-dead after LzR's post-
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You're right about that Game and Watch thing on Brinstar. Although, I find Frigate and Yoshi's good or at least decent stages for D3. You can avoid infinites, but sometimes, it can be hard to do it and can cause a lot of pressure on them.There is enough space on all four of those levels to avoid any possibility of getting grabbed there.
Only one of those stages is a neutral (and, for most characters against Dedede, it was already begging to get struck), and I would argue that Halberd is the only counterpick of those that Dedede particularly likes (maybe Brinstar, but, that's how you get counterpicked by G&W or someone similar). It will see -very- little use in competitive play as a result.
Why is it ppl trash wifi completely. I know wifi lags sometimes, but not all of the time. Also the dash dance pivot infinites are harder to pull off online than offline. Imagine what u can do with this offline.Sorry that does it, your arguments are no longer credible at all.
^ Yup.People need to seriously calm down.
1) They aren't caused by RCO Lag.I do play wifi and it's totally fine the way it is. Beating people on the wifi using slope infinites caused by RCO lag using buffered dashdances isn't the way to go if you are trying to prove a point.
Because it seems (or seemed) like D3 was going downhill and there were a lot of you saying stuff like D3 sucks and stuff. I didn't want him to become mid tier, so I back it up by showing you guys what D3 can do. I also don't care about the other characters in Brawl.Then why is that all you talk about when trying to prove King Dedede is underrated?
That's not a problem; he can only benefit from that.Being a penguin,
If its like Ike's then I don't think its a big deal with the use of platforms (grab release infinite)side question
is it true that sheik has an infinite on wario?
Is it really to KO percents? Brutal.yes, sheik has an infinte on wario but it involves grab release.
GR>footstool> FF weak bair reset
he's going downhill because he's a very basic and straightforward character with a small number of solid options... and these types of characters get worse over time because there isn't much to strategically advance their metagames over time (they get developed very quickly). just look at RoB, G&W, Kirby, etc.Because it seems (or seemed) like D3 was going downhill and there were a lot of you saying stuff like D3 sucks and stuff. I didn't want him to become mid tier, so I back it up by showing you guys what D3 can do. I also don't care about the other characters in Brawl.
platforms would null it too, so SDI under it so you release onto itIs it really to KO percents? Brutal.
I don't see why SDI would affect it much, since Sheik has about a full second to position herself to get the next grab, though she can obviously do it until you SDI to the edge, which should be a good amount of damage.
Nope.Practically everyone has some infinite on Wario anyways
You have a good point, hadn't thought of that before. Many of my locals to tend to try "air strikes" with characters like kirby or bowser (I can't understand why). Everyone else just runs in a mad rush, only one does not who just blindly rolls.Your local scene probably rolls and approaches without thinking or just in the air always for Zelda to be banned.
Some locals hate Ike more though, I've made a local casual scene hate Ike profusely :\
Your best =/= game best
Oh Link has high usage just from sheer popularity but he still is bad due to how easy he gets gimped
I never really mentioned any moves, Zelda's usmash is what stuffs air approaches very easily. Din's fire can be clanked by aerials that are not transcendent (Basically not Ike and MK) thereby negating din's fire.You have a good point, hadn't thought of that before. Many of my locals to tend to try "air strikes" with characters like kirby or bowser (I can't understand why). Everyone else just runs in a mad rush, only one does not who just blindly rolls.
However, Djins Fire is not the only reason. It is also because of her smash attacks and final smash. Her smash attacks have so much power and knock-back that most of the fight is getting back to melee range, especially her up-smash. The light arrow I assume you can understand.
And who's ZSS?
Yes.Also, wouldn't Wario have to make a jump input? Or is Sonic tall enough to guarantee an air release?
Do you realize how difficult it is to meet this criteria?uneven ground = Sonic holds Wario facing a downwards slope, Wario won't be touching the stage this way
One is if you use Zelda, and only Zelda (How good is SOLO Zelda?). Another is if you use Sheik, and only Sheik (How good is SOLO Sheik?). The last one is if you use both of them as optimally as possible (How good are Sheik and Zelda when used together as efficiently as possible; e.g. using Zelda vs Pikachu early in the match so you can't get CGed to death and then switching to Sheik at mid-high %s)There's one other thing I noticed. Why is it that Zelda appears in three different forms on the tier list? (Zelda, Shiek, and Shielda)
Same for the others with multiple forms.
Nope, she'd have to be mobile enough to get the smashball first.Also, this is unrelated, but Tier Lists don't take Final Smashes into account, since items are banned in tournament play. Real talk, if Zelda had access to her Light Arrow, she'd probably go up a bit.
Zelda can very easily break the ball with Dins fire. After a single melee (assuming that doesn't break it) hit I normally only need one blast and the melee doesn't need to be Zelda's.Nope, she'd have to be mobile enough to get the smashball first.