Fuujin
Smash Champion
Marth is pretty bad though.
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Well it definitely has the biggest disjoint.Is it?
/marthmain
That's pretty ambiguous... either way.
Snake, Marth and Dedede all have pretty big hitboxes on their uairs. Snake and Dedede definitely both have bigger vertical hitboxes on their uairs.
As does Ganon and Captain Falcon.
And actually, Game and Watch has the biggest uair 'hitbox' in the game Even if most of it is a windbox :O
In terms of horizontal and vertical coverage in their uair...
Marth, ZSS, Peach (IIRC), Bowser, Donkey Kong, Pit, Ike, Falcon and Ganon allhave pretty big uair hitboxes
Sigh, it is a well known fact that DDD suffers only minor landing lag, thats why its possible to do gay things like FF>Utilt and actually get away with it.DDD doesn't suffer landing lag? What fantasyworld are you living in, huh?
That is some amazing biased theorycraft right there pal. Dedede gets juggled pretty badly by many characters and can't really even recover without taking a lot of damage. And keep in mind Dedede is the one who has to approach. What is he gonna approach with, bair?
Well duh, Jigglypuff doesn't suffer from landing lag. NOBODY DOES. What are you trying to prove here?Sigh, it is a well known fact that DDD suffers only minor landing lag, thats why its possible to do gay things like FF>Utilt and actually get away with it.
All DDD has to do is walk/dash up to zero, she wants to keep him out so shes gonna throw some moves, trouble is all she does is blockade on reaction, and she has to space really good in order to not get her **** punished by f-tilt. Eventually she will reach the ledge as she has to retreat putting her at a disadvantage as she has to cross DDD.
The chaingrab and dashlock allow her to rack up damage which is not actually not all that easy despite what people are saying. Sure for the first stock you'll have your suit pieces to help you break through DDD's defenses but after that actually getting that first hit in which will let you juggle and pressure him is not all to easy. I think that there would perhaps be a concencus about the matchup being even without the chaingrab and dashlock, instead of it being called as it is now: in Zero suits favor. Really the only reason it's in Zero Suits favour is faulty theorycrafting, actual matches tend to be evenish if the players know what they are doing and are on a similar level.here is the real questions you guys need to answer:
for zss, how much do things like her DA lock and CGs affect the MU from DDDs point of view? would the MU be even without these things or would DDD now have the advantage?
how many ways can she stop DDD from just walking up to her and using his ftilt and dtilt and bair to space her?
How hard is it HONESTLY to **** DDD from below with her? a lot? a little? tell me the truth
Does zss have the ability to approach if she is down a stock?
who does better offstage?
answer questions like these and you'll come to the correct conclusion faster.
I can tell you don't have much experience or at least nowhere near as much as you claim to have. You said the MU currently is just pure theorycraft yet ironically that was exactly what your post was about.The chaingrab and dashlock allow her to rack up damage which is not actually not all that easy despite what people are saying. Sure for the first stock you'll have your suit pieces to help you break through DDD's defenses but after that actually getting that first hit in which will let you juggle and pressure him is not all to easy. I think that there would perhaps be a concencus about the matchup being even without the chaingrab and dashlock, instead of it being called as it is now: in Zero suits favor. Really the only reason it's in Zero Suits favour is faulty theorycrafting, actual matches tend to be evenish if the players know what they are doing and are on a similar level.
DDD is of course at a huge disadvantage when hes up in the air, but he's far from defenseless, unlike many other characters hes actually hard to frametrap with uair because he falls enough to reach the ground in pretty much one airdodge. He can also stall with his many jumps and flat out beat zero suits uair with his nair. That being said Zero can bait all this crap and she also has the option of using up-b which means she's dangerous even at a fairly large distance.
Approaching with Zero Suit is bad, the reward isn't worth the risk, if you get fancy jumping around DDD trying to hit him with autocancel uairs into tilts or whatever then you will eat an utilt. DDD's spotdodge is also good enough to allow him to use it a lot meaning youre not even likely to get those rare attempted grabs in. Oh and if he grabs you he can D-throw>ftilt or go for a buhman trap (D-throw>dsmash) so even without the chaingrab, getting grabbed hurts.
Zero is better offstage, but not by that much, DDD offstage isn't as bad as DDD in the air which isn't as bad as people think.
I said that there would probably be a concensus about the matchup being even without those. The concensus doesn't reflect my personal belief however. I think it's even WITH them and it would definitely be in DDD's favour without them. Furthermore the chaingrab isn't even that useful since Zero Suits grab sucks and DDD's spotdodge owns and the chaingrab itself is rather difficult to perform and can be punished very hard if it fails.well there you go man. you just answered the whole problem. above you say that without the DA lock and the CG zss has, it would be even. thus if you use proper logic the fact that she has those make it slightly her favor because without them it would be even so thus the fact that she has more options than if it were just even logically says she has a +1
Pray tell, what does DDD do against ZSS while she is off-stage?I love how no one mentioned King Dedede's decent edge guarding game on Zero suit and when Zss is off stage, she can get pressured by D3 to a decent level.
I don't know if this is me, but I think that some of you guys are so desperate on destroying King Dedede and making him a piece of crap character. It seems like you guys will find any excuse to claim your matchup opinions a certain number against Dedede. While you do so, you completely ignore what King Dedede can do in certain matchups.
MidLet me ask a question.
Where do you guys think Dedede would be on the tier list if his dthrow couldn't CG?
I think he meant what if it was like how his d-throw was with characters like Falco, & what not.depends what his dthrow does now?
What if it sets up for utilt giving DDD a kill set up?
King Dededes edgeguarding isn't anything to be afraid of. Zss has a great recovery.I love how no one mentioned King Dedede's decent edge guarding game on Zero suit and when Zss is off stage, she can get pressured by D3 to a decent level.
I don't know if this is me, but I think that some of you guys are so desperate on destroying King Dedede and making him a piece of crap character. It seems like you guys will find any excuse to claim your matchup opinions a certain number against Dedede. While you do so, you completely ignore what King Dedede can do in certain matchups.
ZSS is not "gimmicky". If you think that she's gimmicky because d-smash, well that's silly considering it's a really good move and mostly safe on shield (0 frame advantage when charged).I don't see why people are so confident in ZSS beating DDD "easily". ZSS seems kinda gimmicky and DDDs fundamentals are still powerful and reliable - just not very numerous. Still, I think in order to beat DDD your character needs to have better abilities to cover options and keep your own defensive options available as well than ZSS is able to - MK, Diddy, Snake, Falco, Fox, ICs and Olimar are characters that naturally have these powerful traits. ZSS surely isn't on that level and claiming anything higher than +1 needs more than just theorycrafting as backup, although 0 seems to be way more realistic.
ZSS has an above average recovery. HUGE second jump without being boosted by up b, down b which has intangibility on it, it's fast and it stops momentum.I love how no one mentioned King Dedede's decent edge guarding game on Zero suit and when Zss is off stage, she can get pressured by D3 to a decent level.
I don't know if this is me, but I think that some of you guys are so desperate on destroying King Dedede and making him a piece of crap character. It seems like you guys will find any excuse to claim your matchup opinions a certain number against Dedede. While you do so, you completely ignore what King Dedede can do in certain matchups.
Zss is gimmicky, sure the strings are good, but they are somewhat overrated here as few of them are truly inescapable. But more than that the attacks which starts the string are not all that hot or easy to hit with. Once your opponent has a certain amount of matchup experience you will find as a Zss that a large amount of what used to do get your opponent to let one of your attacks hit him simply stops working as they understand the fundamental weaknesses associated with the attacks (ie they are all blockable and easily punished if her spacing is a little off, bar d-tilt which you need to be fast to punish but even D-tilt can be consequently punished with enough experience).ZSS is not "gimmicky". If you think that she's gimmicky because d-smash, well that's silly considering it's a really good move and mostly safe on shield (0 frame advantage when charged).
ZSS' fundamentals are very good and damaging attack strings, which happen to work very well against heavy, big, fast falling characters.
Something that Dedede is.
ZSS has an above average recovery. HUGE second jump without being boosted by up b, down b which has intangibility on it, it's fast and it stops momentum.
Not every tether is bad you know. lol
The only thing Dedede can do is try to space perfectly with ftilt or bair and hope ZSS doesn't get in and **** his shield, then poke it, then up air him for massive damage.
You're not supposed to kick.The invurnerability is also just for a few frames and bair can clash with with the kick.
Now we should all be sure that you have absolutely no idea what you're talking about. ZSS's flip jump kick has transcendent priority, meaning it DOES NOT CLASH WITH ANYTHING. It will go right through bair. It goes right through MK's nado.The invurnerability is also just for a few frames and bair can clash with with the kick.
Are you talking about her kick, or the hitbox of the move with which ZSS' opponent is edgeguarding?and your move has a longish duration of the hitbox out, if zss doesn't get out of the hitbox by the time her invincibility ends, she still gets hit
What? Ok my bad in that case, I was pretty sure i recently had it clash, I remember because it pissed me off, but I guess I was in the wrong here. I any case youre not really making sense either saying DDD's best option is uair lol. I didn't consider people meant actually using the footstool since thats just begging to get hit by an utilt or bair from his side. It may be a six frame window but it's not like you can't react to it since you'll see the whole kick flip prior to it happening. In fact from my experience you tend to time it right pretty much naturally by reaction.Now we should all be sure that you have absolutely no idea what you're talking about. ZSS's flip jump kick has transcendent priority, meaning it DOES NOT CLASH WITH ANYTHING. It will go right through bair. It goes right through MK's nado.
Also, DDD being such a big target, it's going to be easy to land the footstool on him if he's trying to bair us. "The invurnerability is also just for a few frames" Well yeah, but that doesn't really matter. It's for the first 12 frames of the move, all we have to do is use it just before an attack hits us (not very hard). And the flipstool comes out on frame 19. Meaning you have 6 frames (13-18) to hit us with SOMETHING, and uair being your best option now that we're above you(good range, multi-hit move to make it more likely that you'll hit in that 6-frame window) can be SDI'd (I think). If not, it's not even a great edge-guarding move, cause it doesn't send us that far, OR to the side.
Would like to know aswell :OI'd have to be proven wrong, but I -thought- this was the case in the past:
I've thrown out a tippered bair at a zss doing down b and your move has a longish duration of the hitbox out, if zss doesn't get out of the hitbox by the time her invincibility ends, she still gets hit.
So in other words I think it is possible (if I'm correct) that a back air can hit you afterwards. through your invincibility, unless you flip kick them or get out of the hitbox naturally.
bottom of mid tier at best.Let me ask a question.
Where do you guys think Dedede would be on the tier list if his dthrow couldn't CG?