Overswarm.
What, in a simple paragraph, is your criteria for banning characters?
Sorry, no kid-sized chunks. I'm giving you my whole answer, otherwise you're just going to quote and say "what about X" and then I have to fill you in anyway.
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As with most "grey" areas, I consider it a variable based on the game at hand. One game can have one criteria and another game can have another.
When looking at a game, you determine it is competitive primarily though these ways:
-variables in play
(i.e., not a "beaten" game within the realm of human activity, like tic tac toe)
-possibilities for consistent victors based on specific actions and thought processes
-possibilities for consistent losers based on specific actions and thought processes
(this is different than the above; a consistent victor but seemingly random losers below him generally cannot be considered competitive due to the "breakaway" factor, since if the losers are random in nature but the victor is not at a competent level of play, you can generally assume that the game is "finished" before it is actually done, which doesn't make for a good competitive game)
-an audience
(a game with 10 people can be competitive. A game with no players cannot. Simple as that.)
Pretty simple, no? But a lot of BAD games can be competitive with the above criteria.
For a GOOD competitive game, one that is ultimately going to be healthy, enjoyed, and accepted by a wider range of players you see the above and the following:
No optimum strategy
This doesn't necessarily mean that everyone doesn't take similar actions. Halo 1 was competitive with the pistol being the overall weapon of choice, but getting three shot kills with the pistol wasn't the optimum strategy. It was too inconsistent, and so people made up for it first by using overshield and camo and powerweapons like sniper and RLs, and as the game matured people used teamwork to get around this base weapon. While the game had a central
axis, the use of strategies on said axis were numerous in nature and individual playstyle could foster
You can really see this in games like Starcraft; there is no "optimum strategy". It's cyclical in nature.
High skill cap
In other words, you need to practice. You can't come in and just wreck people naturally. While some people cry foul with Brawl, Brawl fits this criteria quite nicely.
The game is fun
How can we forget?! If people don't think it's fun, it can't be a healthy competitive game. It has to appeal
to a broad audience. At ALL levels of play. This is why games like Street Fighter have such small numbers in comparison to smash; Smash is fun for little kids playing with items just the same as it is fun for grown men to be playing with items. We can wean ourselves towards a game that fits the above criteria more strictly to create a finer tuned game.
The game is fun to watch
This one is tough, but if it isn't fun to watch it leads to a less competitive game. This doens't mean laymans watching, this means players of the game watching.
So looking at the above and knowing what a competitive game is, one part of my criteria is
any character that breaks the aforementioned requirements for a competitive game should be banned.
So if a character is too easy to win with? Yes, ban him. This doesn't mean easy to use, this means easy to win with. If we add two hypothetical characters into the game, GUY A and GUY B, and GUY B can beat the entire cast by spamming forward smash incredibly consistently to the point that just about everyone plays GUY B to win, but then we find out that GUY A can beat GUY B by timing his f-tilt within a few frames but only one or two people out there can do it, I'd still ban GUY B because
it saves the game. This is an obviously exaggerated example and it is never this clear, but the principle is the same.
Looking in Brawl we have an
extraordinary amount of evidence showing that counterpicks are indeed an incredibly important part of the game. Outliers such as Ally and ADHD are losing to Ice Climbers, Dededes, Marths, and other matchups with non-outlier players from time to time, yet we don't see these isolated incidences with the Metaknight outliers. This is curious, and looking at trends in the lower level of play we do indeed see that these bad matchups are common and, generally, are what actually take out top players!
Metaknight is an exception to this.
The thing about Smash is that it
revolves around counterpicking. We've made it this way by not using "all stages random" as our base to make it more competitive. Because of inherent imbalances and the admitting that there IS no "fair ground" in this game, we've come at the problem in such a way that it brings about the most fair collection of games.
As stated earlier, Metaknight is an exception to this.
Because of this, Metaknight has become a huge issue in tournament. He can be mained solo and never get "bracket gayed". You saw DEHF lose to a kirby and an IC, and both are bad matchups. You see Lain's ICs losing to two MKs. You see all these top players losing to
characters on a consistent basis.... but not MK. This give MK an added advantage.
When a character breaks one of the fundamental aspects of the game, he should be looked at closely for a ban
Whether or not he breaks a fundamental aspect is generally subjective, and the effect definitely is. Metaknight does break a few fundamental aspects (recovery, edge play, IDC, counterpick system) but IDC can be banned globally and fairly, recovery isn't huge. Edge playi s a big deal to a lot of people (planking, scrooging), and the counterpick system has shown to be huge.
In short, Metaknight exists outside of Brawl's normal gameplay.
It's similar to if we found a character that could cancel all vertical momentum so they could always stop from dying off the top, or a character that could stop horizontal movement so they could always DI down. This doesn't necessarily remove them from normal gameplay, but it DOES lead them into question. Same with master hand; he just doesn't fit in the game because he can't lose a stock, so you have to ask "should he be here?" and look at it
Another big thing in competition is
dominance.
Dominance simply means that something is a significant step higher than the rest in terms of competition, and it doesn't have to have a reason why.
When something is dominant in a competitive game for an unusual amount of time, it needs to be looked at for a ban
This is everything. Stages, characters, what have you. If you see a large number of characters always picking a stage, you ahve to ask yourself "should this exist?". If you see one character always picking one stage 100% of the time, you have to ask the same question. If you see a large majority of people all picking the same character, you have to ask the question.
Undisputed dominance in conjunction with other criteria can lead to a ban. Undisputed dominance means there is literally no statistical hope for a changing of the guard. This piece in your game is the best, gives you the best chance of winning, and not picking it is anti-competitive in nature, thus inevitably swirling the game down the toilet.
Using Risk as an example, if you found the person controlling North America was the victor an incredibly high percentage of the time, you'd question it. If you then looked closer and then found that, while other countries won from time to time, it seemed this only occured from some of the world's best Risk players and there were no countries that seemed to be consistently winning (not counting NA), you can deem North America to be an obvious optimum strategy that takes the gameplay and changes the rules to say "be a good enough player to beat the guy with north america, or be north america"; this can change the game in incredibly negative ways, and must be examined carefully.
I could go on longer, but this is a good start; most of my posts have covered the majority of what I've said.
ok i'll do some simple english:
"Overswarm, do you want to ban Metaknight because he is dominant or do you want to ban Metaknight becuase he is broken? One or the other? Both? Neither? How come?"
or is this still loaded
... That is still a loaded question. RDK is better at this than you. Go respond to my 9 or 10 posts plz.