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puff's bair next to marth's jabcan we get marth's f-air, jab, and f-tilt w/ those hitboxes (I don't have the seanson's hitbox thing anymore)
The trouble then arises in that jiggs is far more maneuverable, making her control really large areas because of how quickly she can move in and out of attacks and punish them. And as people have said, jiggs gets far more out of a hit at mid and high percentages than Marth.Seriously this is all i've been trying to say since forever but everyone is just jumping on the M2K wagon saying that jiggs is too broken
LOL I made a gif of that a while ago. Lemme go dig it up.
This, my friends, is why "keep Jiggs out forever" is a poor argument. Well, that and her aerial mobility.
Until i see evidence on the contrary i refuse to beleive ANY jiggs can actually even semi-consistently space so perfectly that they can move out of range of a jab/f-tilt then be able to move back into range to B-air...The trouble then arises in that jiggs is far more maneuverable, making her control really large areas because of how quickly she can move in and out of attacks and punish them. And as people have said, jiggs gets far more out of a hit at mid and high percentages than Marth.
They don't clank.and btw if they do 'cling' (and i'm not sure if they do) marth jab out in 4 frames or f-tilt in 7 another back-air for jiggs would be 9 frames so to beat a jab would take a 6 frame better reaction time..
I'm aware of that, it's just I wasn't expecting Jiggs to have one on bair of all things. I mean, no wonder bair is such a **** move.Many moves on many characters have disjointed hitboxes.
The idea of a disjointed hitbox as something unique to Marth and other characters with weapons is completely outdated based off modern smash knowledge and what we now know (God bless AR) but since the bulk of the community is completely aware of how this game functions mechanically, the term was never updated or really given any serious revision.
Mass opinion go go go.
LOL he puts it in his sigthat's pretty BEAST
Most disjointed moves (Link moves, Ice Climber moves, Marth moves, etc) are also attached to those characters' hands (or other body parts, depending on the move). The sword move goes as far back as their arm in a lot of cases. The majority of them, actually.This isn't really disjointed though is it? IT extends beyond the hurtbox but its still connected to it
If you observe Sveet's image, you will note that Marth's Fair hitbox still stretches all the way back to his arm and most of his body. So his move, technically, is still connected to his hurtbox.I thought the term "Disjointed Hitbox" only applied to hitbox's that weren't part of a characters hurtbox (Ie: swords, most of gnw's moves, ness's bat etc). If anything Jiggs hitbox for bair is just gigantic and extends further then you would expect it to.
His Fair, Nair, and Jab...If we're on the subject, does Marth have anything useful that completely outspaces Jiggs' bair?
Also if you look at Marth's FAir hitbox, one of the hitboxes it not in anyway connected to his hurtbox at all. Jigglypuff's hitboxes all touch her hurtbox. Given that there is space beyond her hurtbox that has a hitbox, Marth has an entire hitbox that doesn't touch him at all.If you observe Sveet's image, you will note that Marth's Fair hitbox still stretches all the way back to his arm and most of his body. So his move, technically, is still connected to his hurtbox.
You're absolutely right. In terms of actual gameplay, it's an arbitrary distinction (that is, a "disjointed hitbox" vs "one that just extends out really long").Fair enough. Though given how monstrously overextended some moves' hitboxes are, and how far they extend from a character's hurtbox, I feel they might as well be disjointed from the character.
I largely agree, but I feel this is very character specific.Yup. Technically one isn't necessarily better than the other. Disjointed hitboxes tend to have more range though since they aren't touching the character at all. Meaning if you have two hitboxes of equal size, one disjointed and one not, then the one that's disjointed has more range since there is no overlap with the character's hurtbox.
Sure, part of Doc's f-smash's hitbox isn't a part of his hurtbox.I thought the term "Disjointed Hitbox" only applied to hitbox's that weren't part of a characters hurtbox (Ie: swords, most of gnw's moves, ness's bat etc). If anything Jiggs hitbox for bair is just gigantic and extends further then you would expect it to.
I find this hard to believepichu's fair is disjointed and can beat the knee
I think lots of Marth players, when they get jiggs to the edge think its worth risking an F-smash... ITS NOT, she will almost certainly punish you and you will get *****.The only thing that i think goes in favor of puff is that marth can be edge guarded. In straight up KO potential, they are about even.
It not so much the air speed as the air acceleration. By being able to threaten without nearly the commitment, it makes it very hard for people to judge when the attack is actually happening. The jiggs player can start a Bair, and then approach to hit or retreat with it covering your movement depending on their option.Puff has slightly better air movement.
No.you!367 said:roy should be higher
so THAT's Where all those guys begging for Ike to go up came from..roy should be higher
this is an excellent post. anybody who still thinks it's a 70-30 matchup needs to get with the times.why is the jigglypuff marth matchup still being thought of in such an outdated way. its like the way people just swear ICs are a hard couter to sheik but its definitely not true at all.
Jigglypuff's have gotten a lot better. matchup is definitely close. dunno which way i would call it. it's a close matchup.