Tomo Takino
Smash Ace
They have to infer that for themselves, just like critics in every other field. Game critics have it a bit easier than most, because they get to judge definable things like glitches and controls. No review system is perfect, because the arts are based in imperfections and subjectivity and the reviewers are people who are flawed themselves.But I'm curious to know, how exactly do reviewers figure out precisely what a game is supposed to achieve so they can give these unbiased opinions? Surely that also might be a matter of opinion too?
and then there's pitchfork, who doesn't even talk about the **** album in the review lol
In Facade, its an interactive drama where you are invited to the home of two friends you use to know who are now married. They are breaking apart, and it is your job to fix their problems by helping them talk it out. How difficult does that sound?I've never played Facade. What kind of hard is it, is it something like Kaizo hard or like what.
I didn't claim it perfect, only used it as an example of an incredibly polarizing definition of fun.Even endless ocean has its flaws beyond not being fun.
Not true. Metal Gear Solid has SEVERAL moments that are literally designed to NOT be fun. In Metal Gear Solid 4, you have to help push Snake through a looooong tedious torture hallway and watch him suffer excruciable pain. This is by no means fun. Its disturbing, grueling, and comes right down close to work. BUT, it provides a powerful emotional punch to watch this character you have become attached to suffer and endure such pain.Really, here's the deal. For the most part, "Fun" and "Gameplay" are almost interchangeable. Sure, they're nowhere near the same thing, but a game with really good gameplay tend to be the games people enjoy more, and the ones with worse gameplay LESS people enjoy.
The battle with Sniper Wolf is designed to be annoying so that when you win you celebrate, only to be impacted by the emotional cut scene afterwords. I'd included the battle with The End, but I did find this to be much more entertaining, because of the enjoyable enviroment, funny quirks of the old man, and his parrot. There's just more here other than trying to snipe out a snipper from several feet away.
Max Payne is another example of a game that has moments litterally designed not to be "fun." Killer 7 also contains moments that were clearly designed to be anything but fun. I also suspect some of this in Shadow of the Colosis, but people would disagree with me.
If you'd like a breif example, please look up Don't Look Back. The 2nd half of that game isn't fun, and for some packs a pretty big emotional wallop.
And as I gave you above, moments of great gameplay that are in no way fun. Gameplay does not equal fun, judging gameplay is judging someones ability to convey something across using gameplay. Most of the times this IS fun because of how underdeveloped the artistic side of video games is, however fun and gameplay are not codependent.Everyone rates gameplay all the time.
Let me take "Plays" for example. They are called Plays because they use to be silly little things, nothing that you could really take serious. They were, ya know, Playful. Well are you willing to call MacBeth playful? Unless your a sociopath I hope you won't. Games have a long way to involve, and placing these arbitrary barriers saying that they MUST be this or that isn't going to help them progress.
And the point still stands about how judging fun is impossible to do objectively, because fun REQUIRES subjectivity.