Bones0
Smash Legend
Phant asmDon't people techroll mad far? How does Falco actually catch people who just techroll away from him on flat ground
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Phant asmDon't people techroll mad far? How does Falco actually catch people who just techroll away from him on flat ground
upthrow seems to combo into everything vs everyone these days. idk wat happened between 2007 and nowI'm starting to think dthrow -> jab reset is one of the better things Falco can do from grabs...
Or am I just dumb?
Phantasm, lasers, or taking advantage of the positional advantage you have after forcing an opponent to roll.Don't people techroll mad far? How does Falco actually catch people who just techroll away from him on flat ground
It's true.Slox you suck I **** zoso e-z
j/k <3 zoso ;D
It's kinda gimmicky, but dthrow in general has uses I think. Anything you can do from a grab with Falco is good, since he doesn't have a lot of guaranteed stuff.I'm starting to think dthrow -> jab reset is one of the better things Falco can do from grabs...
Or am I just dumb?
This dudeI will **** you all at badminton not even joking
DI up. You're probably recovering from way lower than you have to be. Also learn to shorten Phantasm (just press B again as soon as the move starts).Hey guys, thanks for the help. Like I said, I'm a bad player, and only picked up Falco (and melee) recently.
Trying to recover high and working on my DI has helped me a lot. I also realized that when I played vs. Marth I'm usually the person with my back to the edge, and I'm going to try to fix that.
Thanks for the help!
This also helped a lot. Is DI'ing up something I should consistently do against Marth, or only when I'm knocked offstage?DI up. You're probably recovering from way lower than you have to be. Also learn to shorten Phantasm (just press B again as soon as the move starts).
Like chris said, no bans in that ruleset.pp 2 questions
what stage did u ban against m2k at zenith?
and why did u go marth against him on fd? was it that you didnt think your falco could win? or that you were willing to take a loss in order to keep your momentum with falco? or did you think your marth would win?
hehehehe, I was thinking about it. I'll go do that now I suppose. =pPP, you should post a response to this thread. :D
Just watched that set, it was amazing. Yet, if you say there were no bans then a few questions come to mind. After taking game 1 on DL you played a marth ditto on FD which M2K took, then a match on poke. THen M2K wanted to take you back to FD yet it seemed like you used dans stupid rule to not get him to play there and then you took the 5th match to DL....wouldn't the same rule have applied if you already won that match previously on DL? I figured it was some technicalities due to banning issues that you were allowed to take M2K back there but if what you say is true how did that work out as it did?Like chris said, no bans in that ruleset.
I think it was just called DSR on the Zenith website so that's what I ws going off of.DSR = no stage
DSRM = last stage
Get your laser out, use powershielding/height tricks(jumping or platforms) to get your laser out if his is out, and use Bair/sometimes Uptilt to counter his approaches.ah thanks for the response.
i've been struggling with the falco ditto matchup for quite a while, anyone wanna give me a few pointers?
I'll get these tomorrow.http://www.youtube.com/watch?v=ELEelEBDu9E&feature=channel&list=UL - vs Fox
http://www.youtube.com/watch?v=Uoolhl6FjeY&feature=plcp - vs Peach
If anyone wants to have a go at these
I know I don't grab nearly as much as I should and some of the combo / edgeguard choices I know I messed up
If you see me doing something super terrible in neutral though I'm all ears
Also me vs G-reg should be coming eventually
Well mine are a work in progress personally but I've gotten way better at edgeguards on spacies lately imo. Fox at least lol I don't get to fight good recovering Falcos as often.Would PP or anyone else care to write a breakdown about edgeguarding spacies? Sometimes it seems like I pick the worst option every time. Just knowing general stuff like when to grab the ledge vs. stay on stage would be helpful. Once I actually get an edgeguard going I finish it pretty well. It's just preventing those initial quick side-Bs without leaving myself open to whiffing an up-B mixup.