Supreme Dirt
King of the Railway
- Joined
- Sep 28, 2009
- Messages
- 7,336
This. Everyone knows 64 is the superior game.Haha grim tuesday
I want to see a metagame minute on smash 64
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This. Everyone knows 64 is the superior game.Haha grim tuesday
I want to see a metagame minute on smash 64
Forget the birds phantasm. Lets concentrate on things that matter. like Seibrik's DASC.
Action0x26
@1298C
AttackDash,
-----------|START|--------------------------
Change Action - ID=0xE, Requirement=In Air,
Change Action(Status)(EXT=1) - StatusID=0x277A, ID=0x38, IC-Basic[1011] <= IC-Basic[3130]
Additional Requirement - Requirement=Button Held, Variable=0x3,
Additional Requirement - Requirement=On Ground,
Additional Requirement - Requirement=Not Holding Item,
Change Action(Status)(EXT=1) - StatusID=0x2779, ID=0x36, Requirement=Button Held, Variable=0x3,
Additional Requirement - Requirement=On Ground,
Additional Requirement - Requirement=Not Holding Item,
Basic Variable Set - IC-Basic[23081], RA-Basic[0],
Concurrent Infinite Loop - 0x9, @127A4,
Change Action(Status)(EXT=1) - StatusID=0x276B, ID=0x30, Requirement=Button Pressed, Variable=0x0,
Additional Requirement - Requirement=Not Unknown(0x2725),
Additional Requirement - IC-Basic[1018] >= IC-Basic[3158]
Additional Requirement - Requirement=On Ground,
Switch - 0x2710, IC-Basic[23188],
Case - 0x1,
Change Action(Status) - StatusID=0x2731, ID=0x12, Requirement=Animation End,
Case - 0x0,
Change Action(Status) - StatusID=0x2710, ID=0x0, Requirement=Animation End,
Default Case
Change Action(Status) - StatusID=0x2710, ID=0x0, Requirement=Animation End,
End Switch
Change Subaction - AttackDash
----------------------------|END|-----------
http://www.youtube.com/watch?v=S54mPByImY0video of that plz
I already knew about that. :3Maybe I'll play Melee Bowser again for this. More shenanigans than ever before.
The Quarter Circle SDI has always been known but your right about the C-Stick part. I didn't say how it worked/explain why the c-stick part was important because I know you are gonna make a video explaining itMy/Stealth's SDI and my DI findings =\
I have discovered a way for majority of the cast to escape Falco's chain grab, even if Falco buffers the grab perfectly.
Sure enough, we got trolled.GIMR will upload it on the next metagame minute.
but your derived findings were surely found by me a long time ago!!!I would think in theory, the Cstick theory would work better on the jab too. At least, that's how I do it lol
The only drawback being you might accidentally input an aerial
@ Yika: It was implied that you found that because my findings were derived off of your findings
I theorized that it would be something like forcing yourself to trip, but then I remembered the thread DEHF made about switching to Ice Climbers.Sure enough, we got trolled.
I didn't even know DEHF posted this. Also he didn't know anything about this weeks episode. This is a hilarious coincidenceSure enough, we got trolled.
I like to think of it as fate.I didn't even know DEHF posted this. Also he didn't know anything about this weeks episode. This is a hilarious coincidence
I agree. How to DI should be a separate but related topic from Metagame Minute.Also ( obviously this is your decision) but I think the DI videos should just be written post on VGBC site. Itll save Metagame Minutes for more visually inclined information, and itll get people to your site. Having a site with properly organized info like that would be a definite incentive I think for people to get more involved over there.