MK is beatable on stage. Hard? Certainly. But I would expect the absolute best character to be hard to beat. However... Tornado spam, defensive spacing, air camping with d-air: these are all tactics we (by this I refer to the highest level of players in today's competetive scene) train ourselves to overcome. So nothing short of mastery of MK, knowing the MU and smart play gives victory to MK assuming you set the same standards to yourself and your character. And even if both you and that MK has all 3, we go to ratios don't we? It's not as if MK is 100:0 when he has all 3 of those characteristics.
Banning MK on the condition that he has the best MU spread in the game is not competetive. Wanting to ban MK because your opponent chose the character to have an easier time is wrong. It's not as if this game was RPS and MK ensured victory. Nor is it improbable to beat MK on stage.
The issue lies with planking, scrooging and on a broader scale, stalling. It's one thing to run away on stage. At some point, the player gets cornered and essentially has to go through the opponent. But scrooging is no different than say temple or luigi's mansion. You get to run, or in this case fly circles around your opponent.
The easiest answer is to limit this. But I think of it as just banning stalling as a tactic, not limiting MK. It's why temple and luigi's mansion are banned for the most part. How hard would it be realistically to enforce a limit on scrooging? Do we really think players will lie when asked? That we can't implement a system to punish both offenders and liars? MLG did it.
I don't view a LGL as a method of limiting MK either, although it definitely does to an extent. We've seen Rich Brown v. Will. And UTDZac win a tourney. There are a good number of characters that can abuse a percent lead using the ledge. In the end, we dislike stalling, don't we? A LGL on all characters reinforces the win condition of smash: be the last man on stage. I would think being on the ledge isn't a good position to be in for any character, even MK, if the character is trying to get back on. But they should be forced into trying to get back anyway, because that should be the win condition. Not a percent lead.
The only reason why percent lead ever became a win condition in the first place is because we need to ensure matches end in a reasonable time, hence the timer. But let's not forget that with or without a timer, we do not encourage stalling as a community. Running away is fine so long as at some point, you have to go through the opponent, land onto the ground, etc. Scrooging and planking engage in neither of those aspects and should be restricted in the utmost manner. Not MK.
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