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Uh, what? Pit's BELOW everyone in E tier except Kirby.Pit over everyone in the E tier expect kirby?
How did I do that lol?Well, Snake is technically still performing better than Diddy and he said the list was based on results.
Btw Seagull, you converted me to the "Wolf is legit" status <3
Four metaknight users. one serious snake user.Well, we have more snake mains than meta knight mains in CO ... let's just say that.
And my general practice partner mained snake up until recently.
I never understood why anyone would use it oos.
it's so easy to punish.
lol... i was talking about overall.Four metaknight users. one serious snake user.
k thanks
lol okay.and use mk in tourney.
Yes, some get juggled harder than others. Yeah, snake is kinda like that. Doesn't stop the fact that his Aerials prevent recklessness while juggling/edgeguarding him.Ganon's hits hard, every move he does can kill you around 100% you risk getting kill every situation. Ganon just gets beat just like everyone else in this game can.
Forreal though, just no dog. Everyone gets juggled but other gets juggled harder than the other. Example: Link gets gimped easier than other characters.
Bad argument is bad. You could say his Utilt isn't a threat because he's not mobile on the ground too. Mobility doesn't make moves not a threat. They can be defensive threats, AKA everything snake has.Stop the madness, Snake is not a threat like a character with a good way of getting back down and/or good air mobility.
I never said he was god mode, I said his areials were limited in application, but do exactly what he needs them to do: scare his opponent to letting him back on the ground.This. You can limit Snake's options in the air to juggle him longer, stop acting like Snake is god mode in the air.
Snakes Dair isn't that slow lol. It's basically as fast as his Nair, only your opponent is grounded, meaning they can't drift while SDIing.Wow, when did we start puttting down our controllers when we get hit by slow multi-hit moves? Dair is easy to SDI. It's basically the same as SDI'ing the Nair. Improve the SDI skills homie.
Why would it? If you're crouching in anticipation of the dsmash you could just... shield instead... or run away, or jump, or roll away, or hit her first... or... why would you voluntarily get hit?Since of the whole crouch cancelling thing that was discovered, do you guys think that Zero Suit Samus will go down a spot or 2 or something? Since crouch cancelling makes the down smash less useful.
Crouch cancelling reduces Zero Suit Samus's combos on opponents. http://www.youtube.com/watch?v=9GuV42hx1hA you can click this for more details on crouch cancelling.Why would it? If you're crouching in anticipation of the dsmash you could just... shield instead... or run away, or jump, or roll away, or hit her first... or... why would you voluntarily get hit?
I'm not saying you should crouch cancel instead of avoiding the d smash. I'm just saying that if you get hit by the d smash, you can crouch cancel the move so Zero Suit can't pull off as many combos.he's saying if you see it coming why would you get hit just to crouch cancel if you can just shield the move, roll away, etc. and not get hit at all?
Look belowI'm not saying you should crouch cancel instead of avoiding the d smash. I'm just saying that if you get hit by the d smash, you can crouch cancel the move so Zero Suit can't pull off as many combos.
You have to be crouching before the move hits you, just like in Melee. Hitting down after the move hits you is just DI/SDI/whatever.What don't you have to be crouching before the move happens. Which means you have to see it coming. Which means you have better options.
Also idk if it's because your wording is messed up but, wouldn't inputting a crouch after being hit count as SDI?
Oh ok I get it now, thanks for the info. I thought you could crouch cancel during the hitlag.Look below
l
V
(how the hell do you make an arrow going down?)
You have to be crouching before the move hits you, just like in Melee. Hitting down after the move hits you is just DI/SDI/whatever.
Seriously, just watch the video you linked to... they're always crouching before the hit.
SWF- Where logic goes to die.
Well for Marth, he doesn't have a camping game so he's forced to approach and Marth doesn't have as many broken features in him as dedede does. As for Wario, Wario can get comboed a lot due to his air release problem. Dedede is pretty hard to kill, has a broken spot dodge, can infinite some characters and chain throw combo a majority of the characters. Dedede also has a pretty good air game with his bair and fair combos and gimps and stuff. Dedede also has pretty good range like the f tilt and can camp with waddle dee throw.@Doc:Since we are already talking, you never answered my question earlier.
Do you have a real basis for DDD being higher than Marth and Wario? Lol
You forgot the part where DDD only has like 1 or 2 winning MUs against people he cannot CG.Well for Marth, he doesn't have a camping game so he's forced to approach and Marth doesn't have as many broken features in him as dedede does. As for Wario, Wario can get comboed a lot due to his air release problem. Dedede is pretty hard to kill, has a broken spot dodge, can infinite some characters and chain throw combo a majority of the characters. Dedede also has a pretty good air game with his bair and fair combos and gimps and stuff. Dedede also has pretty good range like the f tilt and can camp with waddle dee throw.
This is the most important topic to have come up yet. All other discussions must be stopped.Oh man... a new tier list means I'll have to come up with another idea for an MS Paint pic. Hmmmm.
Correction: Dedede is a high tier character and dedede is pretty hard to kill with his fast falling speed, his heavyweight, and fast momentum cancel.Camp with Waddle Dees -____- do you know how telegraphed and easy it is to PS that and how much lag you have with it? Fair combos? What is this?
Marth doesn't have to approach all the time, and his aerial game is way safer than DDD. Lol Wario isn't easy to grab so those air releases barely happen. Check his air mobility.
DDD isn't hard to kill. His spotdodge is gay that but isn't Falco gay.
Also does Marth lose to random mid tiers like DDD? Nahh...lol
Dog who do you play that let's get away with that? WADDLE DEE CAMPING?
This is part of the problem I have with weighing tournaments entirely by attendance, it still doesn't account for the quality of the players youre fighting. Not that the data isnt great, but you still have to look at the big picture. In spite of a high success to usage ratio, I cant see how anyone could look at Ice Climbers results in the last year and say they have exceptional results. Instead it might simply be that a character dominates more at mid-level play when compared to high level. tbh I think the same is true for characters like marth and wario as well, although not nearly as much as for ICs. Is there some major tournament Im missing that an Ice Climber did particularly well in since the last tier list?The ICs have really exceptional results, especially in the success/usage ratio, even when excluding Ally's influence. In addition to that, they have an all around astounding pressure game coupled with their CG infinites to death.
This is interesting, is there any more data like this you can share?Data is data.
All tournaments with an attendance of over 50 since September.
Sorry DJBrowny
High Tier Secondary Usage:
1. Diddy Kong (2%)
2. Olimar (3%)
3. Pikachu (4%)
4. Marth (9%)
5. Falco / Snake (12%)
6. Lucario (14%)
7. Wario (17%)
8. Dedede (18%)
9. G&W / Ice Climbers (25%)
As in, according to large tournaments, if you use Ice Climbers, you're a lot more likely to be having secondaries than otherwise.
I wouldn't think so because Dedede can kill mario easily with the up tilt, Mario has poor range while dedede has good range like f tilt to keep mario away. Also Mario's recovery is poor so dedede can gimp him easily. Also since of Mario's poor running speed, Dedede can camp pressure mario so mario is gonna have a hard time approaching dedede. It would still be in dedede's favor imo.Without the chaingrab, D3 would lose even more MU's tbh.
Call me crazy but I think D3-Mario would be solidly in Mario's favor if D3 didn't have it.
Captain Falcon is most certainly not a gap above Ganondorf. You can go on all dai about how Ganon can kill people in seven different ways but it doesn't cover how bad he is, and while I'm not saying that Ganon's power is going to make him rise any time soon, you sure as ever are going to respect him. You can theorycraft all you want about how vulnerable Ganon is against juggling, but are you really going to risk a 23% Down-Air to the face, along with possible Flame Choke tech-chase afterwards for even more damage (or even an early % kill) if you're not absolutely sure you're going to succeed in your juggling? You can do literally anything to Captain Falcon and have virtually no fear whatsoever because Falcon has absolutely NOTHING that forces you to respect him. Falcon's moves that do cause you to think twice either have no follow-up capability (think Utilt) or they have really awkard timings and spacings that drastically reduce their usefulness (Dair AND THAT KNEE!).what makes people think falcon is THAT bad? Even if you think he is 2nd worst, he is definitely a gap above ganon.