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Official MBR 2010 NTSC Tier List

Wake

Smash Master
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Thank you Based Mimi.
The speed thing I can see being a problem.
Against Peach (IMO):

Edgeduarding- Sheik>Falcon
Dthrow- Sheik>Falcon (maaaybe even?)
Getting back on the stage- Sheik>Falcon (this one I'm not too sure about, because Sheik can get owned trying to come back too, but I think she is at least a little bit more tricky in this regard.)
Projectile- Sheik>Falcon
Speed- Falcon>Sheik

hmmm not sure about stuff like shield pressure and some other stuff. Falcon's gentleman can be really annoying. I think Falcon is so much easier to combo and Peach's throws lead to a lot more stuff on Falcon than on Sheik, but Falcon can combo Peach so hard too. hmmmm

Well ultimately I think it's a bit of a personal thing anyways, but I see where you're coming from.
 

Armada

Smash Lord
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Mar 28, 2010
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Strong bad: Peach beat DK kinda hard actually. I think the MU is around 60-40 in Peachs favor. Peach is better than DK at everything in this MU. Many of the things maybe not is WAY much better but pretty much everything is better for her

She has
-Better recovery
-Better edgeguard
- Better approaching options
- She has projectiles

Dk Is also not that fast and has a hard time to both corner peach and also threat her becasue of that. The only thing he is better at is that he is killing peach earlier but that is not good enough to bring it close to even :p

PP: yeah I know I should. But It feels like I have to say same things in a lot of threads but okay.

-Lasers

This move is the best move to force Peach to approach in the game. Peach has a better deffensive part and is not good at runing and try to keep up with the other chars in speed sience she is much slower.

This move also gives her a big problem with her percents and fox don´t need to take much risks once he starts camping so it is pretty much free damage

Early Ko moves-

One of peach strongest things is that she is really hard to kill. Unfortunately fox both has a really strong uppsmash and a good grab that he also can use from pressure.

He also has waveshine that is true combo and connects to grab/uppsmash

He is the best char to gimp peach when she is offstage too.

Peach has a really strong punish game against fox but if I compare fox with many of the other chars she is worse at avoiding fox good things in this MU.

Hopefully this was something at least :p
 

ShroudedOne

Smash Hero
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Mar 14, 2011
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What do you think about Falcon, Armada? It's a notoriously difficult one for her, and I know you used to have some problems with it (I personally cannot wrap my mind around the on-stage game). And maybe how it compares to Sheik (NTSC) in difficulty, too?
 

Armada

Smash Lord
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Mar 28, 2010
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In Ntsc I honestly think Falco/Marth is her best MUs of the good chars (Falcon and above is the only one I count even if ICs is really good for her)

The thing with Falcon and why I think Peach struggle and have a hard time with him is because

1: Best air mobility in the game

This one makes it really hard to play on the WD back into something and that is normally something she is really good with against pretty much all other chars in the game

2: Fast

I think the speed Falcon has is when it truley becomes really hard to handle a faster char. He is much faster and has good situations to bait Peach just because he is so much faster

3: Turnip as approaching is not good

Both Falcons speed + the nair makes it pretty much useless to approach with turnips in many situations sience he just can go through them.

4: Grab

He can both rack up tons of damage and kill Peach really fast with the grab and on lower percent some things connect to it aswell

Peach stronger points is when she have Falcon in shield sience he dosen´t have much to do in shield and also has a big chance to get ***** once he use the shield wrong.

The edgeguard can be a bit tricky with plattform cancel and stuff but many times Peach should take him out anyway.

I feel the MU is in Falcons favor actually (around 60-40) sience a lot of things even in this MU is worse then they normally is (approaching/die early/ really hard to avoid long combos).

I know I maybe sounds like a whiner but Im just telling what I think.
 

Wake

Smash Master
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Thank you Based Mimi.
I agree that Falco and Marth are her best MUs in the top and high tiers.

Do you think Falcon is harder for Peach than Sheik is? About the same? Sheik is harder?
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
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Modesto, CA
NNID
choknater
50-50 fosho!

oh wait, i'm not pp

but serious i think peach falco is one of the closest and most awesome matchups in the game
 

Dr Peepee

Thanks for Everything <3
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I have no idea who wins lol.

I think Peach has a really unique way to manipulate Falco's laser game via floating(she doesn't get locked down then and Falco can't directly challenge that height assuming Peach has fair reactions) and is very solid vs his pressure which is always a huge plus. They hit each other hard and I suppose Peach edgeguards Falco better than vice versa but it's not foolproof. Peach being able to pressure Falco well is great for her too because it can break Falco that much easier. Falco's pretty mean to Peach on the ground but Peach's superior CC game and powershield/WD back tricks hold him in check.

Falco being able to shoot a lot on bigger stages and Dair camp(which I guess can happen) is a pretty big deal though, but I've never seen either strategy play out and I don't really do that so I don't know how effective those strategies are haha.
 

Blistering Speed

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PP, if Armada's a large enough distance away that it's not a dangerous commitment and he's being annoying and smart by floating above SHL height, you should try run off DJ lasering more. Exactly the right positioning to knock that ***** out of the air. I remember seeing someone use it in a random youtube friendly against him quite effectively.

Thus ends my random thing-that-might-help of the day.
 

Dr Peepee

Thanks for Everything <3
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Yeah I was messing with some of that stuff but I guess that one didn't stand out to me. I'll keep that one in special consideration then. =)
 

Strong Badam

Super Elite
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does instant DJ laser catch peach when she's floating above SHL height? would sacrifice less stage positioning to accomplish what Blistering Speed suggested
 

ShroudedOne

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No, you didn't sound like a whiner, Armada. Lol. Those were thoughts I'd had about Falcon, but I was curious as to what your take on it was. Sorry about you repeating yourself a lot, but maybe you should post here more? =)

In any case, thanks.

And I also think Peach/Falco is dead even. At one point, it seemed like Falco had a slight edge, but I don't think so anymore. Peach is too good.
 

Blistering Speed

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does instant DJ laser catch peach when she's floating above SHL height? would sacrifice less stage positioning to accomplish what Blistering Speed suggested
It can dependant on timing, but run off laser can shoot two at the correct height, not just one, and with (don't quote me but IIRC) a quicker execution time. It's all just different tools in an arsenal though.
 

Strife

Banned via Warnings
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I'm leaning more towards 55-45 in Marth's favor. He can keep her out well enough, but Peach has an easier time actually landing that kill than Marth does, given the huge disparity in there recovery.
 

Winston

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Marth's very good at grinding damage while edgeguarding Peach, though. That definitely helps his ability to KO

I don't think it's any closer than 6-4, not because Marth walls her out perfectly, but because he walls her out fairly well AND actually has pretty decent punishes in terms of percent. Of course Peach dies at a later percent on average than Marth, but even if you scale it by that factor Marth still does fine in that regard.
 

KirbyKaze

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Marth's edgeguard on Peach is:

1. Grind her to 140%+ in any way you can (focus on keeping her from getting her float back).
2. Up tilt her when she's floating back.
3. There is no step 3.

If you can tip an f-smash for the KO at like 75-80%+ (level dependent) then do it. If you can spike her for the KO at any point then do it.
 

Strife

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If Peach lands a fair on fair or nair, on any stage than DL64, then it is a legit edge guard opportunity, Marth just doesn't have anything like this against Peach. While Marth racks up damage faster than peach does, Peach has a much easier time actually knocking Marth off stage. This is made worse cuz edge guarding Marth in this match up is easy while edge guarding Peach is difficult and at many times just impossible. Peach can even camp Marth.

Really the only thing Marth has going for him in this match up is that he can keep her out pretty well, which is getting more and more difficult as the metagame progresses. And once Peach gets in it's much it's more troublesome than vice versa, as Peach is better defensively than Marth is in this MU.

I still say it's 55-45.
 

KirbyKaze

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If Peach lands a fair on fair or nair, on any stage than DL64, then it is a legit edge guard opportunity, Marth just doesn't have anything like this against Peach.
He needs to fail DI for this to be a serious threat until like 110%+. I also tend to feel that a Marth recovering from high is usually fine against Peach because... she can't throw her turnips up at an angle. His recovery repertoire in that position is also pretty good in general (surprisingly large amount of options).

As for the Marth can't set up edgeguards thing, Marth can put a lot of pressure on Peach when she's above him in the air. And he's great at pushing her offstage and playing the push game to force her away from the level (and she can't do whatever the hell she wants offstage to recover because he can threaten with spikes and other shenanigans). So... I disagree with this.

While Marth racks up damage faster than peach does, Peach has a much easier time actually knocking Marth off stage.
I once again disagree. Where do you think Marth is putting Peach while he's racking up this damage? I get that sometimes she'll end up above him just because, but a lot of his combo and push moves (soft fair, nair, bair) don't send up. And Peach is gonna need to recover to make it back, even if it's a small recovery. Some of her recovery's limitations (the big one being poor game when she's on the ledge [and to a lesser degree her lack of a move that sticks out disproportionately far like Sheik's bair]) are also highly apparent against Marth because he covers options when she's in that position very effectively. So this limits her recovery in some respects; she's gonna want to land on flatland more than anything else.

This is made worse cuz edge guarding Marth in this match up is easy while edge guarding Peach is difficult and at many times just impossible.
Can you please explain this? Even at top level (Armada) it looks like a lot of Marth's recovery options are often difficult for her to deal with and she winds up transitioning to ledge pressure with turnips and a lot of f-throw to keep Marth from getting back to the middle. Unless that's what you're talking about?

I'm really trying to understand this "Peach's edgeguard ***** Marth" notion that everyone keeps telling me about but when I actually watch matches it looks like catch-dropping the turnips, hitting them when appropriate, spacing your Up+B far away from the stage, and proper air-dodges make it pretty difficult for a lot of her traditional edgeguards to be successful. I see way more failed edgeguards on Marth's recovery than successful ones (speaking strictly about high level Marths).

Peach can even camp Marth.
People need to stop overrating turnips. They take a whole second to pull. Think about it. I have yet to see a Marth catch-drop turnips like M2K either, which seems to reduce their ability to lock him down or really limit his options. I understand that they're still provoking a reaction, but they're not really that good (barring luck and some edgeguard situations).

Really the only thing Marth has going for him in this match up is that he can keep her out pretty well, which is getting more and more difficult as the metagame progresses. And once Peach gets in it's much it's more troublesome than vice versa, as Peach is better defensively than Marth is in this MU.
Marth also has his massive damage racking and his heavy option-coverage is still good against her.

I'm not going to deny that the MU is inching closer and closer because of defensive and offensive innovations by Peach, but to downplay all the things Marth is good at against her, and assert that he's only good at "keeping her out" is a blatant understatement and not even accurate...
 

King5280

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Marth juggles the filth out of peach at low percents and his range and attacks really limit peach's aerial apporaches. I feel like turnips are one of the only things that make this match even viable. I really lean towards 65-35 in favor of marth.
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
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Dec 21, 2005
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Marth's edgeguard on Peach is:

1. Grind her to 140%+ in any way you can (focus on keeping her from getting her float back).
2. Up tilt her when she's floating back.
3. There is no step 3.

If you can tip an f-smash for the KO at like 75-80%+ (level dependent) then do it. If you can spike her for the KO at any point then do it.
tec0 taught me to edgeguard peach with jabs, dtilts and fairs, which is quite effective.
 

ShroudedOne

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The Puff MU should be even-ish, but I don't know...I haven't seen Vanz go Peach against a Puff recently...and we all know Armada's views on it...I don't know of any Peaches that particularly excel in that matchup (like how PS was really good at Falcon). Puff is probably a tad harder than Marth, yeah.
 

Blistering Speed

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I can't wait till PP starts maining Marth and reminds people that Marth has a sword that can do stuff.

Currently, it's like, Armada ****ed up HBK on a stream I watched one time, he couldn't do anything for all the turnipz and edgeguarding its an even matchup hur dur derp.
 

Armada

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Puff is way worse for Peach then Marth.

Marth has great range but also he has better openings for peach to punish him for. Fair is a good move from Marth but hella overrated.

Marth in shield also is the most easu char to punish out of all good chars sience he´s shield game is hella bad.

He also has a really hard time killing her.
I think Marth has a bit advantage cause he outspace her and also has more gurrantee stuff but around 55-45 (maybe 60-40 on YS + ntsc)

Puff on the other side is really hard. Puff is a bit like Peach but better at every thing. This makes the MU really hard cause she has the advantage in pretty much everything.

Puffs bair is stupid and if you space it perfectly you can´t do nothing except for f-smash and that move is not so fast.

Puff also has a way easier time to combo and edgeguard peach.
The only things Peach has is that she survie better IF puff don´t get a rest (one rest and the match pretty much is over sience the MU is not at all about combos).

Puff also is better at corner Peach then vice verse and has a easier time to out play peach offensive and deffensive.
 
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