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PPMD's Falco Discussion Thread

Rubyiris

Smash Hero
Joined
Apr 19, 2007
Messages
6,033
Location
Tucson, AZ.
ok but seriously, what makes sheik harder for falco than, say, marth or fox or even puff?

he combo's sheik super duper hard. He edgeguards her for ****ing free. her aerial mobility is balls and she doesn't have any priority below her so she should seriously die if she's ever above you. Her combo's vs falco are significant;y more diffcult to pull off than marth/foxs. CC > her moveset. CC shine > her life.

the only thing she has going for her is above average edgeguarding (compared to the rest of the cast), and relatively easy finishers (compared to marth)

other than that, i don't get the hype behind this matchup. falco ***** sheik imo.
Falco can combo shiek? news to me.

I also apparently can't edgeguard worth beans.

I suck **** vs shiek.
 

Melomaniacal

Smash Champion
Joined
Apr 12, 2007
Messages
2,849
Location
Tristate area
I agree with JPOBS for the most part. Sheik is a hard match up, but I don't think it's a losing one.

Marth, Fox, and the ditto are all more difficult and call for more experience, if you ask me.
Then again, I'm nobody.
 

TheZhuKeeper

Smash Champion
Joined
Jul 2, 2007
Messages
2,908
Location
Philadelphia, PA
@m2k:



I responded to this post because it happened and deserved to be responded to(in my opinion). I didn't create the topic. This is how my thread goes unless I create the topic like the one I did about offense or whatever. I've never started a matchup topic in my thread ever so don't go by what I post lmao. XD

And what I POST vs what I'm thinking about are two totally different things(sometimes...especially in the case of matchups though unless I state I've been thinking about it lately). If I'm posting what I already think about but I'm thinking of lots of new things that I don't post.....then I can understand your confusion....because that's what I'm doing lol. I'm not focusing on Sheik or Marth atm, only Jigglypuff. After TO7 I'll focus EXTENSIVELY on Falco dittos don't worry lol, but sometimes you need to remember that I can't get everything done at once and gotta take some of this in a day-by-day fashion.

After TO7(maybe a few days later) I will be more than happy to tell you that, no matter what happens in my thread, I will be thinking about Falco and Peach and other relevant for Apex matchups waaaaayyyy more. =)
damnnnnnnnnn m2k no longer relevant.

teehee
 

ShroudedOne

Smash Hero
Premium
Joined
Mar 14, 2011
Messages
5,493
When he gets the chance, I'd like to see a PP write up on the Falco ditto. The neutral game in that MU must be the weirdest one out of any MU in the game (I would think), and they probably need to be handled delicately. And I would like to see more focus on neutral game in general, to be honest.

But yeah, a Falco ditto writeup would be really nice and cool.
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
Fun fact:

Shiz thinks Sheik is Falco's worst matchup. 60-40 Sheik.

Edit: It is worth noting he trained with a Sheik main(KeepspeedN).
KSN was a Fox main, to my understanding. Or at least he was when he was still relevant. Sheik was just his secondary.



To the general populace:

Ledgedashing is quite possibly the most misunderstood ledge technique in the game. But I'm lazy so I don't feel like talking about it on the boards. If you want to know, ask PP or think about it for about twelve seconds and it'll make sense. Whatever you currently think about it, though, you should know that it's good but also a lot more situational than people think it is. Its merit has more to do with the options it denies the opponent, rather than the options it opens up for you. Although it does both. Actionable invincibility is too good!

Sheik is fine against Falco. Neither of them have to deviate from their "plan" in order to be successful in the matchup if they both understand it. Lately I think the usefulness of various commonplace techniques for both characters have shifted a lot, but it's not really all that different. Certain stuff is just more useful than it used to be, and other stuff has been nerfed because people have modified habits to accommodate it. So the algorithm has been rearranged a bit, but it's still the same thing at heart.

Shining before you ledgedash is a loss of at least 3 frames because the shine cancels on the 4th frame but my understanding is that said frame overlaps with the DJ. If I'm wrong then it's more (but 3 sounds correct in my head).

If you want to make your Falco combo Sheik to about 40%, use more up air and up tilt. Do not shine-land because it sucks against her. In general it doesn't really matter how much damage your combo does against her, though. Your goal is to either hold her above you in a crappy position where you can take advantage of her limited combo-break options to get a cheesy edgeguard setup or keep her there until one presents itself, or just push her offstage into an edgeguard from the get-go. If you can force Sheik to land with poof, you can exert all sorts of pressure on her and play some really silly games with her to do massive damage and maybe even score some dumb kills.
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
why doesn't mew2king just buy a controller already?
He doesn't like the new controller feeling
He said he likes something that has to do with the analog stick sensitivity or something
idk ask him

Also can someone explain what ledge dashing is >.<
is it just gain invincibility frames > wave land onto the stage
 

Mew2King

King of the Mews
Joined
Jul 18, 2002
Messages
11,263
Location
Cinnaminson (southwest NJ 5 min drive from Philly)
only play at tournaments

havent found a good one (i had one but R button broke) =[

sheik's easy just Shine -> retreating immediate nair. this hard counters her Nair OOS which most sheiks (even me) try to do off habit. This is good vs Peach too (she can't nair OOS, not even close).

vs jiggs just shine-grab until they start rolling. She cannot punish you (nor can she wavedash away in time) unless she does spot dodge rest and she has to make a HARD READ to do that. It's really good vs Jigglypuff because she has a slow jump therefore slow counters OOS.

falco dittos up smash OOS if he delays the pressure.

otherwise if he does immediate aerial just aerial OOS after it. Example that I think is good is Dair -> down smash (cuz they won't tech this).

I think shine-grab is decent in falco dittos too. It's better vs jigglypuff though in terms of easy-to-land

vs ICs just shine-grab randomly into F throw? idk it's worth trying randomly at least? (esp at higher %s)

vs fox do anything cuz he's easy to outrange with any move (that's why i think he's overrated).
 

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
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Sep 29, 2007
Messages
27,766
Location
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KSN was a Fox main, to my understanding. Or at least he was when he was still relevant. Sheik was just his secondary.



To the general populace:

Ledgedashing is quite possibly the most misunderstood ledge technique in the game. But I'm lazy so I don't feel like talking about it on the boards. If you want to know, ask PP or think about it for about twelve seconds and it'll make sense. Whatever you currently think about it, though, you should know that it's good but also a lot more situational than people think it is. Its merit has more to do with the options it denies the opponent, rather than the options it opens up for you. Although it does both. Actionable invincibility is too good!

Sheik is fine against Falco. Neither of them have to deviate from their "plan" in order to be successful in the matchup if they both understand it. Lately I think the usefulness of various commonplace techniques for both characters have shifted a lot, but it's not really all that different. Certain stuff is just more useful than it used to be, and other stuff has been nerfed because people have modified habits to accommodate it. So the algorithm has been rearranged a bit, but it's still the same thing at heart.

Shining before you ledgedash is a loss of at least 3 frames because the shine cancels on the 4th frame but my understanding is that said frame overlaps with the DJ. If I'm wrong then it's more (but 3 sounds correct in my head).

If you want to make your Falco combo Sheik to about 40%, use more up air and up tilt. Do not shine-land because it sucks against her. In general it doesn't really matter how much damage your combo does against her, though. Your goal is to either hold her above you in a crappy position where you can take advantage of her limited combo-break options to get a cheesy edgeguard setup or keep her there until one presents itself, or just push her offstage into an edgeguard from the get-go. If you can force Sheik to land with poof, you can exert all sorts of pressure on her and play some really silly games with her to do massive damage and maybe even score some dumb kills.
Yeah I thought so about KSN for a long time until someone from Florida(or GA...one of those southern areas) told me otherwise and I watched Shiz lose games to KSN's Sheik in some tournament. He certainly played a lot of Fox and even Falco well too.

I enjoyed the rest of that post. XD

Kirbykaze really piqued my interest about the nuances of ledgedashing. PP any chance you want to comment on it?

:phone:
I'll try....I've been up for a while now so we'll see how it goes lol.


Ledge dashing is awesome in that you have actionable invincibility frames like KK said. This means you can get onstage and move around a tiny bit or attack and the startup will be safe(with a little wiggle room for error I believe). However, there's not really enough time to ledge dash laser or set up any real pressure if someone is not already by the edge, so this can be spaced out/hit from above by platform shenanigans or whatever.

Fortunately, people like trying to be close to Falco so that he doesn't start doing ledge hop double laser. That junk's a pain from anything outside of a nearby platform or close range lol. This could all lead to funny shield bait tricks eventually but that isn't happening right now so I guess don't worry about it lol.

If this is more of a general thing, then you generally can't get too far off of a ledge dash with anyone and go much farther than you would jumping up and attacking or whatever, so it is merely another spacing from the edge tool unless you have the opponent come close for some reason. I am assuming all punishes will be taking place after invincibility wears off because people should be learning about how far that invincible ledge dash can reach and just chill somewhere around that area.


Ledge dashing varies in effectiveness based on positioning(to include platforms) and conditioning. That's probably how I'd sum it up.


....


I really hope this made sense lol.
 

Winston

Smash Master
Joined
Aug 13, 2006
Messages
3,562
Location
Seattle, WA (slightly north of U-District)
I think forcing them to respect the ledgedash range is fantastic, though. How are they going to stop you from LHDLing and therefore gaining the chance to laser if they are that far away?

Not trying to say you can spam it and profit. The strength is that you use it enough so that they have to respect it, and when they do, all your other options get stronger as a result. Falco gets to LHDL. Fox gets room to waveland straight down on the edge of the stage or the edge of the platform, because they have to be really far away if they want to punish a ledgedash nair/dash attack/dash usmash. It's very difficult for Fox to get off the edge traditionally vs. characters that outrange him (Marth/Sheik in particular), and his ledge side B is wayyy worse than Falco's, so he has a lot to gain from it.

I think it's analogous to shield dropping (which is apparently all the rage these days). They both turn a solidly disadvantaged situation into something that's closer to neutral. It's a hard tool to use correctly, but the potential is there to be more than a gimmick.

Why am I posting this a day after I made a post about how technological advancements are overrated? Hell if I know.
 

unknown522

Some guy
Joined
Aug 17, 2005
Messages
8,047
Location
Toronto, Ontario
Winston, I ledge WD a lot with both spacies. It almost won me my set vs BAM 3 weeks ago in a falco ditto. But then I flubbed the grab afterward and did a FH f-air instead and lost for that, cuz we were both at high percent.

Ledge WD is amazing. If characters try to trap you at the edge, then you can take the ledge, then WD through whatever they try to hit you with, and either get a free punish of force them to back off
 

unknown522

Some guy
Joined
Aug 17, 2005
Messages
8,047
Location
Toronto, Ontario
I do both. I like to shine-WD when I think that I will hit them with the shine. Otherwise, I do a normal WD.

Or if I think I'll SD, then I do the shine as well.

But yeah, like when I play vs KK, or IB. I take the edge when they try to trap me, and WD on to abuse the invincibility. If they don't respect it, then I can shine or hit with an aerial, or even grab them. It's really gay.
 

Winston

Smash Master
Joined
Aug 13, 2006
Messages
3,562
Location
Seattle, WA (slightly north of U-District)
Yea, it's a great alternative to rolling when you're in that situation. Really good vs. Marth/Sheik/Jigglypuff cause they are slow and rely on their moves to beat yours when you are cornered. It's a lot harder for them to keep pressuring you and be far away enough to be safe.
 

unknown522

Some guy
Joined
Aug 17, 2005
Messages
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Location
Toronto, Ontario
So true. So true. I also like that fox and falco have different options from the ledge from each other. Like both can WD. But also, if opponents are too close then fox can wave shine from the edge instead of just going straight into the ledge WD. If they try to run, then fox can run in and catch them with a n-air.

For falco, if they try to space, or simply jump. You can LHDL, and potentially get a combo that way.

So many good options from the ledge. I mean, I'm definitely missing more stuff that they can do, but this comes to mind first especially in terms of counterattacks.
 

leffen

Smash Champion
Joined
Jun 30, 2008
Messages
2,032
Location
Stockholm, Sweden
instant wd has zero counters.

you are at a advantage in every way except for the fact that you have less stagecontrol (which you already lost when you ended up at the ledge).

It's not foolproof ofc, but it gives you by far the best outcome just like sheiks best option from a grab at the edge is to throw falco offstage.
There are risks with trying to gimp falco (dair spike, easier to followup with dthrow etc) but its almost always the best option anyway, just like wavedashing up is the best option, all other options (except for lasers mby) are just acceptable as a mixup, any other getup is so much worse if spammed while wavedash up can literally never be punished.
 

V3ctorMan

Smash Champion
Joined
Jun 25, 2006
Messages
2,261
Location
Sierra Vista AZ
I played Rubyiris, in that MU, I think I lost actually XD, it's a funny MU.. Falco vs anything low tier, is sorta funny to me... Prolly cuz i play most of the low tiers, but still it's funny.. XD
 

SuperMatt

Smash Champion
Joined
Nov 1, 2007
Messages
2,000
Location
Crystal Lake, IL
has anyone noticed what mango does when he's on a platform and wants to get down to the ground? (probably others do this too but idk)

he does short jump and then fastfall through the platform instead of just falling through it, from there you can do bair or shine or almost anything

works wonders
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
only play at tournaments

havent found a good one (i had one but R button broke) =[

sheik's easy just Shine -> retreating immediate nair. this hard counters her Nair OOS which most sheiks (even me) try to do off habit. This is good vs Peach too (she can't nair OOS, not even close).

vs jiggs just shine-grab until they start rolling. She cannot punish you (nor can she wavedash away in time) unless she does spot dodge rest and she has to make a HARD READ to do that. It's really good vs Jigglypuff because she has a slow jump therefore slow counters OOS.

falco dittos up smash OOS if he delays the pressure.

otherwise if he does immediate aerial just aerial OOS after it. Example that I think is good is Dair -> down smash (cuz they won't tech this).

I think shine-grab is decent in falco dittos too. It's better vs jigglypuff though in terms of easy-to-land

vs ICs just shine-grab randomly into F throw? idk it's worth trying randomly at least? (esp at higher %s)

vs fox do anything cuz he's easy to outrange with any move (that's why i think he's overrated).
Is usmash oos really optimal on late aerials? I really like this post, and I agree about Fox.
 

Rubyiris

Smash Hero
Joined
Apr 19, 2007
Messages
6,033
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Tucson, AZ.
I played Rubyiris, in that MU, I think I lost actually XD, it's a funny MU.. Falco vs anything low tier, is sorta funny to me... Prolly cuz i play most of the low tiers, but still it's funny.. XD
I used to 3-4 stock Rusty on a regular basis, so I was p. decent at the match up when I still played Zelda as my legit secondary, but GOD DAMN you ***** me with M2, lol.

I also ***** like all of SV at Twisted with Zelda, despite being sick as ****.
 

Mogwai

Smash Gizmo
BRoomer
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I want to expect better of you, but I know not to
Pretty sure Fox's and Falco's usmashes are 1 or 2 frames different from most grabs.
they are 7 frames, which means that they're either equal, or 1 frame slower than standard grabs, depending on how exactly JCing works (I'm not sure if it requires 1 frame of jump squat to break your shield or if you go directly from shield to usmash animation).
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
Yeah I thought so about KSN for a long time until someone from Florida(or GA...one of those southern areas) told me otherwise and I watched Shiz lose games to KSN's Sheik in some tournament. He certainly played a lot of Fox and even Falco well too.

I enjoyed the rest of that post. XD
He went Fox in crews at FC:D and the vast majority of his tournament matches online are Fox. I dunno. Maybe he switched eventually, though.

You're gay. <3

Mogwai, you tack on at least a frame.
 
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