable your own offense. Do the one that's most effective.Why couldn't you play both? Why couldn't you trade off between maximizing your own character and minimizing your opponent's character?
Your method is not wrong, but I can't tell how to really feel about it because it encompasses so much. What is maximizing my character's ability and where does that line cut off from minimizing my opponent's utility? Is it meant to be subjective? If so, then where would this line be for you? If not, why?
Is it just out of the float height or out of her FC aerial?I wasn't a believer until I saw him do it live like 3-4 times... IN A ROW. o_o
So they both happen together? CoolYou're thinking too hard. You do both actively, and you choose whichever is more effective. For example, you can use your lasers to 1.) disable your opponent's ground defense, or 2.) enable your own offense. Do the one that's most effective.
For example, Zelda doesn't have things that you or I would describe as "effective" so I usually craft her positioning game to mitigate how easily my opponents can just ignore me if they ever feel like it- let's be honest, you rarely have to actually worry or care about fighting Zelda. But your opponents should rightly fear your Falco, and you should use everything you can to make your Falco better, or your opponent's character worse. Since goodness in competitive games is naturally relative, it usually ends up being the same thing.
I'm still kinda iffy on up angled Ftilt beating a good Peach float height. I need a decent Peach to test this with......
It might be nifty if they are trapped at the ledge and you see them FH up to float height. I wouldn't actually just do it as they're floating towards me because of what you said about just fairing sooner.I can't just come over anymore!
Bones: So this means it's when she descends then, which is slightly more believable. Even so Peach could just start her FC (probably Fair) aerial early and beat it if Falco is facing forward, but that honestly seems like a handy mixup to have if it works anyway.