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PPMD's Falco Discussion Thread

Wenbobular

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<_<

Yeah game 2 uhh ...
After the first stock when I took like 80 my mind took a nap for the rest of the game
 

Doser

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I suppose this isn't strictly Falco related but it affects him the most. My new white controller seems to want to turn right whenever I'm running left and doing short hop lasers. Obviously this is a pretty big problem, and I have no idea how to fix it.

Is there something I can do, or should I purchase another and hope it's not jacked up?
 

Wenbobular

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I think it's because it's snapping back to neutral too hard and actually going backward
If you're used to a looser controller you probably let go of the stick to do things like advancing SHL
Just try to keep it in mind and let go a little less suddenly and it should get better as you break the controller in
 

Dr Peepee

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http://www.youtube.com/watch?v=ELEelEBDu9E&feature=channel&list=UL - vs Fox
http://www.youtube.com/watch?v=Uoolhl6FjeY&feature=plcp - vs Peach

If anyone wants to have a go at these
I know I don't grab nearly as much as I should and some of the combo / edgeguard choices I know I messed up

If you see me doing something super terrible in neutral though I'm all ears

Also me vs G-reg should be coming eventually
neutral? alright.

I'll look at vs fox game 1

0:10- not wise to attack hard out of a powershielded laser. just take your time and assess what he's doing. if he was coming in then you shouldn't have blindly attacked either because that trade wouldn't have been worth it probably. Just observe what he's doing then go from that instead of forcing things basically.

0:17- DD closer if you want to grab.

0:27- never laser in that hard if Fox is on a platform. not worth it, and most Foxes don't just jump down against Falcos anymore. Shorter laser over or just WD over or do different double lasers.

0:31- You attacked assuming he'd attack you directly again 2 times in a row(dash attack then Bair). You need to calm down when you play imo that seems to be your big problem when I'm watching you play.

...yeah, your problem is you just rush yourself haha. that's what I thought every time you got hit after this point. I think this is kind of a common Falco problem but I'm not sure. Anyway, just take a minute in between your attacks to analyze the situation until you get used to seeing how the opponent is actually responding to situations instead of freaking out that they might get away or hit you or whatever isn't happening lol.

Would PP or anyone else care to write a breakdown about edgeguarding spacies? Sometimes it seems like I pick the worst option every time. Just knowing general stuff like when to grab the ledge vs. stay on stage would be helpful. Once I actually get an edgeguard going I finish it pretty well. It's just preventing those initial quick side-Bs without leaving myself open to whiffing an up-B mixup.
OH GOOOOSH

oh wait you made it more specific, whew lol.

I only grab the edge when I'm pretty sure the spacie will side B/the peak of their DJ only goes to the edge. Any other time I grab the edge is when the spacie(usually Fox) is up-B'ing below the edge and they might try to grab the edge/go barely onstage. From there you get various Dair/shine mixups and that should handle most tech timings if you mix it up well enough.

Those quick side Bs you usually have to deal with after you Fthrow a spacie offstage.

2 ways to handle this:

1. Turn around then react. This is pretty easy because you just counter any side B with Bair/Uptilt if they go into you and Dsmash if they go to the edge(obviously doesn't work on shortens but I guess you could WD to the edge then).

2. Run off DJ. If you vary your timing with this then you can cover pretty much anything. Mixups between Dair and double lasers are the main ones as you know, but if you want to add a trick to it you can delay the laser so you get it as you fall instead of rise and it'll feel easier to react then(plus the opponent will likely be confused).

2.5: Stand onstage and laser. Okay as a once in a while lazy thing lol. Let's you set up the other 2 options better because the opponent will want to challenge your forward facing laser priority(namely your head or shorten you usually can't reach).


The rest is kind of habits. People tend to do a lot of one type of recovery then mix it up more the next game. Some people do one type of recovery more on certain stages(like up-B on YS or side B on BF[edge lameness]). Just look out for general people things and the habits of those you practice with and you'll figure it out haha.

One thing I've noticed about Falco dittos is it is much more about getting a solid hit than simply getting the first hit. Bad Falco dittos have each player doing stuff like tapping each other with AC bairs or tilts, but then you watch Mango vs. PP and they seem to always be coming in hot with late dair-shines or working off grabs.
If you get a good read, you just need to be quick and precise with your hit and it'll work out.

Generally, Falco needs solid hits as opposed to stray ones for things to work for him, but in the ditto I suppose doing that is scarier since the threat of a death combo is strong(at least at lower levels that threat will make them be more afraid to take risks like you observe).

Since Moose was mentioning Falco dittos I think I'll do the both of us a favor.

We had a really close set at a recent tournament, and I'd like to have some feedback on it!
http://www.youtube.com/watch?v=nzb_88JtUjk


Also another set vs Zoso's sheik, I had a really had time getting in or staying in control here, anyone have any pointers? http://www.youtube.com/watch?v=6h6NHwbuzU8
Okay I'll do Falco ditto game 1.


0:06- Didn't FF your second laser so you got pinned.

0:10- Did a laser hoping he'd jump into you. You should feel out his habits/condition him before making a guess like that.

then you do strange platform things and fall with Nair into Falco, which I don't recommend because it may be nice for comboing/pressuring but it's kinda telegraphed from that high up. You're better off having a better chance beating those moves with Dair. Also also you played around on the same platform too long and got Fsmashed for it. You should mix in trading places with that Falco and catching him off balance or going to another platform once he tries to do a big commitment like Fsmash. You could have made this side platform thing work but it's not worth it when moving around would probably be easier.

0:29- You lose the laser control because you tried to catch his jump? He was afraid and you caught his OOS options so he was kinda stuck for the moment, you should have pressured him. It doesn't seem like you're comfortable with approaching(early in the video but still) but you have to get into the big momentum swings that are part of Falco dittos if you want to have an easier time with them.

0:34- Always be ready for side Bs when you Dsmash someone offstage! You could have even Dsmashed out of that SHL you did over there I'm pretty sure. Be ready to Dsmash into Dsmash basically lol.

0:52- Got hit because you committed too hard after a weak hit. Take a moment to assess the situation after any hit, especially if you aren't guaranteed much of a combo off of it. Dash forward to still get the bait you're looking for, and continue dashing/WD away if you want to dodge or believe you can chase the person(instead of block or dodge their attack).

0:54- Don't forget WD OOS and FH'ing backward(harder to chase).

1:01- Too afraid to go to the edge. You need to be more assertive when he's offstage! He's helpless then! Just walk over and Dair him when he's charging his up-B and much much more often than not you'll be fine/get a kill.

1:09- You FH instinctively when you lose advantage/something doesn't go your way. Work on fighting your way out of bad situations/being patient/rolling more.

1:17- Don't run away from the edge/just shoot SHLs! Go to the edge because he pretty much can't go anywhere now. I'm pretty sure if you actually grabbed the edge right there and DJ'd with Bair(on reaction to where he went) you could have covered all of his options. You could have also gone out there and hit him with shine turnaround Bair or just DJ Dair. You could have also lasered from the side platform and lasered him down.

1:37- Not a bad idea actually, but it would have been better if you lasered him first because he would've felt more pressured to move first.

1:40- You still got the fallthrough Dair, but since they jumped into it you have to react and hold them still instead of just putting a move out there like you wanted to. That's tough though so this is an understandable miss.

1:49- Don't jab up-Bs lol. Ftilt them, Bair them, Dair them.

2:05- Too many jabs lol should have gone into some other type of pressure(including movement/spacing).

2:19- You moved into him too quickly. Wait for him to come closer to you before making a defensive move like that.

2:35- Got shined because you super telegraphed that Dair. Space it or land on a platform to mix up. I assume you also tried to bait the FH but he hasn't been doing that so either condition him to do so or approach in a different manner.

Hard to comment on some of this for a while.

3:00- Fsmash isn't worth trying there. Too many ways to beat it even with moves that "shouldn't". Just try to get over him or around him or shoot him I suppose.

3:07- I have this problem sometimes, and it's tempting, but don't do this Dair. It's pretty much never going to hit anyone good lol.
 

Wenbobular

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I see what you're saying

What do you do if you think they might attack you and you feel a little too close to run away / retreating laser?

I think that's what I was thinking with the dash attack at :31, because I saw him running in full speed
Although he was probably far enough away that I could've dash dance punished a normal approach but I thought he might overshoot, so I chose to try and meet him with an attack before he started his

The other hits are like you said haha I like trying to hit people
 

Dr Peepee

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I see what you're saying

What do you do if you think they might attack you and you feel a little too close to run away / retreating laser?

I think that's what I was thinking with the dash attack at :31, because I saw him running in full speed
Although he was probably far enough away that I could've dash dance punished a normal approach but I thought he might overshoot, so I chose to try and meet him with an attack before he started his

The other hits are like you said haha I like trying to hit people
CC, walk away and react, FH away, shield, roll, turnaround delayed uptilt, WD, Ftilt at him

there's a lot of stuff you can do once you don't get locked down by instinct haha. just feel him out in situations like those and you'll learn trends and habits.
 

PolishSmash

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Hey guys I was hoping to get my gameplay critiqued. Me and my friends are new to competitive smash and have only been playing this way for a couple of months. So I don't have my tech skill and movement down pat yet, but I'm working on it. I know I have to work on Shine OOS, wavelanding, laser OOS, DI, and a lot more but any tips and pointers would be appreciated against these characters or any habits I should brake. Thanks alot!

IF YOUR GONNA WATCH 1 THEN WATCH THE MARTH MATCH. (I get 3 stocked) But tips on the other matchups would also help :)

http://www.twitch.tv/ticosmash/b/321831139

0:31:24 (Falco) I have more tech skill then this Falco but I always fall for his stupid Forward Smashes and sometimes he beats me because of it. Why is this? Is it just because I missed so many of my L-cancels, thus missed a lot of combo opportunities? And yes I know I messed up grabbing the ledge like twice, I was nervous lol it was a crew battle)

0:50:42 (Icies) I have no idea what I was doing. I got F smashed so many times.


http://www.twitch.tv/ticosmash/b/321823929

0:12:32 (Samus) :/

0:50:08 (Peach) :)

0:54:46 (Marth) :(
 

Metal Reeper

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PP how did you get your Falco so fast? I watch you Shiz, Chops etc and I just can't move that fast. WHat can I practice to become faster? Are you going for frame perfect fastfalls and all that stuff?
 
D

Deleted member

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PP how did you get your Falco so fast? I watch you Shiz, Chops etc and I just can't move that fast. WHat can I practice to become faster?
Set a metronome to your practice when grinding tech. When you do something faster than your metronome ticks, speed it up to match. when you can't do it any faster, grind out that action at that speed.

http://www.webmetronome.com/
 

Dr Peepee

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I'll critique later.

PP how did you get your Falco so fast? I watch you Shiz, Chops etc and I just can't move that fast. WHat can I practice to become faster? Are you going for frame perfect fastfalls and all that stuff?
My Falco is probably only considered fast because I have certain moves I'm looking for in situations I set up so I will be faster than someone who is ignorant of such ideas. For example, I may be quick in reacting to a getup attack from the edge by a Peach because I was playing right by the edge but not close enough for her to up-B me, so I knew her only option to get up safely(or so they think) is getup attack.

If you're just talking pure tech skill, then I don't know. I always practiced/played looking for ways to get a little more speed and break down inputs in my head so I could see where I could speed anything up. Breaking down a technique is good in general anyway because it allows you to understand it better and perfect it more/build off it better/play off it even better.

Set a metronome to your practice when grinding tech. When you do something faster than your metronome ticks, speed it up to match. when you can't do it any faster, grind out that action at that speed.

http://www.webmetronome.com/
this too.

are you going to go back to that teams critique? it's fine if you're not im just curious.
 
D

Deleted member

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are you going to go back to that teams critique? it's fine if you're not im just curious.
i've been focusing on school over my other hobbies pretty hard lately, thus my infrequency to this thread among others. i can go back to it if you want, but i probably won't spend much time on smashboards for a while at least.
 

Dr Peepee

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I'd really appreciate it, but you don't have to do it immediately if you want. Remember, I'm mostly asking for a response to what I was curious about regarding your initial advice. It should be easier than just doing it all over again haha
 

Bones0

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Hey guys I was hoping to get my gameplay critiqued. Me and my friends are new to competitive smash and have only been playing this way for a couple of months. So I don't have my tech skill and movement down pat yet, but I'm working on it. I know I have to work on Shine OOS, wavelanding, laser OOS, DI, and a lot more but any tips and pointers would be appreciated against these characters or any habits I should brake. Thanks alot!

IF YOUR GONNA WATCH 1 THEN WATCH THE MARTH MATCH. (I get 3 stocked) But tips on the other matchups would also help :)

http://www.twitch.tv/ticosmash/b/321831139

0:31:24 (Falco) I have more tech skill then this Falco but I always fall for his stupid Forward Smashes and sometimes he beats me because of it. Why is this? Is it just because I missed so many of my L-cancels, thus missed a lot of combo opportunities? And yes I know I messed up grabbing the ledge like twice, I was nervous lol it was a crew battle)

0:50:42 (Icies) I have no idea what I was doing. I got F smashed so many times.


http://www.twitch.tv/ticosmash/b/321823929

0:12:32 (Samus) :/

0:50:08 (Peach) :)

0:54:46 (Marth) :(
I'll do my best to get to the Marth match/set when I get some time.

PP how did you get your Falco so fast? I watch you Shiz, Chops etc and I just can't move that fast. WHat can I practice to become faster? Are you going for frame perfect fastfalls and all that stuff?
Instead of dashing into WD after stuff (like landing from a SHFFL), WD into the dash. I made that simple swap and you really do move way faster. I noticed Mango doing it all the time. I constantly see him WD as a means of initial movement after landing or teching or anything. It's really weird to get used to. but you'll realize how much faster it makes you in no time.
 

Bones0

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Aug 31, 2005
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Hey guys I was hoping to get my gameplay critiqued. Me and my friends are new to competitive smash and have only been playing this way for a couple of months. So I don't have my tech skill and movement down pat yet, but I'm working on it. I know I have to work on Shine OOS, wavelanding, laser OOS, DI, and a lot more but any tips and pointers would be appreciated against these characters or any habits I should brake. Thanks alot!

IF YOUR GONNA WATCH 1 THEN WATCH THE MARTH MATCH. (I get 3 stocked) But tips on the other matchups would also help :)

http://www.twitch.tv/ticosmash/b/321831139

0:31:24 (Falco) I have more tech skill then this Falco but I always fall for his stupid Forward Smashes and sometimes he beats me because of it. Why is this? Is it just because I missed so many of my L-cancels, thus missed a lot of combo opportunities? And yes I know I messed up grabbing the ledge like twice, I was nervous lol it was a crew battle)

0:50:42 (Icies) I have no idea what I was doing. I got F smashed so many times.


http://www.twitch.tv/ticosmash/b/321823929

0:12:32 (Samus) :/

0:50:08 (Peach) :)

0:54:46 (Marth) :(
I didn't time stamp since most of my advice is pretty general.

- Right of the bat, you're rolling way too much. If you feel trapped in his range, WD back to stay out tipper range. Rolling is just gonna get you grabbed/dash attacked vs. Marth. You also reset the situation every time, whereas if you WD back and he throws out a move, you can punish.
- DD more after lasers.
- Your recovery is always way too close to the stage. Watch vids to get an idea of how to recover vs. Marth.
- Your SHFFLs are very shabby looking. Make sure you are constantly using late aerials when it's possible for them to shield, and make sure you FF and shine asap.
- The Marth you played was floating in the air way too much. Work to get under him with bairs and bait attacks and shield then usmash OoS, grab, or do something else.
- In general, just work on a your tech skill. When you get a faster movement speed to work with, you can actually do a lot of the options I'm suggesting, but if you can't WD and dash properly you wont be able to space.
 

PolishSmash

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I didn't time stamp since most of my advice is pretty general.

- Right of the bat, you're rolling way too much. If you feel trapped in his range, WD back to stay out tipper range. Rolling is just gonna get you grabbed/dash attacked vs. Marth. You also reset the situation every time, whereas if you WD back and he throws out a move, you can punish.
- DD more after lasers.
- Your recovery is always way too close to the stage. Watch vids to get an idea of how to recover vs. Marth.
- Your SHFFLs are very shabby looking. Make sure you are constantly using late aerials when it's possible for them to shield, and make sure you FF and shine asap.
- The Marth you played was floating in the air way too much. Work to get under him with bairs and bait attacks and shield then usmash OoS, grab, or do something else.
- In general, just work on a your tech skill. When you get a faster movement speed to work with, you can actually do a lot of the options I'm suggesting, but if you can't WD and dash properly you wont be able to space.
Thanks dude! And yea I know my tech skill is bad but I'm working on it ;) Thanks for the pointers :)
 
G

genkaku

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Instead of dashing into WD after stuff (like landing from a SHFFL), WD into the dash. I made that simple swap and you really do move way faster. I noticed Mango doing it all the time. I constantly see him WD as a means of initial movement after landing or teching or anything. It's really weird to get used to. but you'll realize how much faster it makes you in no time.
Sometimes I still do a WD afterward out of habit as well as the initial WD, so oftentimes I lose good opportunities. I'm so used to how comparatively safe puff's is. Got to play more falcon, probably.
 

Bones0

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Do you guys ever do fake SHL (hit the ground before the laser comes out) against people who are good at power shielding?
I used to use it a lot and still do ocassionally, but I much prefer lasering low and SHing over it or SHing high and then running under it.
 

Mogwai

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I want to expect better of you, but I know not to
Do you guys ever do fake SHL (hit the ground before the laser comes out) against people who are good at power shielding?
I tried it for a little while but I never felt like it accomplished much. It might be that I wasn't applying it correctly, but essentially, if I was close enough on landing for them to grab, they would grab anyway regardless of whether there was a laser to powershield and if I was far enough away that they couldn't grab, I never felt like I could capitalize on putting them into shield from that distance. Maybe I'm missing a way to punish people in shields at that distance but I never felt like I was gaining an advantage by getting them to bite on the fake laser.
 

knightpraetor

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i've always thought it was silly when people just think to move faster...pp moves fast cause he knows what to do when he hits, knows what to do when he misses, and knows what to do when he is getting hit.

so if you want to get as fast as pp, get good at the game..but if you're not actually good and just move faster, better players will just throw out 1/10 as many moves and still win
 

JPOBS

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Yea, but then atleast your games will go faster, which means you get in more playtime and eventually improve.

Play faster = get better faster. Can't beat that logic.
 

Wenbobular

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i've always thought it was silly when people just think to move faster...pp moves fast cause he knows what to do when he hits, knows what to do when he misses, and knows what to do when he is getting hit.

so if you want to get as fast as pp, get good at the game..but if you're not actually good and just move faster, better players will just throw out 1/10 as many moves and still win
Haha ... xD
 

knightpraetor

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interesting logic jpobs..it makes sense..but in my case at least I can't register my mistakes and fix them when moving at full speed. at full speed when i'm making decisions every second I have trouble remembering what just happened to fix it the next time around
 

Bones0

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JPOBS was joking. Besides, if your matches end sooner, you actually get less playtime because you're at the menu longer.


PP, since your known for being the master theorycrafter, how do you actually go about thinking of the game? I've lately been overhauling my gameplay by completely trying to get rid of relying on tricks and gimmicks, and as a result I find myself focusing more on raw spacing and how certain positions are better than others. Do you just recall scenarios that you recently found yourself in and then work out potential solutions to try the next time you play? Or is it more thinking about things to try, and then finding situations in which to use them? I have typically always done the latter, which is why I think I tend towards more trick-based gameplay.

Maybe none of that made sense. Thought is such an abstract concept. :/
 

Naughty Pixel

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I've been trying to get as fluid as possible with my "after I shffl a move" part of my game... and I recently noticed an issue I have. I have no trouble waveshining forward, but if my back is facing the direction I want to waveshine to then I will turn around in shine and derp (I wont wavedash). Is there anything specific that I should be practicing to alleviate this issue of mine?
 

Bones0

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Press straight down for the shine instead of leaning towards the side you are about to WD to. Once you've JCed your shine, you can start getting the stick in position for the WD.
 

Dr Peepee

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Do you guys ever do fake SHL (hit the ground before the laser comes out) against people who are good at power shielding?
Yes but it's hard to set up. When done correctly, you have totally tricked the opponent and they have to take time to readjust themselves to their new circumstances. When this happens, you can get a free hit/read on the opponent.

Also it requires the opponent to get successive powershields off so they commit harder to a PS punish usually.

Haha ... xD
sometimes I know what to do but don't want to =(

*thinks more about DI*

JPOBS was joking. Besides, if your matches end sooner, you actually get less playtime because you're at the menu longer.


PP, since your known for being the master theorycrafter, how do you actually go about thinking of the game? I've lately been overhauling my gameplay by completely trying to get rid of relying on tricks and gimmicks, and as a result I find myself focusing more on raw spacing and how certain positions are better than others. Do you just recall scenarios that you recently found yourself in and then work out potential solutions to try the next time you play? Or is it more thinking about things to try, and then finding situations in which to use them? I have typically always done the latter, which is why I think I tend towards more trick-based gameplay.

Maybe none of that made sense. Thought is such an abstract concept. :/
There's so MUCH that goes into thinking about the game, at least for me. When I was improving rapidly starting out, I mostly emphasized videos/play of myself and worked to win those situations next time I played. I did a little bit of your other suggestion too in order to layer my play more deeply/stay ahead of the metagame.

Now I recognize most situations in the game, so when a new one comes along I can file it away quickly. I spend more of my time thinking about Melee in different ways/sections(king of the hill, control, momentum, shields, combos, edgeguards, juggles, lasers if it's Falco or sword arcs if it's Marth[examples of character-specific things] and once in a while I focus on a matchup aka applying all of these types of things together). If you'll notice, I broke Melee down into many elements and then, even broken down, I built some of it up and applied it towards a matchup. If any of my ideas on matchups change/are proven wrong by what I see/observe/theorize then I, ideally, start the process over.

When breaking Melee into sections, there's a pretty easy way to handle how to go about thinking about each. You want to question EVERYTHING and never believe anything you've seen or read unless you absolutely need a starting base(come back to it later though if you can).

For example, if you want to think about tech chasing, then you need to ask yourself WHY. Always ask why no matter what and ask it as much as possible. Ask yourself WHY tech chasing is important. Maybe it's important because it continues combos, or because it lets you further control the opponent. Your answer can honestly change and that's okay. It's more important that you focus on moving with that idea than holding to it. So, if you think tech chasing is important because it continues combos, then you want to go 2 ways from here.

-why is it important to continue combos?

-how can I go about improving my tech chasing?

1 is pretty easy, but 2 is hard. If you'll notice, I didn't ask why for the 2nd question. Once I have an answer for it, I'll probably want to ask why again in order to make sure my answer makes sense to myself and I thoroughly understand it.


I could go on but I think this makes sense well enough for the time being. Let me know if you have any questions regarding this/anything else. =)

I've been trying to get as fluid as possible with my "after I shffl a move" part of my game... and I recently noticed an issue I have. I have no trouble waveshining forward, but if my back is facing the direction I want to waveshine to then I will turn around in shine and derp (I wont wavedash). Is there anything specific that I should be practicing to alleviate this issue of mine?
You need to tell yourself that the input is the same as doing it forward, but you're just facing another direction. Don't look at the character so hard when you practice this kind of tech skill, because eventually you want to end up waveshining in a direction and it won't matter if you're facing one way or not. It's literally the exact same inputs as when you're facing the direction you're waveshining, but you're just facing the opposite direction.

I find practicing is easier once you break down the problem you have to yourself like that. Waveshine forward, then try waveshining the same direction but facing the other way. If it feels different, then find a quick way to remind yourself it's the same thing, and try it again. It'll get easier with more effort/time invested I promise. =)
 
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