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Like, so can ivysaur by going beneath the stage and up b'ing him.Ike can beat scrooging by just aethering MK while MK is beneath the stage.
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Like, so can ivysaur by going beneath the stage and up b'ing him.Ike can beat scrooging by just aethering MK while MK is beneath the stage.
You don't have invulnerability frames every time you touch it.What's the difference between chilling on the platform on SV and chilling on a ledge?
I think ICs are bad for him because he has lag on his aerials, so if he goes for a bair or fair, even if he does land it, he can potentially get grabbed once he hits the ground. Not to mention that his best kill options are primarily ground-based, which is clearly where he doesn't want to be. Then again, if he gets to play ICs on stages like BF or Lylat where he can camp on, around and under platforms, I think he'd be better off. I'm sure Vinnie knows more about that match-up considering we have Cheese in the area (assuming they've played tourny, of course; I think they have).G&W is a great character. one reason he is so good in my eyes is because all those people who have that advantage of at least one high priority move they can use to beat out other peoples moves (luigi: nair bair cyclone, pit: general moveset, kirby: bair etc.) can't rely on using that move to beat out any of G&W moves because like all of his moves beat that with even higher priority. i mean ya then there is the fact that he kills ridiculously early on all of his smashes on every character with weight only mattering for like an extra 10%-15% based on the stage at most. the only reason he isn't higher is because while he has great setups for his kill moves (dthrow, uair shenanigans, and his whole edgeguarding game), the fact that he doesn't really have an equivilent to foxes dair definately makes it hard to get those slower startup powerhouse moves in. hell i didn't even mention how good his bair and nair are, but i suppose i don't really have to either.
i mean ya he has some poor MUs in high tier but honestly i think some of his MUs in high tier-top tier may be a little under rated. like can someone explain to me why ICs of all top tier -2 when G&W's qualities seem more like the MU would be even to his favor (aerial character who is hard to grab and has moves that separate them and other moves that keep them separated)? also why he doesn't do so hot against olimar?
also the easiness of the chaingrabI think ICs are bad for him because he has lag on his aerials, so if he goes for a bair or fair, even if he does land it, he can potentially get grabbed once he hits the ground. Not to mention that his best kill options are primarily ground-based, which is clearly where he doesn't want to be. Then again, if he gets to play ICs on stages like BF or Lylat where he can camp on, around and under platforms, I think he'd be better off. I'm sure Vinnie knows more about that match-up considering we have Cheese in the area (assuming they've played tourny, of course; I think they have).
I'm also wondering how the Snake vs G&W MU looks these days.
Hitbox as large as glide attack and super armor. All MK do is stop his glide and get away.Like, so can ivysaur by going beneath the stage and up b'ing him.
The DK was in an unfavorable position for the majority of the match and you don't think the other player deserves the victory if it goes to time?If it only affects one character, why put it there for others?
Some characters have poor options from getting up from the ledge.
DK may be good at keeping some people from hurting him when he's using his upB and ledge invincibility, but he has so few safe getup options at and above 100%, he's pressured to stay at the ledge sometimes.
If I was a DK stuck on the ledge >=100, I would not want to face a nanner wall+peanut spam, grenade/c4/mine setups all over the stage, aerial pressure, etc.
Marth is worse than MK =(Yeah, forgot about that. Game&Watch gets ****ed up by ICs chaingrab. And because of the nature of his attacks, he really isn't like *the best* at avoiding grabs.
Though I'm still under the impression that stages like Lylat or namely BF would help him out.
Regardless, G&W really just has to look out for MK, Snake, and those other few high tier MUs that aren't particularly good for him. I really would like to see a good Snake vs G&W match to look at that matchup, I'm interested to see how that is played out (can't think of any instances at the moment).
O.and x death you're saying we should hop offstage and try to footstool mk out of glide?
And tl is mid tier
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Yeah Marth does suck.Marth is worse than MK =(
And snake vs gdubs involves gw getting ***** on the ground and snake getting ***** in the air. Its actually really close except that snake punishes count a lot more. Thats where the advantage come from.
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ok but
If the DK has no options to get onstage without getting *****, why go onstage to get *****? Even so, sometimes he may need to grab the ledge 5-6+ times before even being able to get back. If that happens a few times, that's already a lot of ledge grabs.The DK was in an unfavorable position for the majority of the match and you don't think the other player deserves the victory if it goes to time?
Can you direct me where "on stage" came from? I don't recall those two words.Again, the win condition of smash is last man on stage.
Yep. I do believe % is somewhat flawed, but it's the best we have, a necessary evil.We implement a timer because we can't feasibly run a tournament if matches take too long. And if timer runs out, we have to determine a victor. In boxing, they go by points. If there's a tie, they typically do another few rounds.
I agree, but it depends on our interpretation of "control."We somewhat resemble that. But we also need to consider who had better control of the match, since even percentages can be subjectiver due to different characters and their respective damage output and weights.
Where did the whole onstage thing come from?Which is why we should go back to the primary win condition. There should be a breaking point where if you've been able to control your opponent's positioning so that he's fighting to get back on stage for the majority of the match, you should be the victor if it goes to time.
I never heard of this win condition. You win if you're on stage? What the heck?The point is, the ledge is never a good position to be in if the win condition is to be on stage. We need our rules to reflect that win condition. Since we cannot remove the timer, a lgl suffices.
ok but
So you agree with me?
brb mid tier tourneys cuz tier list is wrong
Can you give an example of how that could be proven?Here's the thing. Unless you can prove beyond a shadow of a doubt that MK is broken on Japes, Pirate Ship, Norfair, etc, and can't prove that the stage is broken all by itself, there's no use worrying about MK on those stages anyways.
We don't punish people for trying to stall. We punish people for excessively trying to stall.Woulf you really need to go under the stage more than 3 times a match? Can you even find a replay of yourself on yt right now wher you did it? I don't think so.
The limit shouldn't adversely affect you at all... Unless you were aiming to just go from ledge to ledge repeatedly... Aka stall?
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ok but
So you agree with me?
brb mid tier tourneys cuz tier list is wrong
this man is geniusobviously we need to take off the percentage make it invisible...easy solution
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Easy infinites, CGs (USUALLY permanent walls, but I'm somewhat skeptical of this), or timeout material (ex. circle camping).Can you give an example of how that could be proven?
It seems to me youre simply setting the bar of what passes of as evidence so high it can't be reached. We know in theory MK wins. We know from statistics he wins. The question is whether we ''think'' he wins so hard and so much that it just makes the game worse than without him.