Eddie G
Smash Hero
Simultaneous airdodge/drop turnips more (a la Toon Link bomb ******ry). Especially vs shuttle loop or as a possible "I'm going to land on the other side and the turnip will knock you into me for a free whatever" mixup.
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Yeah, that. Everybody do it more.@KB
the technical term is 'dodge dropping'!
Do it yourself in training mode, it's not hard. Airdodge with a turnip in hand and press A right after really quickly (almost at the same time).video pl0x?
Usmash is only one frame faster than Fsmash.F-smash usually still gets shielded/powershielded so I consider it too slow as a useful followup for it.
Indeed. But do you want a kill, or a gamble attack for damage when you could just groundfloat a three frame nair for the same purpose?Usmash is only one frame faster than Fsmash.
So basicallyYeah, that. Everybody do it more.
I was playing some friendlies with my buddy's Marth the other day and experimenting with it in the middle of being pressured. At times I would use it as a mix up or means of escape. However, when I got him at around 80-100%, I also used it as a setup for an easy u-smash.
When she's in between her short hop and full hop length and drifting forward, perform the drop above the opponent (try and at least hit them on the opposite side of where you're going to land so as to knock them in your direction), land, and u-smash immediately. Bam. Free kill if you get it set up. It's similar to how you toss a turnip upward and wait on the other side to land an u-smash when you break someone's shield.
Other alternatives upon landing include: grab, jab, or groundfloat anything (for when they're not quite at kill percent yet but you still score the setup). F-smash usually still gets shielded/powershielded so I consider it too slow as a useful followup for it.
I feel like a derp for accidentally quoting you in that posted thread, but at the same time I feel it could be a fruitful bump.
I disagree. IMO Peach's best move for Momentum Canceling is (C-stick) Dair. If you do a Dair with the C-stick, you'll automatically fastfall as well, canceling all the knockback. Dair only lasts two frames longer than Uair, which is basically nothing considering it is made up by this immediate fastfall trick.What? You still exist?
No. Her best Momentum cancel move is Uair. Dthrowing a turnip is good when you're getting launched to recover from hit stun, but Uair has a strange animation that makes Peach's body shift and stop her momentum.
Side B and Up B will actually boost you to your death. So, never do it.
It's something I found out on my own. You're completely free to try it. If anything, I recommend ALL Peach players to Momentum Cancel with this move as you fast fall. You'll end up living about 40% longer than Dair, since it doesn't do ****.I thought it was a better idea to bring this here
I disagree. IMO Peach's best move for Momentum Canceling is (C-stick) Dair. If you do a Dair with the C-stick, you'll automatically fastfall as well, canceling all the knockback.
Umm.. NO? Dair doesn't cancel all of knock back, ever. Again, the animation of her body is too weak, so not even the fastfalling would help.
Also, I'm not so sure about the part where you said that Uair has some magical animation. Can you give me some kind of source on this statement?
I'm not going to debate with this anymore. It's apparent that I lack "practical evidence"(even though almost everyone else has said that Uair was better for momentum canceling).Ehh ok, well I can also support it with practical evidence and and you're also completely free to retry it? Btw you'll end up living 58,7% longer than Uair.
By the way, there isn't such thing as 'the animation is too weak'. Every aerial momentum cancels the same. It's only about which one ends faster, which is indeed Uair, but with Dair you can immediatly fastfall (Down + C-Stick = Fastfall) which means it does do ****. Animations don't have power, or else Fair would have been the strongest since it has a nice DING to it.
It's not a tantrum, lawl.
Apparently you do lack it indeed.
Everyone else is wrong.
Have fun dying 58,7% earlier.
You do know it was debated for like, ages (until frame data proved Uair was better for momentum canceling) which one was better because they're both good at doing the same job, right? Uair is better for momenum canceling than Dair, bring up your frame data to prove otherwise.
>PeachI live forever.
<3 years of Melee DI reaction time.
Agreed with LLOD.Well, I mean, you can't really say "Oh, well I'm going to 'mix up' my style and completely change which moves kill eariler than others"
Just avoid the common killing moves...
MK: D/Fsmash, D/Nair, shuttle loop
Snake: Utilt, U/Bair
Toon Link: Usmash, Utilt, Fair
etc
It isn't like you can usmash in the air, or utilt upside down or something. Kill moves have their ranges, so just avoid them when you're at killing percent.
Changing your style, or the so called "mix ups," doesn't change kill moves. If you're implying that you'd rather use weak moves than strong moves to kill, then who I am to judge? >_>
I dont kill with any of those though.Well, I mean, you can't really say "Oh, well I'm going to 'mix up' my style and completely change which moves kill eariler than others"
Just avoid the common killing moves...
MK: D/Fsmash, D/Nair, shuttle loop
Snake: Utilt, U/Bair
Toon Link: Usmash, Utilt, Fair
etc
It isn't like you can usmash in the air, or utilt upside down or something. Kill moves have their ranges, so just avoid them when you're at killing percent.
Changing your style, or the so called "mix ups," doesn't change kill moves. If you're implying that you'd rather use weak moves than strong moves to kill, then who I am to judge? >_>