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PPMD's Falco Discussion Thread

unknown522

Some guy
Joined
Aug 17, 2005
Messages
8,047
Location
Toronto, Ontario
@ mahone: yeah, walking is fine. But dashing is also important. Walking around can be a good scare at higher percents as well, since you can tilt, or smash right away

:phone:
 

stabbedbyanipple

Smash Master
Joined
Jan 7, 2009
Messages
4,260
Location
Irvine, SoCal
ur ****in ******** buddy
u talk as if u know me and try to tell me how to live a better life like ur jesus christ. im 26, i probably lived longer than u have so i dont wanna hear ur stupid lame life experiences, **** urself kid. i never met u irl man. never went to gen2 so donno what ur talkin about buddy. before u talk to me again go earn ur own dime & support urself before telling me whats a good lifestyle. useless ****

:phone:
Rofffffflllll dude. You're assuming literally the same things about me that you believe I'm assuming about you, but I'm gonna ignore that for a sec

First of all, I know you're micheal bluefalco/wirewolfx or whatever u wanna call yourself. You have the same posting style, you have videos showing that you're the same mediocre falco you've always been, you're both from bc, the bc people call you mike for ****'s sake and you appeared the same time your other account disappeared. So I don't know why you're lying to me about not going to Gen 2, but obviously I should take this as a sign to not believe the stuff you're posting.

Second of all, whatever I'm saying is clearly not getting to you so I'm just gonna drop it here. Go ahead with your own life, I'll make sure not to bother u again.

:phone:
 

Xyzz

Smash Champion
Joined
Feb 7, 2011
Messages
2,170
Location
Gensokyan Embassy, Munich, Germany
@ mahone: yeah, walking is fine. But dashing is also important. Walking around can be a good scare at higher percents as well, since you can tilt, or smash right away

:phone:
Do you know how many more frames dash -> crouch -> fsmash takes in comparision to walk -> fsmash?
Been using the former one with some success from time to time, probably because so few people expect it.
 
D

Deleted member

Guest
i think that, in order to improve my understanding of a given character, i should break them down into a certain set of tools. but its not really a set of tools, but a style. but its not really a style, its just a handful of attacks they can use in a couple different ways. remember when we said marth had hooks, or that lasers were stop-hits? those ideas seem key to understanding every character and their relationship with one another. it would be my foundation for creating a tier list and matchup chart, as well as furthering my understanding for each character on an individual basis. surely, there are many paths to take to understand characters, and many should be taken ideally. should this one be given any sort of special consideration, and might it have more merits than many conventional methods towards understanding the game?
i think this argument approaches the idea of utility vs decision-making. your attacks have different properties and you can use them for advanced purposes. your style is how you choose to use them and what utility you choose to focus on. different characters have different responses to dealing with what your attacks can do, and that's also part of your style.

consider m2k's marth. if you randomly pause the match with m2k's marth in it, he is going to be within 1 WD length of the edge like 90% of the time. jason focuses on marth's ability to cut off options near the edge to force a no-win situation. however, this also forfeits a lot of the stage control and it might be one of the contributing factors as to why he's so bad against falco or jigglypuff.

there are certainly many directions to take character interaction, since there are many complex interactions and those change value depending where they happen as well. a very basic approach is to maximize the ability of your character, or to minimize the ability of your opponent's character. once you decide what your game plan is, you need to execute it to the best of your ability.

for example, let's say that we've decided that m2k's marth is soft to falco because he doesn't assume stage control. he fixes this by assuming center stage for stage control, and working his neutral game positioning to minimize the influence of lasers and to gain the best utility that he can out of his grabs. even with no relative change in skill level, his marth is going to be significantly harder for you to beat simply because his decision to play that way is stronger against your character.

while this method has always been my style of choice, I tend to lean more towards minimizing the utility of my opponent rather than maximizing my own because I play predominantly low tier. I think it is better for better characters to maximize their ability with attention to detail and refinement. I know I tend to give you the hyperbolized and facile version of these methods for the humor value, but the focus has remained the same.
 

unknown522

Some guy
Joined
Aug 17, 2005
Messages
8,047
Location
Toronto, Ontario
Stab. I know you'll find this post: do you want some advice on edgeguarding Luigi?

Do you know how many more frames dash -> crouch -> fsmash takes in comparision to walk -> fsmash?
Been using the former one with some success from time to time, probably because so few people expect it.
not at all. Sorry


:phone:
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
Troll face is unnecessary when statement is true <_< I don't think misfire actually beats anything with a decent hitbox ... the only issue is timing it so you don't just get hit by it / cover both the misfire and normal missile

If they're bad they'll missile close enough that you can go far enough out there that you can spike them at the beginning (kinda like spiking Falcon when he starts his up-b before he gets to trick you with DI)
 

ShroudedOne

Smash Hero
Premium
Joined
Mar 14, 2011
Messages
5,493
Does anyone here really, really know the Sheik matchup? I don't know what to do vs her in neutral, and when I'm in a bad position, I just crumble. She's just so difficult for me to figure out, and is probably going to kill me in any future tournaments I go to. :\

Any sort of pointers you can give me (specifically how to handle her in the neutral game, how to recover, and good shield pressure ideas) would be more than appreciated.
 

stabbedbyanipple

Smash Master
Joined
Jan 7, 2009
Messages
4,260
Location
Irvine, SoCal
I wouldn't mind knowing some tricks for this also. The person I play with the most is a Luigi main.
Okay I'll summarize what he said, and if I miss anything then Unknown can finish off the rest lol

- If he side B's close then you're free to go out and hit him with dair/bair early into the move.

- I was a little confused about this part, but if he Side Bs toward the ledge or just above the ledge then you grab the ledge and three things can happen.
1. He lands on the stage then you punish his up B lag like it's a sheik
2. If he hits the ledge and then falls down then refresh your invincibility and edgehog his Up B
3. You use ledge invincibility or just time your aerial and hit him out of his Side b lol

- dair is ideal because you kill him early but if you want to be safe then use bair, but be aware it'll take longer to kill him (obv.)

-if he goes high you can punish his Side B's ending lag, or let him land on stage and punish its landing lag.

I already talked to him through AIM. I didn't really say all that I wanted to, but meh. He knows what he's doing

:phone:
Do tell whatever you had left to say lol
 

Exeggutorr

Smash Cadet
Joined
Feb 25, 2012
Messages
65
Location
NorCal
who's your friend? also are you members of the norcal fb group? join if not!
Yea we have been members for a couple of monthes now. My partner is Yaya. He was in Zhu's pool in the last Rule 6 and I was in SFAT and the 666's pool. We also just held a pretty decently sized smashfest at our apartment in Daly City.

@stabbed alright thanks, it seems as tho its pretty simple, I just need to make sure my executing is on point, which will come with more playing.
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
Don't try to shield pressure her. She has dumb OoS options and her shield lasts forever. This was what I felt like my number 1 problem was last time I played a Sheik.
 

unknown522

Some guy
Joined
Aug 17, 2005
Messages
8,047
Location
Toronto, Ontario
I'll post a bit later. I'd much rather use a keyboard.

That's also kinda why I feel I didn't say everything that I wanted to with stab (eBuddy with the phone)

:phone:
 

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
Joined
Sep 29, 2007
Messages
27,766
Location
Raleigh, North Carolina
Does anyone here really, really know the Sheik matchup? I don't know what to do vs her in neutral, and when I'm in a bad position, I just crumble. She's just so difficult for me to figure out, and is probably going to kill me in any future tournaments I go to. :\

Any sort of pointers you can give me (specifically how to handle her in the neutral game, how to recover, and good shield pressure ideas) would be more than appreciated.
Are you playing Falco vs Sheik wtf
 

Dr Peepee

Thanks for Everything <3
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neutral- shoot her and keep her from walking into you disrupting your spacing or getting high and disrupting your spacing(unless you can get under her and uptilt/Bair).

bad situation- depends on which one you're in

just understand her mobility is kinda eh and she can't really approach so you get lots of offensive room to work with(this includes patient offensive if needed).

also understand her being in the air is eh for her, so get under her whenever possible(if she's on a platform she will probably move then unless the player can shield drop).

she's good at counterattacking OOS, so shine grab somewhat often and the rest of the time you can retreating Nair or whatever tickles your fancy.
 

oliman

Smash Journeyman
Joined
Dec 2, 2008
Messages
274
Location
The 216
dr. pp i've never seen your opinion on what falco's high tier matchups are (# wise), only your advice on how to play em.
if you could just throwem out there that would be cool.
and when i say cool i mean rad
and when i say rad i mean ultra
 

ShroudedOne

Smash Hero
Premium
Joined
Mar 14, 2011
Messages
5,493
vs. sheik as falco: press more buttons
Don't try to shield pressure her. She has dumb OoS options and her shield lasts forever. This was what I felt like my number 1 problem was last time I played a Sheik.
Shinegrab is great vs sheik

Sent from my HTCEVOV4G using Tapatalk 2
pro tips vs sheik:

crouch constantly and uptilt any time she's over head
neutral- shoot her and keep her from walking into you disrupting your spacing or getting high and disrupting your spacing(unless you can get under her and uptilt/Bair).

bad situation- depends on which one you're in

just understand her mobility is kinda eh and she can't really approach so you get lots of offensive room to work with(this includes patient offensive if needed).

also understand her being in the air is eh for her, so get under her whenever possible(if she's on a platform she will probably move then unless the player can shield drop).

she's good at counterattacking OOS, so shine grab somewhat often and the rest of the time you can retreating Nair or whatever tickles your fancy.
Thank you very very much, everyone. This is a good foundation to work off of. Much appreciated.
 

Van.

Smash Ace
Joined
Jul 13, 2010
Messages
744
Location
St. Pete, FL
shrouded don't sell out like that man :(

just don't go in the air vs. sheik, i'm certain its not that bad

the only secondary peach needs is fox for puff
 

ShroudedOne

Smash Hero
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Mar 14, 2011
Messages
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Well...it's like a temporary thing. My Peach/Sheik game is complete trash, so while I work on it outside of tourney, I want a character that I use fairly decently and doesn't have as difficult a time vs her, in a matchup I'm more comfortable with. But I agree, Peach/Sheik isn't worth a counterpick at most levels. I'm just a wimp.

I also don't think Peach needs a secondary for Puff, but that's another thing.
 
D

Deleted member

Guest
i don't think anyone should have a secondary specifically for bad matchups.
 

Bones0

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Aug 31, 2005
Messages
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Jarrettsville, MD
Umbreon, for what reason do you think players should use their secondaries (if any)? The only two reasons that I really consider are:

1. Good counterpick stage. Ex. I lose game 1 in Falco vs. Fox, cp FD, they stay Fox, so I go Marth. Seems pretty fool proof, and M2K's demonstrated it's quite a deadly tool (Fox+PS vs. Armada; Marth+FD vs. spacies).

2. Attempting to pick a matchup their bad at. This one I'm not really sure of, but I've thought about switching characters if I ever lose as Falco and feel like they will just be worse at the Marth/Fox matchup. A lot of players have very specific matchup experience, but at the same time it seems like a huge gamble to basically guess what matchups their good at (if I'm not familiar with that specific player), and I'd also be worried about underdeveloping my adaption skills. I don't want to feel like I have to change characters when I could just change my game plan and do way better. That's the main reason I haven't done it already.
 

ShroudedOne

Smash Hero
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Messages
5,493
Well, I'm not picking Falco up specifcally for Sheik. He's been a "secondary" of mine for a while. The main issue is just that I would rather play a matchup I know in a tournament setting, than play a matchup I don't know/am bad at.
 

Xyzz

Smash Champion
Joined
Feb 7, 2011
Messages
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Location
Gensokyan Embassy, Munich, Germany
Falco is the most fun character in this game, making him a great secondary. Plus he has no bad matchups, so why not use him in those one is uncomfortable with? :D
Oh and I totally can relate to disliking Peach - Sheik in NTSC, downthrow -> fair is the most bull**** inescapable (unless the sheik / falcon screw up) combo in this game on Peach ... reliable kills from grabs are stupid (:
 
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