lmao sounds like you're the one with down syndrome bro.
only if I face roll my laptop.
It's not about what I want as an end result, It's about what's actually competitively fair.
Okay, how is it unfair?
The way you win in this game is by knocking your opponent out of the blast zone 3 times before they do it to you. When a timeout occurs, you suddenly stop the match where it is and decide a winner. Let's take for example snake vs sheik. Sheik's biggest problem in the MU is that she can't kill snake. Let's say the match goes to time and Sheik is at around 100% while snake is at 105%. Just looking at the match snake would seem to have the advantage since he can kill sheik at that percent reliably with his utilt, while Sheik still has quite a bit of damage she has to do to snake before she can reliably kill him. This is the problem with timeouts. Percent advantage does NOT mean you have the advantage. Increasing the timer only 2 minutes would get rid of almost all timeouts.
It is not a problem with timeouts Chuee, it is an inherent issue with the game itself.
In any game where characters are not merely skin swaps, this will occur.
There will always be favoritism.
You dislike how the system favors a character? Blame the designers not the actual rule itself.
It is not an issue with timeouts in themselves period.
Play the original Street Fighter if you have such an issue with the system.
btw good job on not actually doing anything besides calling me mentally ******** in your post.
Considering you went "who give sa damn abut percent! blah blah blah"
There was little other than QQing about how things SHOULD have gone.
HOw it SHOULD be this, and unfortunately, that isn't how things work out.
The timer's function is to force the approach, it did its job, why cry about it doing its exact function?
Shadowlink is terrible at argumentation and results to ad hominem in nearly EVERY post I read. Honestly? Attacking people's intelligence? On the internet?! Way to go bro.
I ceased being kind enough to entertain every tear that people shed over the game.
Still get my point across though.
Because you're pompous, arrogant and barely participate in this community's tournament scene as it is. I honestly don't value the opinion of those who so easily discredit others without earning any themselves.
you see, there is a difference between being able to participate, and being unable to participate.
My case is the latter, for one who wishes to speak so poorly about myself, you are very quick to do the same and make assumptions.
Congrats.
Now as for myself, pompous? Arrogant? Hardly, I spea blntly, and I've grown rather tired of the community and its overall *****iness.
I care little about what you value, I would care more if you address the argument, rather than run in circles shrieking about a system being flawed that is a result of the core gameplay.
I have no qualms discrediting an individual who does not at all care about proving his argument, so much as getting what he wants.
I obviously agree withwhat you're trying to imply in the first two sentences. However, to state that it's a good representation of health is faulty since as I said before, percentage certainly effects your ability to stay on the arena but it isn't the dominating factor. Don't forget character weight, recovery, kill power, etc.
Naturally, the issue however is that there is no method by which to account for all of such things.
It is such a problem that even Street Fighter 4 relies to it.
Zangief has 1200.
DHalsim as 900.
They run by percent so it the same issue with their timeout rule when relying on percent.
Far too many factors and doing so would surely upset the competitive scene
So? In a football game, the closer you are to the touchdown line, the easier it is to land a touchdown. When that goes to time, they don't go by closer yards or who's in possession. They go by TDs, then they go into overtime. Likewise in every other competitive sport or video game that has such a primary, objective, quantitative method of victory. If victory is not declared because stocks are even, then maybe we need to either remove the timer or increase it. Or do a 1-stock rematch (there are obviously a lot of issues with this particular idea, don't ****ing try to go off topic to attack this to boost your ego because it's no better than the win by percent condition.) Not assume a different win condition.
The difference is that in other fighting games, health IS the primary, objective, quantitative method. When time runs out, they go by that. We aren't judging by our primary win condition and no one is giving a good reason why.
That is primarily because our aim is different. With football, ther eis a clear cut method of determining who is the winner.
With this game, one cannot continue playing the match over and over.
Tournaments already tend to run overtime for varius reasons, as such running a 1 stock sudden death wouldn't work because player's will naturally play defensively and in the event it ends with no death, who would win?
Therefore, the secondary condition is used, that of stock and percentage.
Other games involving fighting use this as well including SF4 in which characters have different amounts of health.
No. Sakurai made it fun by setting the percents to 300% each and raining bombs. But do you really think percentage is a competitive method based upon how different Smash is relative to other fighting games?
Sakurai gave us tripping dude. Never look to him for fun.
I started playing competitively with Guilty Gear, so for me it is the BEST method for the competitive format. It is because smash is so different in its gameplay that it becomes far too difficult to try and etch out something for its own.
There are the implications of stock, so while it may be distasteful, percent is the best and most objection based and is most readily available to players.
Hence why we don't use time mode, or else someone will abuse that mechanic. But we are also finding people abusing the **** out of the time limit in stock mode and you don't find that equally as offensive? Hypocrite much?
Hardly, because the method by which one wins and loses is different in timer from stock.
One cannot suicide to maintain a point lead, and the condition of removing stocks exists so that the timer need not be used to the full extent of its time.
We obviously need to find a balance or a way to prevent such abusive stalling behavior. Literally, removing the time limit fixes it. The only concern is how long tournaments may run if we remove it.
The issue is showing that stalling on the ledge in itself is an issue which it has not proven to be for any character.
A global change would mean there is a global issue at hand, there is no need to limit a character's gameplay if there ledge game is not a problem.
Multiple stages are. And we generally adjust the stage list so people can't abuse mechanics of certain stages. You need to chill bro and stop going to such extremities.
Stages are different, they tend to overcentralize gameplay.
For example, circle camping or back camping walk ways.
They tend to favor a certain strategy to the extreme and thus is not competitively viable.
Planking is not the same because only one character can truly abuse it.
ROFL. You're a joke. Statements like this don't make yourself look good.
I do not care about looking good so much as I care about the argument.
Considering that you said it yourself you can see NO counter argument, it means you've decided your position and will not change it.
I dislike debating with anyone who is so quick to make such statements.
Furthermore for one who questioned my usage of ad hominems, you are doing the same.
So is percent. They're both numbers, aren't they? Percent shows how much damage you've dealt/received. More ledges grabbed tend to indicate you were not in the dominant position for the majority of the match.
Percent is made available INSTANTLY.
The number of ledge grabs is not.
Furthermore, ledge grabs needs to be determined on an entire subjective basis.
I argue for a LGL if we cannot remove the timer. If you're going to have something so subjective as percent, because health in other fighting games (Tekken, MvC3, SF, etc.) is EXTREMELY DIFFERENT than how percentage works in smash, it wouldn't hurt to also include a LGL so we have a way to determine the victor in a time-out WHILE discouraging broken, excessive stall play.
Prove that playing on the ledge is broken outside of MK. There is frame data to show only MK is the issue currently and no one else.
A timer is needed as well because without the timer, LGL loses its purpose.
It is also not feasible for large events as you would need a referee for every set being played,
LOL at your terrible examples. Let's change it to something else, say Pit or GW. I would ****ing hope we DQ or give a penalty to a player who camped the ledge all day after landing one bacon or one arrow and winning the match. That's not how stock mode was supposed to be played. The difference between Sonic camping the ledge and Pit/GW and Sonic stalling by running around on stage is that this is a 2-D game, and at some point you can force Sonic to have to run through or over you, meaning you can punish the landing lag. Unlike Pit/GW/any planker who sits stationary on the ledge and waits for time to end. I shouldn't have to force the planker to come up onto the stage when the whole point of the game is to knock him off the stage and keep him off.
Both Pit and G&W can be edgehogged/struck while they are ledge stalling.
Your argument fails in that you are attempting to place a global LGL for something that affects only MK.
You can force both of those characters both on the stage.
The game was meant for the ledge to be used, who are you to say we should not make use of something that is part of core gameplay?
The only reason people are playing that way is because our faulty ruleset allows it. Hence the need for change.
The issues with the faults are a result in differences between characters, not an issue with the ruleset in itself.
It is too subjective to custom tailor it to account for every character, and using an LGL has its obvious issues.
Based on your logic, why not we just play by stamina mode instead of stock mode? Percentage is SOOO important. Wait... can't you win stamina mode without even dealing damage if they SD? Or win without dealing 150% just by gimping them?
Percentage is indeed so important. You may dislike it but it is needed to ensure that as much of a objective decision is made.
As for stamina mode, yes you can indeed gimp them and if they SD that is it for them as well.
I honestly cannot remember why stamina mode is not used. I think there were some implications with it for some reason.
EVEN IN STAMINA MODE FOR THAT MATTER, if there's a timer, doesn't it go to sudden death? Not lower percent wins? I don't even know honestly, but regardless of the answer we don't use stamina mode. We use stock mode. We should play by stocks. Not percents.
If I remember correctly it goes to sudden death. The Wii is currently in New York and has yet to be brought down *le sigh*
I do not believe they programmed it to read the percent.
We do indeed go by stock, but when stocks are the same at the end, what is to determine the win in a fair manner?
After all if we do 1 stock 3 minute, it rewards the losing player.
You complain about surgical changes to the game when you're defending one of the biggest surgical changes ever made in our ruleset.
The timer is something that is necessary and it affects characters GLOBALLY.