The only argument I seem to be getting from you is "I want the default setting to be faster so I don't have to go into options the first time I boot up the game." Be more selfish, please.
Here we go again,
Toise
Let the man have his opinion, not everyone sees things the way you do Toise (I wonder how many times I'm going to repeat
that). In actuality, giving the game customizable default opinons isn't that bad of an idea. Remember the whole thing with Stock and Time? If you've ever played Melee on an emulator, that savestate option becomes rather friendly
From my own observation, I tried training with all types of settings from stamina to speeds. Somewhere between I recognized that theres only so much that you can understand from each; fortunately, the designers established a little thing called 'Default' in hopes that we might master it first off.
Kuma
I see that you are more often competative minded and your ideal match is 1v1. However, Smash is designed for every gamer in mind, by all modes and all available players. The game must have some middle ground between each type of gamer. This is why I am a little uneasy when you mention things like a combo meter or FS cutscenes. Are they always appliciable in most scenarios? Is there a Competitive Mode or a Casual Mode? No, so far there's just 'Smash'.
Toise
It seems that you often have a knack for over defending New players and their capabilities.
How smart is our gamer?
A new player can play at their own pace, no one is forcing the gamer to play with these settings and apparently, the designers figured that their defualt was easy enough to understand, in any case they must get their product out the door. If what Chu stated before is common for most "People want to get to the meat of the game first" then who can the gamer blame for all the random things that happen their first time playing when they want to play match between three other people, items on Very High?
How smart is our gamer?
Are most of these problems relative to say Halo?
Let's Review:
You play the campaign. You get some weapons here and there. Press 'X' to pick up. The reminders diminish after level 3. The difficulty increases as you progress. You fail. You try again, but fail again. You get frustrated, you turn the game off. You feel like playing again. You succeed. Game Over. Lets see how well can you do on the multiplayer.
Is there an unseen code here? Which avenue
should the gamer choose? How smart is our gamer?
Has Smash deviated so far from natural patterns? SSB(1) introduced what the game had to offer in its story mode and most of us who played it turned out ok (well...there's Chu). Even with some of the issues with the new adventure mode in Melee, Brawl still tallied greater revenues within a shorter peroid of its release. Can you answer me this one question? : How smart is our gamer?
Side-
doesn't matter either way since the competitive scene is such a tiny part of the fanbase.
That statement makes me wonder what reason you have for the major portion of the fanbase. I could almost pull my hair out at the mention of such a statement.