http://www.youtube.com/watch?v=ELEelEBDu9E&feature=channel&list=UL - vs Fox
http://www.youtube.com/watch?v=Uoolhl6FjeY&feature=plcp - vs Peach
If anyone wants to have a go at these
I know I don't grab nearly as much as I should and some of the combo / edgeguard choices I know I messed up
If you see me doing something super terrible in neutral though I'm all ears
Also me vs G-reg should be coming eventually
neutral? alright.
I'll look at vs fox game 1
0:10- not wise to attack hard out of a powershielded laser. just take your time and assess what he's doing. if he was coming in then you shouldn't have blindly attacked either because that trade wouldn't have been worth it probably. Just observe what he's doing then go from that instead of forcing things basically.
0:17- DD closer if you want to grab.
0:27- never laser in that hard if Fox is on a platform. not worth it, and most Foxes don't just jump down against Falcos anymore. Shorter laser over or just WD over or do different double lasers.
0:31- You attacked assuming he'd attack you directly again 2 times in a row(dash attack then Bair). You need to calm down when you play imo that seems to be your big problem when I'm watching you play.
...yeah, your problem is you just rush yourself haha. that's what I thought every time you got hit after this point. I think this is kind of a common Falco problem but I'm not sure. Anyway, just take a minute in between your attacks to analyze the situation until you get used to seeing how the opponent is actually responding to situations instead of freaking out that they might get away or hit you or whatever isn't happening lol.
Would PP or anyone else care to write a breakdown about edgeguarding spacies? Sometimes it seems like I pick the worst option every time. Just knowing general stuff like when to grab the ledge vs. stay on stage would be helpful. Once I actually get an edgeguard going I finish it pretty well. It's just preventing those initial quick side-Bs without leaving myself open to whiffing an up-B mixup.
OH GOOOOSH
oh wait you made it more specific, whew lol.
I only grab the edge when I'm pretty sure the spacie will side B/the peak of their DJ only goes to the edge. Any other time I grab the edge is when the spacie(usually Fox) is up-B'ing below the edge and they might try to grab the edge/go barely onstage. From there you get various Dair/shine mixups and that should handle most tech timings if you mix it up well enough.
Those quick side Bs you usually have to deal with after you Fthrow a spacie offstage.
2 ways to handle this:
1. Turn around then react. This is pretty easy because you just counter any side B with Bair/Uptilt if they go into you and Dsmash if they go to the edge(obviously doesn't work on shortens but I guess you could WD to the edge then).
2. Run off DJ. If you vary your timing with this then you can cover pretty much anything. Mixups between Dair and double lasers are the main ones as you know, but if you want to add a trick to it you can delay the laser so you get it as you fall instead of rise and it'll feel easier to react then(plus the opponent will likely be confused).
2.5: Stand onstage and laser. Okay as a once in a while lazy thing lol. Let's you set up the other 2 options better because the opponent will want to challenge your forward facing laser priority(namely your head or shorten you usually can't reach).
The rest is kind of habits. People tend to do a lot of one type of recovery then mix it up more the next game. Some people do one type of recovery more on certain stages(like up-B on YS or side B on BF[edge lameness]). Just look out for general people things and the habits of those you practice with and you'll figure it out haha.
One thing I've noticed about Falco dittos is it is much more about getting a solid hit than simply getting the first hit. Bad Falco dittos have each player doing stuff like tapping each other with AC bairs or tilts, but then you watch Mango vs. PP and they seem to always be coming in hot with late dair-shines or working off grabs.
If you get a good read, you just need to be quick and precise with your hit and it'll work out.
Generally, Falco needs solid hits as opposed to stray ones for things to work for him, but in the ditto I suppose doing that is scarier since the threat of a death combo is strong(at least at lower levels that threat will make them be more afraid to take risks like you observe).
Since Moose was mentioning Falco dittos I think I'll do the both of us a favor.
We had a really close set at a recent tournament, and I'd like to have some feedback on it!
http://www.youtube.com/watch?v=nzb_88JtUjk
Also another set vs Zoso's sheik, I had a really had time getting in or staying in control here, anyone have any pointers?
http://www.youtube.com/watch?v=6h6NHwbuzU8
Okay I'll do Falco ditto game 1.
0:06- Didn't FF your second laser so you got pinned.
0:10- Did a laser hoping he'd jump into you. You should feel out his habits/condition him before making a guess like that.
then you do strange platform things and fall with Nair into Falco, which I don't recommend because it may be nice for comboing/pressuring but it's kinda telegraphed from that high up. You're better off having a better chance beating those moves with Dair. Also also you played around on the same platform too long and got Fsmashed for it. You should mix in trading places with that Falco and catching him off balance or going to another platform once he tries to do a big commitment like Fsmash. You could have made this side platform thing work but it's not worth it when moving around would probably be easier.
0:29- You lose the laser control because you tried to catch his jump? He was afraid and you caught his OOS options so he was kinda stuck for the moment, you should have pressured him. It doesn't seem like you're comfortable with approaching(early in the video but still) but you have to get into the big momentum swings that are part of Falco dittos if you want to have an easier time with them.
0:34- Always be ready for side Bs when you Dsmash someone offstage! You could have even Dsmashed out of that SHL you did over there I'm pretty sure. Be ready to Dsmash into Dsmash basically lol.
0:52- Got hit because you committed too hard after a weak hit. Take a moment to assess the situation after any hit, especially if you aren't guaranteed much of a combo off of it. Dash forward to still get the bait you're looking for, and continue dashing/WD away if you want to dodge or believe you can chase the person(instead of block or dodge their attack).
0:54- Don't forget WD OOS and FH'ing backward(harder to chase).
1:01- Too afraid to go to the edge. You need to be more assertive when he's offstage! He's helpless then! Just walk over and Dair him when he's charging his up-B and much much more often than not you'll be fine/get a kill.
1:09- You FH instinctively when you lose advantage/something doesn't go your way. Work on fighting your way out of bad situations/being patient/rolling more.
1:17- Don't run away from the edge/just shoot SHLs! Go to the edge because he pretty much can't go anywhere now. I'm pretty sure if you actually grabbed the edge right there and DJ'd with Bair(on reaction to where he went) you could have covered all of his options. You could have also gone out there and hit him with shine turnaround Bair or just DJ Dair. You could have also lasered from the side platform and lasered him down.
1:37- Not a bad idea actually, but it would have been better if you lasered him first because he would've felt more pressured to move first.
1:40- You still got the fallthrough Dair, but since they jumped into it you have to react and hold them still instead of just putting a move out there like you wanted to. That's tough though so this is an understandable miss.
1:49- Don't jab up-Bs lol. Ftilt them, Bair them, Dair them.
2:05- Too many jabs lol should have gone into some other type of pressure(including movement/spacing).
2:19- You moved into him too quickly. Wait for him to come closer to you before making a defensive move like that.
2:35- Got shined because you super telegraphed that Dair. Space it or land on a platform to mix up. I assume you also tried to bait the FH but he hasn't been doing that so either condition him to do so or approach in a different manner.
Hard to comment on some of this for a while.
3:00- Fsmash isn't worth trying there. Too many ways to beat it even with moves that "shouldn't". Just try to get over him or around him or shoot him I suppose.
3:07- I have this problem sometimes, and it's tempting, but don't do this Dair. It's pretty much never going to hit anyone good lol.