This. And Brawl wasn't even bad.
"I don't like content"
That's what I read.
I don't like "casual" content. The only content I need and want in a SSB title is:
-Adding of gameplay elements which benefit and enhance gameplay (lolnotripping)
-Adding of new characters
-Balancing of said characters to allow for fair multiplayer matches
-Balanced stages that benefit or enhance gameplay
-Online mode that actually works
Ok lets check through these.
-We have tripping. Doesn't add anything to gameplay. It's far too random. It is the major negative fault in Brawl.
-Brawl had a nice amount of characters.
-The roster is not balanced. Sakurai himself said that he doesn't focus on balancing.
-Over half of the stages are unsuitable for competitive play because of the randomness factor.
-Online mode doesn't work for most people. Too much lag.
SSB was a good mix of casual and competitive. Melee was mostly competitive. Brawl is mostly casual. The next game needs to lay off the casual aspect and refine the actual gameplay instead of filling the game with pointless features that distract from the gameplay.
I'm not a 5 year old. I was around when all of these games were released so I don't need a Chronicle to tell me the name and release date of all of Nintendo's old games. I don't need a sticker collection. I don't need 5 second demos of games that I played 10+ years ago. I don't need a boring single player mode. I play SSB for the multiplayer gameplay. I am a 21 year old gamer and I should be the target audience.
I read it as "I don't like content that is nothing more than a cheap one time experience. I want something that'll make me go back to it and is not dull and repetitive."
^ This.
The SSE is only good for one playthrough.