As for downsmash, I liked what you guys were trying to do by having it pop up the opponent, it just seemed like whenever I would successfully hit the opponent with it, more than ever the opponent would be launched up too high, not to mention that so many of ganondorfs moves aka, stomp, dash attack, upsmash, downtilt hit the opponent upwards at high altitudes.
Id at least like to see the speed buff come back for his downsmash, or at least a power boost for knockback.
Its pretty much useless at the moment, seeing as FALCONS downsmash does more knockback, is faster, and actually connects! The first hit on Ganons downsmash doesnt even lock them in the attack alot of the time.
But maybe we should have given the first buff that you guys did to Ganons downsmash a little more consideration? I could see downsmash>sideb death combo being pretty amazing at low percents, and maybe some things we didnt try.
But yeah, the side b needs something, try even connecting the sideb against a top player, and then techchasing your opponent! In some cases, a good player will immediately tech away from ganondorf and the sideb cant even reach the opponent if he techs away fast enough, unless im doing something wrong.