Maharba the Mystic
Smash Master
stop double posting bro, just edit your old post
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Bah, let a moderator deal with double posting.stop double posting bro, just edit your old post
damn, that was harshNo he doesn't.
*walks in*Teehee I'm so witty
(no offense to y'all Ike mains)
As in "I'm still in a hotel" just moved in. lol.................................................................................
Niddo just moved there
and has no money
That's a pretty extreme thing to say about IC.There's no such thing as playing correctly because in some matchups that requires literally outplaying your opponent in every situation. For example, MK can play against ICs without getting grabbed (though he will take damage from aerials from choosing other options), but other characters can, because not getting grabbed means always choosing the correct rock paper scissors option.
Imagine playing rock paper scissors and beating your opponent 100 rounds in a row. No matter how "smart" of a player you are, and how good your reactions are, assuming you're not outplaying your opponent by a 100-0 margin you'll create opportunities for your ICs opponent to get grabs if they have good enough reactions/guesses.
Link's problem is he dies too easily (recovery..) and has average (reliable) kill power.
He has a sword and projectiles, but it doesn't help him with his below average mobility with average disjoint range. Claw does nice, but he needs more than that...
Just hold Up or Up/Toward anytime you think you may ever be hit. If you expect to get hit by something like Fox D-Smash, you could always tether the edge. Otherwise, don't hang out near the edge, hah.Basically the only way Link can recover is by DI'ing really well.
Getting hit by a semi spike near the ledge is pretty much fatal at mid percentages if your opponent follows it up, since Link's Up B doesn't have huge amounts of priority or anything.
"Force them into a position where they can't chaingrab you"? Explain. The only way you can avoid getting grabbed is by camping platforms or having a character with enough horizontal air mobility that they can't get a guaranteed fix on your landings by pressuring you. This being said, no characters can camp platforms effectively against ICs without taking damage while actually attempting to damage ICs back (Snake can drop grenades which is the closet thing to this).That's a pretty extreme thing to say about IC.
Especially since you can force them to be in a position where they can't chain-grab you.
And while one guess in certain situations from them might lead to a grab, one guess in pretty much any situation from the other player leads to them getting hit, and often Nana being separated from Popo. And when Nana dies that might as well be a stock loss.
Her trouble isn't getting back to the stage, though; she just can't protect herself while she gets on the stage, so she often gets knocked right back out.zelda's recovery is under-rated. this zelda named mocha i was playing showed me how zelda gets a huge jump boost on b-reversal and wavebounced nayru's love. plus her teleporting was very spot on so that also plays a roll in me thinking her recovery is under-rated.