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Official MBR 2010 NTSC Tier List

Juushichi

sugoi ~ sugoi ~
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Axe, it actually seems like Mario gets beat kinda hard by Ganon. I also thought Mario vs Sheik was pretty hard too.

I don't know what to think about a bunch of his other matchups though. I think I read that Falcon ***** him pretty hard as well and I really don't know about vs Samus. I've only seen that MU once and it was Iori's vs IHSB after an earlier (WF?) set where Iori played Bowser and won.

:phone:
 

mesa23

Smash Journeyman
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Axe, it actually seems like Mario gets beat kinda hard by Ganon. I also thought Mario vs Sheik was pretty hard too.

I don't know what to think about a bunch of his other matchups though. I think I read that Falcon ***** him pretty hard as well and I really don't know about vs Samus. I've only seen that MU once and it was Iori's vs IHSB after an earlier (WF?) set where Iori played Bowser and won.

:phone:
since when does mario get beat kinda hard by ganon?

and ***** pretty hard by falcon?


i'm no expert, but i could have sworn that mario beats ganon and doesn't lose to falcon by much
 

Divinokage

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Mario can combo Ganon but he doesn't win the match-up. If Ganon uses his range properly then Mario will really have a hardtime to get in due to the shield stun and things like that. The range is the main thing that's good in this matchup.

I'd say it's like 55-45 Ganon or at best 60-40.
 

Fortress | Sveet

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Sveet, how did you actually get into the backroom? Bribery? Blackmail?

It's frankly impressive to me that you have nearly 11 000 posts and still don't know anything about Melee. That's a real commitment to ignorance.
Thanks for your opinion, who are you again? I've seriously never heard of you.

Returning to the statement now I've got time to do more than abuse.

Lasers: How? How are lasers weakened? They, like with many characters, keep her locked up in that shield with those awkward OOS options (more on this later), they make damn sure she's staying grounded (not that Samus can do jack in the air anyway), she doesn't have the capacity to camp back. Please, explain how they're "very bad".
They are "bad" because the choices they force (specifically shielding) aren't bad for samus like they are for other characters. Samus has a high health shield, a fast wavedash and an invincible upb. This gives her a strong answer to any attacks on her shield. If you space on her shield, she wavedashes out and uses her long ranged moves to counter poke. If you get close to her shield so that she can't WD safely, she can upb. You can try to bait these options but her shield has a high health so she can safely wait through baits. If you begin grabbing that has a low reward and samus can still upb or spotdodge through it.


Shield pressure: Samus has a ****ty SH and is pretty helpless in the air, so that's not good. She can't shield grab with the slooooowwww grapple, so that's not good. She has up B for a while, but if the Falco's not digging deep and spamming tech, he can control that too. Falco can come in with simple, conditioning strings of aerial>shine>to get out, and Samus can't do jack (or, if this Falco's actually clever, start mixing in all that fancy **** that ***** like shinegrabs and doubleshines to throw them off). Up B is a BIG RISK with either a kill or a combo (yeah, falco actually combos Samus, that's neat) waiting on false prediction. Even if you get it off, players like Mango SDI into the ground consistently for 1% damage anyway. The risk-reward is stacked against her. That leaves WD back, which Falco can follow and continue the cycle, or if he's not feeling certain just leave it. Boom, reset to neutral, repeat till mistake. Falco is controlling the pace, the onus is constantly on Samus.
I can tell you don't play the game and only watch youtube.

Samus' upb gives her invincibility frame 1-5 with a hitbox on frame 5. If falco does an aerial into shine on her shield ever, samus has the option to upb before the shine for a free escape. If falco attempts to do the aerial->shine->fade aerial samus has 2 places she can punish him. One, before the shine or two after the 2nd aerial hits her shield she can wd OoS dsmash.

Shinegrab and doubleshine on samus' shield don't solve the problems presented by samus' shield. I think i've already established that shining on samus' shield is very risky.

People can SDI but "SDIing into the ground consistently for 1% damage" is unrealistic to do consistently. SDIing samus' upb is a viable way to punish it, though. If you get one instance of outwards SDI you can escape and then laser before hitting the ground allowing you to avoid teching. You can then follow samus and get a free hit. Samus can, however, edge cancel the upb and mix up landing on platforms and falling through them which allows for error in punishment. There are situations where even if you SDI you can't punish the upb.

As for WD back not leaving any options, thats just silly. Attacks have this thing called "lag". Since a hitbox only hits a target once, theres only shield stun to cover the attack leaving the difference of the move duration vulnerable. Without touching frame data i'll do some ballpark estimates. ~10 frames lag for lcanceling, ~10 frames shield stun, ~20 frames in the air. That leaves ~20 vulnerable frames to counter attack. For samus, a WD is ~15 frames and a ftilt is ~5 frames. Wow, just enough to defend herself and/or counter attack!

edit- oh yeah forgot to talk about comboing. Falco has a few hit ~30% combos on samus, thats it. When falco gets knocked down samus can tech chase for decent damage too. Falco combos samus a bit better than vice versa, but samus has a much better time edgeguarding falco than falco does on her.
 

Strong Badam

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only perfectly late dair though, which is a bit unrealistic.
and if they're doing late dairs you can just upb after the shine

this is why theoryframing only works when I do it
 

Winston

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only perfectly late dair though, which is a bit unrealistic.
and if they're doing late dairs you can just upb after the shine

this is why theoryframing only works when I do it
You only have to do the dair as perfectly as they can time the up B in the tiny window that you're leaving

and if the falco does late dair -> waveshine away and the samus up Bs then...? I never said repeated late dair pillaring was safe. Sveet was saying ANY time falco does a dair shine on shield he gets punished, which is what I'm arguing against.

I'm not "theoryframing". I didn't explicitly cite any frame data (though it does back up my point). This is more based on my intuitions from playing the game, which is apparently what we're supposed to be using so we don't get made fun of by john!.
 

Fortress | Sveet

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strong bad and sveet need to have a frame-off, with magus as the judge

edit: they could actually just play the game itself, i guess, but theorycrafting is more important, right?
strong bad and myself both fight for the good of the people, there is no need for us to battle each other.

And yes, theorycrafting is very good as long as you do it right.
 

Strong Badam

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easier to react & upb than it is to time perfectly late dairs lol
 

Winston

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Hmm, you're probably right about that, but I feel like I don't see it very often for whatever reason. (up B oos vs. late aerials before the shine).

Maybe because of the possibility of falco doing aerial -> shield. Or maybe because they're more likely to ground tech when they get hit during late aerials.

And I still stand by my response about "you can just up B oos after the shine". Falco has options to beat that.
 

john!

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I'm not "theoryframing". I didn't explicitly cite any frame data (though it does back up my point). This is more based on my intuitions from playing the game, which is apparently what we're supposed to be using so we don't get made fun of by john!.
;) my point is that theorycrafting can only get you so far.

frame data is actually okay because it tells you what is physically possible to do, and is not up for debate.

i just have a problem with a lot of the matchup discussion that goes on, because it is almost entirely based on anecdotal evidence, yet people treat it as some kind of science.
 

Strong Badam

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Hmm, you're probably right about that, but I feel like I don't see it very often for whatever reason. (up B oos vs. late aerials before the shine).

Maybe because of the possibility of falco doing aerial -> shield. Or maybe because they're more likely to ground tech when they get hit during late aerials.

And I still stand by my response about "you can just up B oos after the shine". Falco has options to beat that.
yeah there isn't any unbeatable tactic in this game. rock paper scissors etc.
 

Blistering Speed

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Thanks for your opinion, who are you again? I've seriously never heard of you.
I can tell you don't play the game and only watch youtube.
Brilliant.

They are "bad" because the choices they force (specifically shielding) aren't bad for samus like they are for other characters. Samus has a high health shield, a fast wavedash and an invincible upb. This gives her a strong answer to any attacks on her shield. If you space on her shield, she wavedashes out and uses her long ranged moves to counter poke. If you get close to her shield so that she can't WD safely, she can upb. You can try to bait these options but her shield has a high health so she can safely wait through baits. If you begin grabbing that has a low reward and samus can still upb or spotdodge through it.
These are all points I already covered in shield pressure. 1) Being forced into shield is always a big deal, especially against Falco. 2) I've refuted her OOS options. I'll do it again below if you want.

Samus' upb gives her invincibility frame 1-5 with a hitbox on frame 5. If falco does an aerial into shine on her shield ever, samus has the option to upb before the shine for a free escape. If falco attempts to do the aerial->shine->fade aerial samus has 2 places she can punish him. One, before the shine or two after the 2nd aerial hits her shield she can wd OoS dsmash.
See winston's responses. Namely, the fact Samus' (as aforementioned) is very limited by the pressure, and secondly that there's more ways to fade off from pressure than fade back aerial lulz. I guess I shouldn't have expected you to think of more than one situation on your own, I'll list them next time.
Shinegrab and doubleshine on samus' shield don't solve the problems presented by samus' shield. I think i've already established that shining on samus' shield is very risky.
No, you haven't. All shinegrab and doubleshine do is add further risk to Samus being pressured, not Falco. Especially shinegrab.


People can SDI but "SDIing into the ground consistently for 1% damage" is unrealistic to do consistently. SDIing samus' upb is a viable way to punish it, though. If you get one instance of outwards SDI you can escape and then laser before hitting the ground allowing you to avoid teching. You can then follow samus and get a free hit. Samus can, however, edge cancel the upb and mix up landing on platforms and falling through them which allows for error in punishment. There are situations where even if you SDI you can't punish the upb.
Now, what I appreciate here is you admitting you're wrong. A little round about, but this is how we make progress in debates. Up B is flawed and can not that be relied on. And yes, it can be SDI'd consistently in some capacity every time and subsequently punished.

As for the frame theory w@nkery, if we're doing rock paper scissory stuff, then F Tilt can be CC'd till a high percent and countered. So yeah, n=1, 123, let's not compare situation to situation and their potential retaliations.

edit- oh yeah forgot to talk about comboing. Falco has a few hit ~30% combos on samus, thats it. When falco gets knocked down samus can tech chase for decent damage too. Falco combos samus a bit better than vice versa, but samus has a much better time edgeguarding falco than falco does on her.
Lrn2Dair. And yeah, but easily executable 30% combos are a big deal on a character that thrives on not being comboed.

And sveet, I apologise for the MBR comment earlier. Out of line.
 

AXE 09

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really pika isnt good against the ic's? idk why but for some reason i thought he was good against them, but u would know better then me.

I will give u that the sheik and marth MU's r a big deal and a valid reason for putting mario higher then pika, but i just feel that the fox, falco, and falcon (idk wh but everyone and their mothers play falcon) MU r seen so often and r such a big art of the meta-game I could see pika being above mario.

On a related note, its very odd debating with the best pika that pika is better then he says, this is made even odder since I am really kinda indifferent to where these two characters would/should end up on the next tier list.

So since this goes back to my partial tier list I posted, did u agree with my placement of samus being lower then pika and maybe mario as well. (idr if mario was above samus on my list, but when I made the list it was a toss up to me deciding who i considered to be a better character)
IC's is one of Pika's worst matchups lol. He has Dsmash and Uair (and Bthrow if you grab Popo), but it really doesn't matter cuz if Popo grabs you, he can just chaingrab you by himself until Nana gets back. Makes me cry lol.

And don't be afraid to state your opinions or argue. I may be the top Pika but that doesn't mean I know everything or I'm always right. I still learn a lot from people who aren't at a high level yet, cuz although they can't perform they still have the knowledge.

I've always felt that Mario does slightly better against Marth than Pika does, but neither of them do too good lol.

And about your tier list question, I personally think that Samus is a better character than both Mario and Pikachu.


:phone:
 

N.A.G.A.C.E

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IC's is one of Pika's worst matchups lol. He has Dsmash and Uair (and Bthrow if you grab Popo), but it really doesn't matter cuz if Popo grabs you, he can just chaingrab you by himself until Nana gets back. Makes me cry lol.

And don't be afraid to state your opinions or argue. I may be the top Pika but that doesn't mean I know everything or I'm always right. I still learn a lot from people who aren't at a high level yet, cuz although they can't perform they still have the knowledge.

I've always felt that Mario does slightly better against Marth than Pika does, but neither of them do too good lol.

And about your tier list question, I personally think that Samus is a better character than both Mario and Pikachu.


:phone:
Dont worry i am not afraid to state my opinions, its just seems odd b/c this discussion seems kinda backwards lol. Also imo samus is worst then those two but I just kinda think samus is way worst then most other people think.

What I want to talk about is what i posted when i was mad tired early this morning. I really do think we (smash community) should do a quick overhaul on all the MU for all the boards. like i am not even saying the info on the boards is not useful more that its a little old and dusty and it needs to be cleaned up and ****. I am thinking about this like its the new deal and we should all work on building up the interior. I dont think fixing up the MU's should even take long, just get some knowledgeable players to go write what they think about the MU ratios and all then let everyone else comment on how they feel about it. The problem here is i dont think i am good enough, knowledgeable enough or a good enough writer to do this but i do feel it is something that should be done, and what is needed is some support and action by mbr members or just high level players in general. (this is step one in making smashboards up to date and more accessible for newer players. and i do have a step two in mind)
 

ShroudedOne

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It's actually a very, very good idea, N.A.G.A.C.E., and I'm sure people have talked about cleaning up the site before, if I recall. However, it never seems to get done...I wonder why...
 

john!

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we should just have each character board* do a matchup chart for their character, then average the two values for each matchup and make a chart that way

*except for the falcon boards, because they think falcon loses to everybody
 

N.A.G.A.C.E

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I would be happy with just updated MU's atm (idk why but MU always seem to just get half done). and the problem is people have talked about cleaning up the site b4, but what we need is not talk its action. So i hope people can get on board for this idea. Like armada or vanz (most likely vanz) for the peach boards, axe for pikachu, kage maybe for ganon, kk amsah or m2k for sheik, ect ect. Like i said b4 its just a quick update to the MU data that is already out there, maybe new threads for the MU info so the hundreds of pages dont seem to overwhelming to new people.

My part two of this plan is more complicated but I might as well spell it out now. The idea is to get a couple of vids for each character where the character plays very well or very poorly, then have ether text or if someone is willing and able someone could maybe talk over the vid and give easy to understand explanations of why the player did what he did, or if its a bad video explanation of why what he did was a bad idea. I truly believe doing things like this will help keep melee alive by making it accessible for new players, b/c its pretty clear 10 years in that melee can be intimidating for new people.
 

Winston

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we should just have each character board* do a matchup chart for their character, then average the two values for each matchup and make a chart that way
It's not like the character specific boards would be able to come to a consensus about their character's matchups. If this were to be done it would basically be one person per character deciding the matchups.
 

KirbyKaze

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There's not enough consistency between our top players for a matchup chart to be possible, even on a small scale.

I think Falco Sheik is even. Amsah jumps around. M2K thinks Falco absolutely viciously annihilates Sheik.

We still won't get anywhere.
 

N.A.G.A.C.E

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There's not enough consistency between our top players for a matchup chart to be possible, even on a small scale.

I think Falco Sheik is even. Amsah jumps around. M2K thinks Falco absolutely viciously annihilates Sheik.

We still won't get anywhere.
I agree with that, thats why i feel just new MU threads in which top players state what the ratio in a MU is and why is good enough. So in this thread u, amsah and m2k can all state your what u think the sheik falco mu is, why it is the ratio u put and what to do in the MU. of course whoever makes the thread will need to take controller of copy and pasting all the other top players (or just good ideas/points from other people) into the first post
 

ShroudedOne

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I think that we need to have top players collaborate on threads not based on matchup ratios, but rather, points, tips, and strategies that they have for each MU. We don't need M2K and KK arguing about Sheik-Falco ratios, what we need is for both of them to say, "This works against Falco, these are good things, these are bad things, these situations you should normally do this, here are some tricksies, blah blah blah." I'm more or less saying that ratios shouldn't really be important, cause there are MU tips that are universal (i.e. chain grabs on spacies)
 

Dr Peepee

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Ratio discussions should involve those things, ideally.

ugh this reminds me I need to go back to writing about more of Falco's matchups. maybe after rom4
 

choknater

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i heard an interesting statement that "without peach in the game, ice climbers would be top tier

i think this statement has a lot of merit, haha.
 

Strife

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I think that we need to have top players collaborate on threads not based on matchup ratios, but rather, points, tips, and strategies that they have for each MU. We don't need M2K and KK arguing about Sheik-Falco ratios, what we need is for both of them to say, "This works against Falco, these are good things, these are bad things, these situations you should normally do this, here are some tricksies, blah blah blah." I'm more or less saying that ratios shouldn't really be important, cause there are MU tips that are universal (i.e. chain grabs on spacies)
This should only be done if getting matchup ratios are impossible. I don't really care to know how to fight Peach as ICs if it's a 90-10 match-up. I may as well switch characters instead of figuring out what works. I would want to know the ratios to know my expected chance of winnings any match-up, so I can adjust my character or mindset accordingly.
 

ShroudedOne

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Ratio discussions should involve those things, ideally.
Ideally, but "ideally" is a rather dangerous word to throw around, since things are hardly ideal. But I agree. The problem is that despite there being things that a Falco should do against Marth (just an example), some people will say that Marth stomps Falco, some will say that Falco wins hands down, and some will call it even. When dealing with MUs in the top 7 (I would say top 8, but then I think of ICs/Peach), I think that we should, at least for the beginning, stay away from MU ratios. People tend to focus more on the numbers than on the strategy behind those.

This should only be done if getting matchup ratios are impossible. I don't really care to know how to fight Peach as ICs if it's a 90-10 match-up. I may as well switch characters instead of figuring out what works. I would want to know the ratios to know my expected chance of winnings any match-up, so I can adjust my character or mindset accordingly.
This is also a valid point, but we can just as easily say, "Ice Climbers lose to Peach extremely hard. It's almost not worth it, just choose a different character," as we can, "ICs/Peach is 10:90." But with the first method, we don't get bogged down with numbers. Some people might say 70:30, some might say 85:15, others will say 64:36. While I think that MU ratios are quite important for putting MUs in perspective, we all tend to get caught up in the numbers too much. So we should start without them, at least.

I hope that makes sense.
 

Geenareeno

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This is also a valid point, but we can just as easily say, "Ice Climbers lose to Peach extremely hard. It's almost not worth it, just choose a different character," as we can, "ICs/Peach is 10:90." But with the first method, we don't get bogged down with numbers. Some people might say 70:30, some might say 85:15, others will say 64:36. While I think that MU ratios are quite important for putting MUs in perspective, we all tend to get caught up in the numbers too much. So we should start without them, at least.

I hope that makes sense.
Strongly agree with this. Also I like the discussion of new MU discussions.
 

Fortress | Sveet

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Brilliant.


These are all points I already covered in shield pressure. 1) Being forced into shield is always a big deal, especially against Falco. 2) I've refuted her OOS options. I'll do it again below if you want.


See winston's responses. Namely, the fact Samus' (as aforementioned) is very limited by the pressure, and secondly that there's more ways to fade off from pressure than fade back aerial lulz. I guess I shouldn't have expected you to think of more than one situation on your own, I'll list them next time.

No, you haven't. All shinegrab and doubleshine do is add further risk to Samus being pressured, not Falco. Especially shinegrab.



Now, what I appreciate here is you admitting you're wrong. A little round about, but this is how we make progress in debates. Up B is flawed and can not that be relied on. And yes, it can be SDI'd consistently in some capacity every time and subsequently punished.

As for the frame theory w@nkery, if we're doing rock paper scissory stuff, then F Tilt can be CC'd till a high percent and countered. So yeah, n=1, 123, let's not compare situation to situation and their potential retaliations.


Lrn2Dair. And yeah, but easily executable 30% combos are a big deal on a character that thrives on not being comboed.

And sveet, I apologise for the MBR comment earlier. Out of line.
I don't know how to respond to this. Seriously, I don't. I could refute something if it wasn't just pure assertion but at this point all I can do is say "nuh uh" back.

The match-up is about endurance. Samus can defend all of falco's attacks all day, counter attack the holes. She can tech chase and edgeguard after hits. Falco can combo after hits, but edgeguarding samus is somewhat hard for the bird. In no way am I saying samus counters falco or that falco can't fight back; I am simply saying that its a good match-up for samus and hard for falco.


edit-

@ShroudedOne, I think we all agree the numbers are inaccurate but the problem is storing the information. There are 26 characters and 325 match-up values. While your sentence has much more meaning to it, its much more space. I think if you accept the match-up chart as just a quick reference then it serves its purpose in that way just fine.
 

Dr Peepee

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Ideally, but "ideally" is a rather dangerous word to throw around, since things are hardly ideal. But I agree. The problem is that despite there being things that a Falco should do against Marth (just an example), some people will say that Marth stomps Falco, some will say that Falco wins hands down, and some will call it even. When dealing with MUs in the top 7 (I would say top 8, but then I think of ICs/Peach), I think that we should, at least for the beginning, stay away from MU ratios. People tend to focus more on the numbers than on the strategy behind those.
It's not that hard to just add discussion to a given ratio. People just need to elaborate on their opinions more. Even if we did away with ratios, people would just start saying so and so loses and say it's really gay or they can just camp forever or something else unhelpful.

I think ratios are perfectly fine and they aren't the problem. I think the problem is the need of those giving their opinions to elaborate. Discussion would be much better if this was the case. Thinking back when I joined the boards, people gave much longer responses for everything and everyone seemed more well-informed on average than they seem now. Possibly a correlation or not, but I believe it is and worth throwing out there at least.
 

ShroudedOne

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Yeah, I agree. But I'm not saying that MU ratios are the problem. At least, not in and of themselves. I think it's the way that people stick to those numbers to explain everything. And you're right, it wouldn't be difficult to state a ratio, and then discuss in detail why you feel that way about a matchup. But I don't see that often. It usually goes to the tune of someone asking how an MU goes, and getting a ratio, and maybe a few lines of explanation. I think that the ratios should be there to supplement the details/discussion, not the other way around.
 

Fletch

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There's not enough consistency between our top players for a matchup chart to be possible, even on a small scale.

I think Falco Sheik is even. Amsah jumps around. M2K thinks Falco absolutely viciously annihilates Sheik.

We still won't get anywhere.
And that's just one very popular matchup that they play all the time and disagree heavily on. It seems like a lot of the top players can never agree on these ratios so I doubt it would get anywhere. Maybe actual data would work better between top pros playing the matchup, but then you have your crazy outliers like Armada with Peach and Axe with Pika that would kill the data along with pros not being good or comfortable with certain matchups. Overall, I think this game is really just too open to accurately give matchup ratios, or at least it seems a lot harder to than with traditional fighters.
 

N.A.G.A.C.E

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I think that we need to have top players collaborate on threads not based on matchup ratios, but rather, points, tips, and strategies that they have for each MU. We don't need M2K and KK arguing about Sheik-Falco ratios, what we need is for both of them to say, "This works against Falco, these are good things, these are bad things, these situations you should normally do this, here are some tricksies, blah blah blah." I'm more or less saying that ratios shouldn't really be important, cause there are MU tips that are universal (i.e. chain grabs on spacies)
I didnt mean it to sound like their should be a argument beteen kk and m2k about the falco MU, what i meant is to have both of their ideas in the first post in a thread to give different views on the MU.

Also i like MU ratios I feel like it helps newer people understand what they r looking at when reading up on MU's

PP: i really hope you continue doing falco MU write ups after ROM (or sooner if u can). I feel if you do a new write up you can be a example to other top players to do this as well.

i heard an interesting statement that "without peach in the game, ice climbers would be top tier

i think this statement has a lot of merit, haha.
hey thats my statement I posted from something a friend of mine said :D
 
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