Vanish
Total: 94
Hit: 36-42
Invincible: 18-55
The frame of choosing direction: 35
Landlag: 30
Landfallspeciallag: 4
She grabs the ledge after the explosion when Shino stalling, so that means it's no sooner than frame 36 (it's prbobably much later in reality, but since I don't know exactly when I'm gonna use the earliest possible for simplicity's sake)
Wavedashing takes no more than 18 frames for any character (8 frames is the longest jump, and all characters have 10 frames of special landfall lag during the airdodge).
So basically, as long as fast falling and grabbing the ledge doesn't take a full 18 frames (which is ridiculously long) then EVERY SINGLE CHARACTER has the frame window needed to grab the ledge while Shiek is shino stalling. Those with longer wavedashes can start from further away from the ledge, but no character is unable to do it because of "not having time to do it."
Just proved you wrong <_<
Um no. not really.
The fastest wavedash belongs to Fox since he jumps on Frame 4.
Frame 5 he air dodges.
Frame 6 he is wavedashing
Frame 7 he falls of the ledge (presuming you were at the very, very, very edge when you wavedashed.)
I am unsure of how long it takes Fox to fall from the ledge and then how long it takes to Snap onto it.
i believe at most it toook 4 frames for Fox to fall and grab the ledge.
I am unsure about the ledge snap data.
Now at best, we are looking at around 20 or so frames in which you have thusly grabbed the ledge assuming perfectly gameplay fort he opponent (since for Sheik's stall its only muscle memory).
Let us then presume human reaction time which is of a minimum of 10 frames at high levels of play.
So now you are actually grabbing the ledge at around frame 30+.
Sheik can ap the ground with her up B i believe on frame 37.
Factor in the 4 frames of lag she is vulnerable until frame 41.
Let us then factor the opponent's reaction (which is to ledgehop and punish).
And then it starts to look a bit grim.
All your are accounting for is simply grabbing the ledge.
You ignore human response time and you ignore the options that lay before Sheik. (hence why MK is so **** powerful when he planks).
At this point, you either grab the ledge (which will result in Sheik running to the other ledge and repeating).
Or you let Sheik be.
That assumes that the person playing has peak human reaction time and will perform all the actions required PERFECTLY.
So no, I doubt you disproved me.
I'll be back with more later <_<. Need Ganon ledgehop frame data.
KK
<_<
That doesn't prevent another character from grabbing the ledge <_<
Account for wavedashing (minimum of 7 frames).
Count the frames it takes to drop and then grab the ledge itself.
It prevents you from hitting Ganondorf (since you would be attacking BEFORE he regrabs it rather than relying on a slower method which is to grab the ledge.)
It isn't banned. No tournaments ban Shino stalling.
It is not explicitly stated.
much like wobbling or wave shining to 300%, it is probably categorized under stalling.
Stalling in itself makes you invulnerable or nigh impossible to harm.
Wobbling and wave shining to 300% fall under stalling.
Wobbling and wave shining are not banned however, just the stalling component.
Because you're wrong and the frame data does not support it <_<
I would disagree due to my replies above.
unless of course you can magically fall off, grab the stage all within 1 frame.
In perfect land.
MK is a different issue because he has aerials that are safe to use off stage to cover his stalling <_<. You have time to grab the ledge for every ledge stall both in melee and in brawl. The difference is only the risk involved when doing so. Shiek and Ganon can hit you away if they think you're going to try to grab the edge, but they risk DEATH if they guess wrong. MK on the other hand (afaik) has extremely safe aerials to defend his ledge, and also has a good enough recovery to simply recover around the opponent if the ledge is taken.
MK doesn't remain invincible when he lets go.
You don't retain invincibility once you release it.
6 frames is the minimum for when he is completely vulnerable.
Edit: You also ahve to realize that your opponent willalso be stuck on the ledge LONGER than they would be in melee.
While in melee you snap on slower, you could let go of the ledge MCH more quickly.
in brawl you are on the ledge for a certain amount of time.
For MK, his Uair hits on frame2, so even if you try to hover near the ledge to snap onto it, you'll be smacked of BEFORE you even grab the ledge.
All you have is roughly 6 frames of vulnerability on MK's part which is between the Uair's.
If MK had hte typical two jumps and at LEAST his up B. (no glide). He would STILL be untouchable because he can just run to the next ledge and repeat.
@shadowlink: you are wrong. Even if the shiek is shino stalling perfectly, you can still WD-> FF while she is disappearing to grab the ledge from her. Just because she is invincible doesn't mean you can't grab the ledge.
Also, there are several ways to grab the ledge while facing offstage initially. Everyone can (though it's hard) pivotwalk off the edge. The space animals can run off, and phantasm/upB. Yoshi can just double jump, shiek can do her upB tricks, Link can UpB cancel, and I'm sure there are more.
I spoke in regards to wavedashing.
Even if you manage to doe verything absolutely perfect and grab the ledge before she snaps back onto it, what is to prevent her from simplying to the other ledge.
O factor into account that human beings are not robots (except m2k) and that Sheik does NOT have to worry about being frame perfect since it relies on muscle memory to perform.
Isn't pivotwalking slower as is the phantasm/over B?
I am quite sure its banned. If I am wrong hey, I wont mind being corrected.
Shadow link where is this frame data u keep bringing up?
The melee one that is i have read dmgs thread.
Alot of it is memorized.
You can typically retrieve it from the melee threas which have the character frame data.
So you have to kind of, piece it together.
Edit: I also demand it be called NINPO stalling. <_<