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i watched like 20 secs of it. but theres a part where you shield a dsmash and try to punish it with dair oos. but you just get shield grabbed. instad of doing dair oos you should try wd oos -> shine. It usually hits if you're fast enough/right spacing. And if it does somehow get shielded you're safe and can either start shield pressure or just fadeback early aerial to escape/baithttp://www.youtube.com/watch?v=70taGyCdcBc
this thread is more popular than the critique, if anyone here doesn't mind critiquing me vs peach id appreciate it =D
I'm okay with either LOL. I'm goin hard at all future tourneys though, so be ready for serious Falco or Ganon or whatever when you sit down. I'm cool with teaching too though so just make whatever you want out of the time haha. =pfunny thing is, it worked.
kevin, we should ganon ditto soon.
and by ganon ditto, i mean i should play your falco because it actually helps me get better.
LOL wtf are you and connor doing playing that matchup XDIC's are so good pp
should just ask connor about my ic's vs his falco on flatzone
now that's some fun melee, none of that playing zhu bull****
do you mean "can't" LOLICs are one of the characters Kevin can figure out
But seriously it's true
i think he just dair'd too slowi watched like 20 secs of it. but theres a part where you shield a dsmash and try to punish it with dair oos. but you just get shield grabbed. instad of doing dair oos you should try wd oos -> shine. It usually hits if you're fast enough/right spacing. And if it does somehow get shielded you're safe and can either start shield pressure or just fadeback early aerial to escape/bait
sorry to disgust you?, i guess...but i rather have shorter post per page seeing how i read threads bottom to top...so yeah....People who don't use maximum posts per page disgust me
...Eskimos kill caribou. I don't wanna get killed like a caribou. that's the joke.
...........learn to......... summarize.People who don't use maximum posts per page disgust me
- Make sure you hit confirm your shines. You kept dair shining and hitting him with the shine, but you'd have already SHed again and wouldn't be able to reach him with your double jump.hokay, start wif me!
I'll give you an "Eh" for effort.You guys don't caribout anything!
After such a rude comment I don't think we can be best friends anymore.I'll give you an "Eh" for effort.
Ill be your new best friend.After such a rude comment I don't think we can be best friends anymore.
competition bigI smell a MM.
heh..hehhHey guys,
I had an idea which I'm not sure whether it's been pulled off before. But I think it'd be interesting if we compiled a list of CC'able moves by every character and the ways Falco can punish them (sometimes explaining what kind of SDI/% needed).
Key:
ua - Up Angled
na - Normal Angled
da - Down Angled
stumble - Where samus kinda stands on 1 foot, like when you get Dair'd at low %'s by falco or samus or someone, you know what I'm talking about
ss - Sweet Spot
strong - Strongest hit of the move
weak - Weakest hit of the move
front - Part of the move that hits in front of the character
back - Part of the move that hits behind the character
whole - Where I was lazy and didn't wanna pick out the individual hits of a multihit move so I juss did the whole move's % delt
first hit & last hit - should be self explanatory along w/ most this stuff lol
Format:
Move name - Max% Delt - Min% Delt || Min% CCable - Max% CCable
Also, keep in mind that the Max% CCable is dependent upon your damage AFTER having received the hit
Doctor Mario
- Jab(1) - 4% - 2% || 0% - 999%
[*]Jab(2) - 3% - 2% || 0% - 999%
[*]Jab(3) - 6% - 5% || 0% - 156%
[*]Ftilt (ua) - 9% - 4% || 0% - 123%
[*]Ftilt (na) - 8% - 4% || 0% - 137%
[*]Ftilt (da) - 7% - 3% || 0% - 154%
[*]Utilt - 10% - 5% || 0% - 108%
[*]Dtilt - 9% - 4% || 0% - 140%
[*]Fsmash (ua) - 20% - 11% || 0% - 50%
[*]Fsmash (na) - 19% - 9% || 0% - 52%
[*]Fsmash (da) - 18% - 9% || 0% - 55%
[*]Usmash - 16% - 8% || Stumble - 0% - 58%
[*]Dsmash (front) - 18% - 9% || 0% - 60%
[*]Dsmash (back) - 15% - 8% || 0% - 77%
[*]Neutral B - 8% - 4% || 0% - 999%
[*]Side B - 12% - 6% || 0% - 999% ()
[*]UpB (first hit) - 5% - 2% || 0% - 999%
[*]UpB (last hit) - 3% - 1% || 0% - 95%
[*]Down B (whole) - 13% - 7% || Last hit - 0% - 48%
[*]Nair (strong) - 14% - 7% || 0% - 76%
[*]Nair (weak) - 10% - 5% || 0% - 101%
[*]Uair - 10% - 5% || 0% - 126%
[*]Fair (ss) - 17% - 9% || 0% - 40%
[*]Fair - 16% - 8% || 0% - 50%
[*]Dair (whole) - 19% - 11% || 0% - 999%
[*]Bair (ss) - 8% - 4% || 0% - 150%
[*]Bair - 7% - 3% || 0% - 135% (not mixed up, a ss'd bair can be CC'd longer than a non ss'd one)
Same method.hey just quick question about double lasering from the ledge. I know to laser ONTO the stage, the control stick is much easier to get those two close lasers
but i'm wondering about how to drop of the stage and double laser AWAY from the stage, to hit an opponent while edgeguarding.
whats the best way to do this?
I press down to fast fall, Y, tilt the stick to the side right after pressing Y, then B twice (DIing onto the stage right after first B press).hey just quick question about double lasering from the ledge. I know to laser ONTO the stage, the control stick is much easier to get those two close lasers
but i'm wondering about how to drop of the stage and double laser AWAY from the stage, to hit an opponent while edgeguarding.
whats the best way to do this?