NO-IDea
Smash Lord
I answered the points in the quote. It's hard to do anything advanced on mobile.If the DK has no options to get onstage without getting *****, why go onstage to get *****? Even so, sometimes he may need to grab the ledge 5-6+ times before even being able to get back. If that happens a few times, that's already a lot of ledge grabs.
You and I both agree it's an unfavorable position. DK is practically forced to risk getting hurt or stay on the ledge. Which is why it confuses me how you don't believe the other player shouldn't be rewarded if they are able to force this bad position on DK to the point that he goes over a lgl AND it goes to time.
Can you direct me where "on stage" came from? I don't recall those two words.
I didn't think you where the strict interpretation kind of guy. But, and I don't know the words ver batim, but doesn't the tutorial state something along the lines of knock them off stage? You have to recover? Etc?
Furthermore, the entire game revolves around hitting people so they can't get back on stage. Gimping, recovering? These aren't common fighting game mechanics.
Yep. I do believe % is somewhat flawed, but it's the best we have, a necessary evil.
It is indeed. But there still should be a breaking point where a player with say 50 lgs shouldn't beat a player with 20 even if he has the stock or percent lead. Under what circumstances should the player have had that many lgs unless he purposefully stalled on the ledge? Can you think of a scenario?
I agree, but it depends on our interpretation of "control."
Control of the match should be interpreted on the win condition. Take their stocks aka permanently knock them off stage aka be the last man standing. Again, you don't need to interpret onstage so strictly. I'm not asking to measure ground time or air time.
Where did the whole onstage thing come from?
Against Ice climbers, a lot of characters' metagames revolves around camping the platforms while the ICs usually keep center stage.
Not so strictly. ;/ I only measure being on the ledge as negative because you're trying to get back on. The more times you've grabbed the ledge indicates how often you were probably knocked off...
Heck, some characters rely heavily on that kind of gameplay, such as Toon Link.
DK on the ledge is safer than DK getting hit by the opponent's traps when he gets back on.
DK, and almost everyone else's ledgeplay are also not that difficult to hit. It just evens out the risk/reward for both players instead of highly in the opponent's favor.
Offstage is an essential part of gameplay, just like onstage and high in the air. If you suck at playing offstage, there shouldn't be rules to help you walk around this.
It's not helping them san. It's hurting them. Just how having a bad recovery makes link a bad character. The rule should reflect the game. Your character not having a reliable method to get back on stage should hurt you.
I asked about the ledge and platforms, because some characters' platform camping are also pretty strong. They are definitely reachable, and there are ways to beat it out.
You're not fully invincible at the ledge. Most characters can't even throw out an aerial without losing invincibility halfway through.
Taking the ledge away also prevents this, and it may cost the opponent or give them a free way to get back to the stage.
I never heard of this win condition. You win if you're on stage? What the heck?
The disbelief is astounding though. What the heck? Really? I hope it was a misinterpretation of terms, because I could have sworn being the last man on stage was how you won the game. That game set in stock mode no time meant the opponent was no longer on stage and never could be again.
Look, I see no personal gain from this. I lose to neo all the time because he's really good at punishing ledge recoveries and I can't reliably get back on stage. I could plank and never get hit. But I would then also concede because I was in the worse position for so long if it went to time.
![Phone :phone: :phone:](/styles/default/xenforo/smilies/phone.png)