JPOBS
Smash Hero
I like the fact that mewtwo is randomly really high.
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?falcon had to dash back and no falcons dash back pivot instant nair in the current metagame..
Underrated as in he should be seriously considered to be up in marth/peach/falcon tier, or underated as in you think he's very viable in tournament from a practical standpoint ? (and not all derp matchups theorybros nonsense)Does anyone besides me think that Doc is fairly underrated?
I agree that parrying is hard to judge at this time, but even accidental parries help. I tend to think of Yoshi having two kinds of parrying: the "normal" parry, where you utilize the invincibility frames at the start of Yoshi's shielding animation (which is why he can't be grabbed), and the DJC counterattack where you utilize his heavy armor. The former can only be done on the ground, and the latter can only be done in the air.also, leffen asked why do people think yoshi is better than samus..but honestly reading through that matchup thread the only thing that I thought was...damn i don't know a thing about yoshi's matchups..and only know 2-3 of samus's matchups vaguely and haven't played any of them...and when he said parry can dodge grabs i was in shock...
so you can't expect most players to accurately judge the low tiers..in fact most people who at least realize how little they know just keep quiet in such situations...
also, roy is pretty good compared to the other low tiers..but i don't think he's better than yoshi by a long shot..i've thought yoshi was pretty decent ever since fumi..and you guys have taken it to another level lately.
also how are we supposed to judge parrying when hardly anyone we play does it consistently
Does anyone besides me think that Doc is fairly underrated?
I think doc is overrated, personally.Does anyone besides me think that Doc is fairly underrated?
I don't think leffen was saying that "Wobbling = move up 5 spots" or however many it was. He just thinks highly of ICs and assumes Wobbling is legal.We were drunk.
I'm surprised that leffen and I have a similar opinion on how far the ICs move up with wobbling allowed
the latter. he's not played at high level much, but i think the character is definitely good enough.Underrated as in he should be seriously considered to be up in marth/peach/falcon tier, or underated as in you think he's very viable in tournament from a practical standpoint ? (and not all derp matchups theorybros nonsense)
I would consider him in the same tier as Falcon/Icies, tho I would imagine they are both better than him.TCB when did your posts get so much better? Every post you've had in this thread for the past month has been really good.
Does anyone besides me think that Doc is fairly underrated?
i agree on them being close, but for now i have it as ICs > doc > falcon as 7 8 9.I would consider him in the same tier as Falcon/Icies, tho I would imagine they are both better than him.
I never said Falcon could just SHFFL at Marth and be fine. If I am recalling the same post you are talking about, I said if Marth messes up his spacing, Falcon is much more capable of punishing that flub than Falco. As Falco, when you realize Marth (or anyone for that matter) has messed up their spacing, all you can do is increase pressure on their space (which you basically described by saying how you can use lasers to prevent Marth from moving forward easily). But what he can't do vs. players that are competent at dealing with lasers is punish bad spacing by lasering their shield, and then rush in after. By contrast, when Falcon, Fox, Marth, or Sheik realize their opponent has put themselves in a bad position, they can actually get a concrete punish instead of having to get them in a bad position and THEN punish their escape/counterattack option. A simple example would be Marth throwing out a utilt. When I see a Marth utilt, I can't just rush in as Falco because they could throw out another utilt, DD grab, counter, etc. I have enough experience with this situation to know that trying to punish utilts on reaction is extremely risky. Instead, I usually work off of it by lasering or DDing to bait a bad preemptive action. The utilt is obviously a bad decision on the Marth's part, but he hasn't been directly punished for it. He just has to get himself out of the bad position. Vs. any of the fast top tiers, when Marth throws out a utilt, they are all fast enough to run in and grab or attack. They don't have to go through that extra process of putting them in a bad position. They just take the free damage immediately.so i had some random thoughts.
1. bones is wrong about thinking that falcon gains any benefits over falco in terms of approaching marth....i'm not sure where he gets this idea falcon can just jump approach at marth any better than falco...that's a joke...falco far and away has better options for approaching marth. I don't really remember whether he said marth beats falcon or vice versa..but regardless..the idea that falcon can approach marth
ultimately lasers are a much easier way to keep marth grounded than dashdance camping grab..and neither falcon nor falco can move in under a sh retreating nair properly that can be timed according to the dash quite easily and ac to make it relatively lagless. the difference is falco requires marth to work to take back the 1.5 cm of space that marth gave up on his slight retreating nair...while against falcon it's too free...pressure on my landing zone is next to nothing..i can jump forward cause to avoid the nair falcon had to dash back and no falcons dash back pivot instant nair in the current metagame..this forces falcon to respace around my new jump..thereby giving me back the space i just gave up...vs falco...meh i don't feel like going into that matchup but it's complicated.
also, leffen asked why do people think yoshi is better than samus..but honestly reading through that matchup thread the only thing that I thought was...damn i don't know a thing about yoshi's matchups..and only know 2-3 of samus's matchups vaguely and haven't played any of them...and when he said parry can dodge grabs i was in shock...
so you can't expect most players to accurately judge the low tiers..in fact most people who at least realize how little they know just keep quiet in such situations...
also, roy is pretty good compared to the other low tiers..but i don't think he's better than yoshi by a long shot..i've thought yoshi was pretty decent ever since fumi..and you guys have taken it to another level lately.
also how are we supposed to judge parrying when hardly anyone we play does it consistently
I was just using that as an example. Instead use an example where the Marth is simply DDing. Falco is still much more likely to be pivot grabbed than Falcon because Falcon is way faster, has a nair with much more range, and has SHFFL that goes much further.what you just wrote may be true..but you make it sound like marth should at any time be throwing out uptilts in those situations..you're basically just saying that super laggy moves when used in dumb positions are easier to punish with falcon than with falco..
I disagree completely. Falco being slow makes it so he has to be outside of Marth's tipper range or directly on top of him. In between is just awful. Falcon's DD and speed let him play with space MUCH more than Falco. He can get just outside fair range because he can avoid some of the slower options like fsmash, run up grab, or dash attack that Falco can't. You'll never see a Falco lasering within close range of Marth because there are so many simple ways it can get him pwned. SHLs just have too much startup to be used that close, which is why the closest you'll ever see Falco laser is outside of tipper range (excluding lasers right on top of them, which is only done when you've already won the spacing battle and have made them shield in fear of an aerial).but falcon has no lasers and thus is forced to space farther out and is therefore no more likely to have guaranteed punishes on marth in the above situation than falco...if falcon is running around that close to marth he's going to get punished by a million other things..so effectively falcons give marth the space he wants and tends to take pressure and just try to mix up reacting to rolls/movement and just grabbint the space the marth lands even though it wasn't a technical guaranteed grab.
I basically agree with this. That safety is why I would say Falcon deals with neutral better.whenever falcon manages to get a guaranteed grab on marth during marth's lag that implies that he took the risk of getting inside marth's range and falling prey to a whole number of things...falco can also choose to enter marth's range and do the same thing..
if i were to argue that the situation favors falcon over falco it would be because falcon takes less risk when entering inside marth's space than falco.
Idk how lasering can take space. You can't just SHL multiple times towards someone as they sit in shield. They could just aerial OoS, WD OoS towards you with an ground attack, WD OoS and go back into shield where Falco's spacing is no longer safe for another laser, etc.however, simply lasering to take space basically completely demolishes the risk to falco..so i don't think that is truly the case.
Not sure what you're saying here. I agree Marth shouldn't just shield vs. Falco, but I think he has plenty more options aside from jumping forward. As for the last part, are you saying Falco should get out of range if he's getting hit by WD OoS? I agree, but that just goes back to the point that Falcon doesn't get hit by a lot of Marth's super quick approaches even while spacing closer than Falco.playing from shield as marth vs falco gets you ***** by people who understand the simple fact that marth cannot wavedash short distances out of shield without taking the same amount of lag that he would on a long wavedash...so this fundamentally means marth cannot safely adjust his position to your motion...abusing that and then realizing that the marth's only other decent option is to jump forward for momentum adjustments means that you can revolve your entire game around first pinning the marth until he jumps and then punishing his lag..if you're getting punished by wavedash out of shield..then the simple solution is to stop being stupid and get out of range and react.
I agree. I use the dashback PS and it makes it super easy, not to mention it looks freakin' badass. lol There are a lot of characters that benefit from it (though none nearly as much as Marth from what I can tell).of course powershielding destroys that..which is the only reason that i think that falco has a worse matchup against marth than falcon..but even though i'm pretty consistent with powershielding with warmup (something like 80%...i really want to work on just using dashback powershields so that i have 100% powershield rate)...i still don't think most marths are using powershielding enough to actually make marths a threat to falco in tourney..
I think shai drops would help, but even just running off with uairs is an amazing tool that seems extremely underused. I don't think it should be used as a general approach though. You can't just jump onto a platform and decide "okay, now I will approach by running off!" It just makes it super safe because it's faster than SHFFLing if you initiate the shai drop or runoff while they are out of range, and Falcon's uair outranges a huge majority of the moves top tiers use. Vs. Falco especially. Everyone pretty much agrees that hitting Falco right on the beak is good because he has no solid way of protecting himself there. Turnaround utilt is okay, but you can only use that when standing still. When dashing, you're simply too slow to run away, let alone to run back in for a punish. So it's pretty good when Falcon can hop on a platform where Falco doesn't have many ways of bothering him, and then he can approach when he wants with a simple run off/shai drop uair. It's by no means a super approach that can't be countered, but it's so underused it makes me sick. My Falcon is pretty bad, but it didn't take me long at all to get to the point where I can do it on reaction. I will be on a platform ready to shai drop, and if I see Marth in position to utilt me, I just hold shield instead of dropping through. He utilts my shield, I shield drop uair, and he gets combo'd across the stage and dies. If at any point during the sequence I feel unsafe or he doesn't get close enough to me, I can do the uair and dash back safely, or I can shai drop through and approach from the ground. Again, not trying to theory bros an explanation of how Falcon can approach perfectly every time, but I just think he has a much stronger neutral spacing/approach game than most people give him credit for.and your 2nd paragraph is the main reason i hate tier list arguments..the only relevance falcon's platform game has vs marth is if he can use shai dropped aerials...which i also have never seen used on me effectively....but if falcon's master that i can see the matchup changing....but i don't honestly think the matchup percentages will change..i just think marth's will play more safe and uptilt the falcons when they have that option...and in general probably stop up throwing falcons onto platforms (which i also don't do(and pp also said he doesn't do it)...still not sure why i don't do it..i guess falcon's aerials are just good enough that techchasing low is more guaranteed an dmore likely to send falcon off at a low angle to get gimped.
in tournament results, definitely not, but i think doc is the better character narrowly. i think they have about the same recovery (awful), same grab value (excellent), both make excellent use of crouching, stage control, etc.Doc over falcon?
Docs good but... nope!
you can't really say a matchup is even just because two players who main those characters go back and forthDoc vs. Falcon is even. given by how S2J and shroomed go back and forth. and I think he goes even with puff but we've only seen higher level puffs play against lower docs
Here.and I think he goes even with puff but we've only seen higher level puffs play against lower docs