choknater
Smash Obsessed
that doesn't sound that good haha
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Fthrow - pivot fsmash till like 110WD into side-B, utilt > jab
SUCK IT.
No. Side B swings top to bottom, while jab is bottom to top. Against jiggs bottom to top moves are usually better (unless she is right above you...in which case you should be fairing), see: ftilt.Not sure how impaired hearing would prevent him from comprehending what he's read.
WD into side-B, utilt > jab
SUCK IT.
Yeah, forcing someone into shield is a really good thing most of the time because it locks them in place and then you can pressure them in some way usually. If they're not shielding when you think they should be then a lot of rushdown type approaches tend to work like laser to rising Nair with Falco because they usually can't punish it without doing something OOS at most ranges. Shielding is necessary to stop approaches that can be done at certain dangerous spacings and most players intuitively learn them over time. If someone doesn't shield at those times but plays well still then I would take it as incentive to take free damage if I was Marth by overshooting on them(since most people shield if I overshoot with Marth and they're not expecting it) or laser to Ftilt for quick damage to force them to respect my approaches with Falco, stuff like that.That's a good point KK; I'm not exactly sure how much jab/jump speeds differ in SF since its not a game I actually play but...there's probably far less variance than there is in melee. Lmao, why *would* the developers give someone a 9 frame jump.
PP, I actually have a melee related conceptual question, so its kinda vague. So let's say I'm playing and I notice that, somehow, my opponent is getting away with almost never having to shield (either because I'm not forcing it enough, or because they naturally don't shield much). I feel like somehow that should give me some sort of advantage that I could be pushing better than I am; I can't exactly put my finger on it, but I just think that if they're not shielding at all I should probably be able to get a lot more hits than I do. Any general thoughts on this sort of situation?
Ya...the problem is what happens after the jab.
which i imagine is, jiggs rolling away with 5% more than she had, and a neutral situation.
i could be wrong though, i guess.
The point isn't the damage. Its that you gain stage control, and don't let her just throw out bairs without consequence.the problem is what happens after the jab.
which i imagine is, jiggs rolling away with 5% more than she had, and a neutral situation.
i could be wrong though, i guess.
Marth doesn't have any follow ups after the jab. The entire purpose is to throw Puff off her usual bair game.Ya...
If she DIs down to the ground she will be out of lag as fast/faster than Marth is from the jab. Tried it many times.
Oh lord, please no nipple spikes.
aw yeah nipple spikes
I'm pretty sure you can just ASDI down (hold down) and the second hit will usually miss, but obviously if they bair instead of uair your DI will be balls.Edit- Can you smash di falco's up air the same way you would smash di fox's?
actually pokemon and chess are a lot alike in that regard. the best players at pokemon can easily and consistently remove the luck variable from the game.i think jpobs is right
from playing pokemon a lot, i realized that most real-time games are just "manipulating luck in your favor."
is there luck in chess? at low levels with many human elements and gambits, sure. but once you master all the fundamentals and are able to look ahead many steps and consider all the options, it removes ALMOST all the luck and the better player will win
Luck and pokemon... >_> You know how I feel about thatactually pokemon and chess are a lot alike in that regard. the best players at pokemon can easily and consistently remove the luck variable from the game.
if anyone is down for some deep-end theoretical ideas, i'm probably a good place to start.
I was gonna post the same thing hahaReally, I thought going up(maybe to the side?) avoided it......Falco's Uair has always been weird like that to me so maybe that's true haha.
Critical Hits are a worse game mechanic than tripping in Brawl.Luck and pokemon... >_> You know how I feel about that
Bair/uair if you want to shield poke. FH a rising aerial if you think they will jump OoS. Shine waveland for anything else.You have to DI falcos upair in the direction his beak is facing or it doesnt work
I havent tried it myself cause i dont have any falcos to practice against, but thats what my friends tell me. Basically its really weird.
Whats the best way to pressure someone when theyre on a platform above you? I like shffling uairs at their sheild but they just jump away from me. Should i try to predict when theyre gonna jump so i can hit them, or should i start shine waveland ****** people?
I remember seeing it there, too, and thinking, "Well, that's weird." But I didn't think I'd see it again. Adapting to weird techniques is so dumb. =PI was watching PP vs. Armada at Pound for the millionth time and I noticed once instance when he was dash dancing and right after dashing away he WDed in towards him and up tilted. I watched it like 30 times because it kept surprising me because I never see people do it.
The last time I played with my regular Marth opponent I just spammed the **** out of it and he even told me something along the lines of "WTF at your random new technique. Now I have to ****ing adapt." LOL
As soon as I master ledge dashing I will just be spamming ledge dash turn around utilt-dair until I kill someone with it. XD
OMG just minutes after posting that I never see it, I watch THIS (Beast 2: Leffen vs. Hack). WTF lol
And don't forget, you don't always have to commit (right away) to "pressure" them ...
http://www.youtube.com/watch?v=Bt9i8QjAeCc#t=1m32s