Hey PP what would you say is the best throw vs Fox,Marth,Sheik,Falcon,Peach,Doc, and Puff? Im guessing Uthrow is kind of the answer to all of the MU's. After I Uthrow what do I wanna go for? Uair? Dair? Any idea to what % the throw>attack works at?
Thanks PP! <3
A lot, and I mean a LOT of those answers will depend on percents, conditioning, situation prior to throwing, pummeling, and stage position. I'll give some general ideas for throws vs those characters though I suppose.
Fox: Upthrow is great if they aren't ready for the throw at all at most low and mid and sometimes high percents. leads to shine/fsmash/nair/dair/fair depending on %.
Marth: Uthrow is definitely best vs him no matter what lol. He just sucks that high in the air. Above 10%(after the throw iirc) leads to Fair until maybe 40%(might not be that high) or something, when you want to be Uair'ing or Dair'ing to combo anyway lol.
Sheik: I've been messing with throws vs her, but I think Uthrow is usually the best throw vs her. Fthrow is kinda good too at lower percents because Sheik either has to Ftilt to counter you waiting or shield to counter an immediate attack(grab might beat both but I don't think so). Uthrow is best overall though until you can start making Sheik tech with Fthrow anyway(possibly 45%-60%) then it becomes whatever you feel like doing more.
Falcon: Uthrow is mad hard to follow up on Falcon but you do it to get him in the air then try to Uptilt/Bair/Nair him depending on what he does. At really low percents Uthrow you might get a shine or nothing it depends on Falcon's DI iirc. Just wait for the DJ and try to follow under him and see if you can get a hit. If he doesn't jump then you can usually hit him or shoot him before he lands. Fthrow tech chase aerial is also great vs him around 45% and onward so long as he can't edgecancel.
Peach: Uthrow is really good for getting a flimsy Uair combo or whatever, but it's best to get her out of her element so you can Uptilt/Bair her for more damage(positional reward over combo basically). Fthrow is okay once in a while if you can make her DI lower(maybe 70%ish?) because that leads into laser Fsmash I'm pretty sure.
Doc: Same as Falcon I suppose, but easier to get under him and Uptilt lol.
Puff: Upthrow a ton until....I want to say 110% then I think it stops comboing into Uair/Dair so it's not worth it. You have to try Dthrow Upsmash/Fsmash(Fsmash works better at lower percents since she can't just fly away from the lower stun...I'll say 70-85% Dthrow Fsmash is worth attempting once in a while) and Bthrow Dair(by the edge usually) as mixups and do them REALLY quickly so Puff has a hard time reacting to the throw(she's light so it's easier).
If you have any more questions related to this just lemme know. Keep in mind the disclaimers I had in the beginning as well. Also a general rule of thumb is throw them offstage if you're by the edge because spiking people early is too good(even if you don't combo into it from the throw) lol.