We want to prevent broken/excessive stalling. This isn't MK exclusive. Whoever thinks it is isn't up to date with the metagame. A universal LGL fixes this issue altogether (except scrooging.) For those who think it punishes players with subpar recovery options, well too bad. This is a fighting game where recovery is an essential aspect. To create a ruleset to help out characters that don't have strong recovery options to get back on stage with is stupid.
Proof? your information?
all you're doing is saying "ledge stalling is an issue and anyone disagreeign isn't up to date with the metagame"
Really? Where is your information? Your data that proves that ledge stalling in itself is an issue?
The fact that you are at all demanding players to play a different way, and in a manner that does NOT make the ledgegrab information made readily available DURING gameplay alone dictates this as a BAD BAD rule.
You said it yourself, recovery is an essential aspect of the game, so why are you trying to make this aspect even more important by hampering character recovery further? It just makes little sense.
Don't forget that this rule doesn't even come to effect unless the match goes to time out.
Which is even worse!
The player has no method of seeing how many ledgegrabs they made DURING gameplay and thus cannot change their strategy effectively.
The rule is in constant effect, don't try to say otherwise just because it relies on the game timing out.
Which is LOL worthy since then that makes timing out seem bad in itself too!
To bring forth a previous example, if Snake v. DK results in a time-out but DK has over 50 ledge grabs, that is an extremely strong indication of excessive stalling behavior that occurred during the game. The DK obviously did not want to leave the ledge even though it would be the only way to deal more damage to the opponent. But likely, it was a match where the DK had over 50 ledge grabs but the match ended in 5 minutes. Yes, DK grabbed the ledge 5-6 times in succession, but it wasn't excessive stalling obviously because he must have gotten back on or died, otherwise done something to keep the match in progression.
No. It really isn't, perhaps the DK player did not feel being on stage would be safe enough and so he was bidg his time and trying to garner a moment.
The number of ledge grabs is just that, a number. It falls down to interpretation, and in your case, you are looking to deal with ledge grab stalling and thusly, a high number to you means they must have been stalling, where as a high number to me, was them simply waiting for a moment in which they were safe and were not at risk.
Furthermore, you would need to prove that all characters, all 37 of them before you should make any global rule.
The LGL doesn't punish characters with ****ty recovery options unless they proactively choose to stay on the ledge for an excessive amount of time.
You're right, it punishes EVERYONE for even bothering to touch the ledge.
I imagine that being told "you may only grab the ledge a certain amount of times and anymore than that and I'll simply time you out for the win" is definitely punishing characters with poor recoveries who cannot land on stage with ease.
Again, what is the problem with using the ledge excessively?
What is broken about the ledge itself?
Thus, it's not really how many more ledge grabs they have (DK may have more the Pit, which may have more than Samus), but that they all at some point exceeded a limit and the game ended in time-out because of the time they spent on the ledge. Since we can't really measure "time spent on the ledge," we instead implement a reasonable limit for every character to follow.
Okay and so what is the problem with spending excessive amounts of time ont he ledge?
All you are sayig is "We don't want you on the ledge." okay and why is that?
You can spout all the nonsense you wish since the at the very core of your argument, you have nothing to substantiate such a ridiculous rule.
Furthermore it is an entirely subjective rule. How is 35 reasonable? 25? 10? 45? 50?
Show me the data that shows that any of those numbers is perfectly reasonable.
In fact, show me as to how a universal ledge grab rule at all makes sense since all 37 characters have different recoveries.
I am still waiting for that data that shows the ledge broken.
Holy ****, is this really that hard to understand?
Considering how stupid this rule is, I do indeed have an incredibly hard time understanding the notions of one's mind.
Of course this is a case of "OH MY GOD THIS SUCKS GET RID OF IT!"
And finally, scrooging was just a method to go around the LGL as a method to stall. But it's not different from circular camping, reasons why we ban Temple and Luigi's Mansion. Again, is it really hard to say "no scrooging more than 'x' amount of times or you lose if timer goes out?" It's just literally creating an quantitative way of measuring STALLING, something that the ruleset does not accurately prohibit right now.
Did you honestly compare this to circle camping?
Really? Seriously?
Okay here is the difference between circle camping and scrooging.
YOU MUST GET BACK TO THE STAGE OR YOU WILL DIE ALLOWING YOUR OPPONENT TO INTERCEPT YOU UNLESS YOUR METAKNIGHT WHO HAS THAT 2 FRAME UAIR AND 5 JUMPS!
With circle camping, you can constantly ensure that the stage is between you and your opponent, ensuring that you are safe and that your opponent cannot merely change direction to intercept you.
Stalling is the issue. Not MK. Outside of scrooging and planking, which may I remind everyone is not MK-exclusive, there hasn't been any other incident that would call for an MK ban. Not here. Not in EU. Not in Japan.
Stalling in itself is the act of placing yourself in a position in which your opponent cannot harm you for an extended amount of time, as to which it would hinder the competitive nature of the game.
In short, if I am Sonic, and I am dropping from the ledge and then performing a Uair and then snapping back onto the ledge, that is not stalling. You cannot attack me, you can grab the ledge, you have many options to stop me and if I attempt to scrooge, you can intercept me as well since my Up B cannot ledge snap.
On the other hand, if i am performing the Infinite Dimensional Cape? That is stalling.
It is correct to say that scroging and planking are not MK exclusive.
It is incorrect to say that scrooging and planking are stalling techniques.
The only time they become an issue is with Metaknight, which has been proven with frame data.
Air time rule is stupid.
LGL is not because of just MK. It's because of any character capable of abusing the ledge doing so in tournament.
K.
Name them.
Stalling is never a problem. Broken stalling is. Excessive stalling is. This is the case of every fighting game. MK isn't the only one that can do it.
"Stop performing hadokens, its excessive stalling because I can't approach you safely".
That's what you are saying.
MK is the only one shown capable of stalling using the ledge. He is also the only character capable of making use of scrooging to such a great degree as to loophole around any rule.
In fact, you're changing the gameplay on a global scale because of one character who you are then saying "Is not the issue".
RC/Brinstar... get over it dude. I literally have no counter-argument because that's a preposterous statement to defend banning MK in the first place. Because he has a strong advantage on those two stages? Really? That's a reason?
I agree.
Though in truth, it might be because of the fact that we are attempting to place global rules to try and flat out lie about MK being an issue.
EU and Japan don't have as much of an issue with MK, but yo have to keep in mind that the situation is also different, the culture, the players and everything else is different.
One can say that maybe Japan and EU are onto something, on the other hand, it could also be that their MK's just do not abuse the ledge as much or to the same degree.