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Wifi is crap. Wifi+ is crap+.Ive gotten that with alot of the B+ people I play online, since Ganondorf is so good at punishing people now, the noobs and scrubs, or anyone below your level of skill might be murdered pretty hard.
It would be a glitch if it hitHey i have a question about Ganon in Brawl+. Is the double reverse warlock punch a glitch or is it supposed to be possible?
Certainly viable, but I'd still argue he hangs in the lower half of the cast.So I think ganon's actually tourney viable now...maybe...That excites me.
http://dic.nicovideo.jp/v/sm7151605Ledgehop AD was definitely possible in vBrawl (just really freakin' hard to do) but, Uair was not.
Yes, that was know as the triple jump glitch and only Lucario is still affected by it.So, tell me, have you removed that bug where a recovering Ganondorf has that frame lag from the ledge?
Objection!Ledgehop AD was definitely possible in vBrawl (just really freakin' hard to do) but, Uair was not.
"It" being the soft landing uair, right? Yeah... it's because it's determined by how long you're falling for. If you drop more before performing the uair, you won't have to fall as far after the jump. Apparently, a few frames is enough to make the difference, even though I thought you had to fall a lot longer to get a hard landing than that. It could also be because the "soft landing" is due to a true autocancel, whereas you're getting the "hard landings" when you fully finish the move and have gone into your falling animation, which would make sense if the game puts you into fall 2 (hard landing fall animation) after you've performed a DJ instead of fall 1 (soft landing fall animation).The most consistent way I found of doing it was letting Ganon drop for several frames before initiating the ledge-hop, and then imputing things as quickly and fluidly as possible.
Sounds awesomeI have good news guys!
We are very very close to cracking the puzzle at Ganon's side-b. Hopefully the next nightly will include untechable side-b
You aren't misunderstanding. It makes sense that CF would die later, but he's actually one % behind Snake. Again, DI makes a pretty small difference in the KO%, so I haven't really been motivated to test everyone. ItsDoesn't the stomp kill off the top? And as such, wouldn't a fastfaller like Captain Falcon die off the top later than Snake?
Or am I misunderstanding how the gravity in Brawl+ works?
Yes... it allows guaranteed follow-ups which were destroyed when it was accidentally made techable. The move now really requires you to techchase, which is actually hard for Ganon because of his slow speed!Is there really any reason for an untechable choke...?
Trust me, it'll be noticeable. It better be fricking noticeable. SideB's followups were a HUGE part of his game before we got the teching code. Getting grabbed by ganon's sideB at a low percent meant that you were going to take a lot of damage, and getting grabbed by sideB at a high percent meant that you were going to die. We want to bring that back, as currently ganon is one of the characters in need of help, and restoring a core part of his game would be the best way to do so.That does make sense. I just thought it'd be a little unbalanced as all of Ganon's ideal follow-ups are pretty hard-hitting but I'm sure if it's put in, it won't be too noticeable!![]()
Ganon does have a lot of trouble against the rest of the cast and does need some buffing. However, it sounds like it's essentially a guaranteed KOing follow up which sounds a bit off to me. A character should never be able to control the situation like that to such an extent. Even with a good pressure move like Choke, the other player should be able to do something about it.Trust me, it'll be noticeable. It better be fricking noticeable. SideB's followups were a HUGE part of his game before we got the teching code. Getting grabbed by ganon's sideB at a low percent meant that you were going to take a lot of damage, and getting grabbed by sideB at a high percent meant that you were going to die. We want to bring that back, as currently ganon is one of the characters in need of help, and restoring a core part of his game would be the best way to do so.
Because avoiding and punishing the choke is obviously one of the hardest things to do in the game! Oh wait...Ganon does have a lot of trouble against the rest of the cast and does need some buffing. However, it sounds like it's essentially a guaranteed KOing follow up which sounds a bit off to me. A character should never be able to control the situation like that to such an extent. Even with a good pressure move like Choke, the other player should be able to do something about it.
Sorry to bring to make this comparison but it's almost analogous to a D3 infinitegrabbing a DK in Vbrawl to kill%s and bthrow. lol
*killed by B+ gods*
TruuuuuuuuuuuuBecause avoiding and punishing the choke is obviously one of the hardest things to do in the game! Oh wait...
The choke isn't an easy move to land against a good player, so landing it should be rewarding. It isn't an automatic 0-death move, but it will let him build a lot of damage, and if he gets you with it over 90 or so, you're getting sparta'd. Still doesn't make it broken, though. A character is allowed to have good combo and kill setups, especially if they're hard to land, not to mention on a character that's already subpar.
You know, like it was said before, I thought it was a guaranteed attack set-up. That is until my friend did it to me and I teched it by accident. That was kinda disheartening as I thought it wasn't.Because avoiding and punishing the choke is obviously one of the hardest things to do in the game! Oh wait...
The choke isn't an easy move to land against a good player, so landing it should be rewarding. It isn't an automatic 0-death move, but it will let him build a lot of damage, and if he gets you with it over 90 or so, you're getting sparta'd. Still doesn't make it broken, though. A character is allowed to have good combo and kill setups, especially if they're hard to land, not to mention on a character that's already subpar.
YOUR TOO SLOW!!!!!!!!! STEAKQuick question will there be any chance of him getting the second jump after down b trick returned to him as a buff? I don't main G so I normally don't keep up with his changes.
Because apparently it "has no utility in the air and it doesn't help him to have it". If it doesn't help him, why would it matter if he had it? (I mean, it adds another option, at least...)Actually, if you guys don't mind me asking here, I think I noticed that Captain Falcon DOES NOT get back his 2nd jump after an aerial Down-B.
What is the reasoning behind that?
I can sorta say the same for Ganon. Rarely ever do I see a Ganon recovering with: aerial down-b, 2nd jump, up-b. Their down-bs send them too far to help sometimes =PBecause apparently it "has no utility in the air and it doesn't help him to have it". If it doesn't help him, why would it matter if he had it? (I mean, it adds another option, at least...)
But, eh... that's discussion for the Captain Falcon board. Not here.
Ah ok. I wasn't sure if he had it or not.YOUR TOO SLOW!!!!!!!!! STEAK
(he already has it)
Edit: Sorry, I've always wanted to say that to a Sonic main
Might be funny yes, but I believe that in case of a sudden death there are other rules for determing the winner than playing that sudden death, am I right? You never actually play the sudden death if I remember correctly.Ganondorf's an amazing character to use. He deals an excellent amount of damage, has a very good hitbox, and can easily destroy anyone on the battlefield. Sure, he may be a big target, which makes him susceptible to combos, but that's what shielding, and dodging are for. I think the most satisfying thing to do, as a Ganondorf player, is to make a Sudden Death happen in a stock match by using Flame-Choke to make you, and your opponent, lose that lost stock.
I beg to differ sir!... to off-stage puts Ganon in a bad position.