Important
To be quite honest it would make the most sense if jump didnt do anything to affect surviving horizontally. Im glad someone finally tested this to confirm. Only issue I had is why DIing to stretch your path helps while jumping would not. Video helped fix the error I was making, shouldve realized it earlier
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Maybe some people already know all this.
The issue is that something that only affects verticle kinetics (like jumping) should have no affect on horizontal kinetics. i.e. regardless of how long the overall path is it should take the same amount of time to die off the side if your horizontal distance and speed does not change.
Unless jumping directly reduces knockback it should change neither (only verticle).
Why? For one its how physics works in real life. Secondly a long long time ago colinfj did a ton of research supporting that this was how physics worked in smash as well. Lastly it would be
extremely complicated for horizontal kinetics and verticle kinetics to be dependant on each other, I wont even get into that because of how unlikely it is.
DI is less to do with the path and more to do with the way force is distributed. If force is determined by percent and attack power itll come at a fixed amount. DI determines how that force is distributed between the x and y axis. If an attack has a force of 140 units and you'd die with 100 units of force verticly and 120 units of force horizontally youre gone if you travel straight on either axis. However the diagnol takes over 150 units of force to reach. DI allows you to distrubute the 140 units of force so that you wont reach either axis. However if youre
already traveling with 140 units of force at the horizontal axis, adding a verticle force wont change the the fact that youre traveling 140 towards the axis.