Bones0
Smash Legend
Actually, everyone is just less bad than you. PP can't even shorten illusions and he is top 3 in the game. Mango can't resist jumping onto Randall for edge guards. Armada doesn't even main Falco!
See, everyone has a lot to improve on.
On a less abstract note, just identify their character, what their main options are from their current location, then attempt to cover as many options as possible with your own positioning. For instance, if you're playing Falco dittos and you are controlling the middle while he is on the ledge, you know the certain things he can do FROM the ledge (usually a ledge dash, LHDL, LH aerial, LH onto the side plat). Working just with those 4 options, you can figure out their patterns and then how to punish them. Someone who LHDLs every time will be really vulnerable if you place yourself onto the top or side plat and drop through with an aerial from above. The same applies to options on the stage, but players typically have more options, or at least more variations of the same options. If you are in a neutral position, in general they can move backwards, forwards, or jump. There are many complex scenarios that come out of those options, so just by playing you'll figure out what their options are, and then through experimentation/watching videos of yourself and others you can figure out ways to cover and punish those options.
See, everyone has a lot to improve on.
On a less abstract note, just identify their character, what their main options are from their current location, then attempt to cover as many options as possible with your own positioning. For instance, if you're playing Falco dittos and you are controlling the middle while he is on the ledge, you know the certain things he can do FROM the ledge (usually a ledge dash, LHDL, LH aerial, LH onto the side plat). Working just with those 4 options, you can figure out their patterns and then how to punish them. Someone who LHDLs every time will be really vulnerable if you place yourself onto the top or side plat and drop through with an aerial from above. The same applies to options on the stage, but players typically have more options, or at least more variations of the same options. If you are in a neutral position, in general they can move backwards, forwards, or jump. There are many complex scenarios that come out of those options, so just by playing you'll figure out what their options are, and then through experimentation/watching videos of yourself and others you can figure out ways to cover and punish those options.