KSN was a Fox main, to my understanding. Or at least he was when he was still relevant. Sheik was just his secondary.
To the general populace:
Ledgedashing is quite possibly the most misunderstood ledge technique in the game. But I'm lazy so I don't feel like talking about it on the boards. If you want to know, ask PP or think about it for about twelve seconds and it'll make sense. Whatever you currently think about it, though, you should know that it's good but also a lot more situational than people think it is. Its merit has more to do with the options it denies the opponent, rather than the options it opens up for you. Although it does both. Actionable invincibility is too good!
Sheik is fine against Falco. Neither of them have to deviate from their "plan" in order to be successful in the matchup if they both understand it. Lately I think the usefulness of various commonplace techniques for both characters have shifted a lot, but it's not really all that different. Certain stuff is just more useful than it used to be, and other stuff has been nerfed because people have modified habits to accommodate it. So the algorithm has been rearranged a bit, but it's still the same thing at heart.
Shining before you ledgedash is a loss of at least 3 frames because the shine cancels on the 4th frame but my understanding is that said frame overlaps with the DJ. If I'm wrong then it's more (but 3 sounds correct in my head).
If you want to make your Falco combo Sheik to about 40%, use more up air and up tilt. Do not shine-land because it sucks against her. In general it doesn't really matter how much damage your combo does against her, though. Your goal is to either hold her above you in a crappy position where you can take advantage of her limited combo-break options to get a cheesy edgeguard setup or keep her there until one presents itself, or just push her offstage into an edgeguard from the get-go. If you can force Sheik to land with poof, you can exert all sorts of pressure on her and play some really silly games with her to do massive damage and maybe even score some dumb kills.
Yeah I thought so about KSN for a long time until someone from Florida(or GA...one of those southern areas) told me otherwise and I watched Shiz lose games to KSN's Sheik in some tournament. He certainly played a lot of Fox and even Falco well too.
I enjoyed the rest of that post. XD
Kirbykaze really piqued my interest about the nuances of ledgedashing. PP any chance you want to comment on it?
I'll try....I've been up for a while now so we'll see how it goes lol.
Ledge dashing is awesome in that you have actionable invincibility frames like KK said. This means you can get onstage and move around a tiny bit or attack and the startup will be safe(with a little wiggle room for error I believe). However, there's not really enough time to ledge dash laser or set up any real pressure if someone is not already by the edge, so this can be spaced out/hit from above by platform shenanigans or whatever.
Fortunately, people like trying to be close to Falco so that he doesn't start doing ledge hop double laser. That junk's a pain from anything outside of a nearby platform or close range lol. This could all lead to funny shield bait tricks eventually but that isn't happening right now so I guess don't worry about it lol.
If this is more of a general thing, then you generally can't get too far off of a ledge dash with anyone and go much farther than you would jumping up and attacking or whatever, so it is merely another spacing from the edge tool unless you have the opponent come close for some reason. I am assuming all punishes will be taking place after invincibility wears off because people should be learning about how far that invincible ledge dash can reach and just chill somewhere around that area.
Ledge dashing varies in effectiveness based on positioning(to include platforms) and conditioning. That's probably how I'd sum it up.
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I really hope this made sense lol.