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This looks... interesting. I'm guessing it's roll/usmash for nohit/hit on shield. I'll have to give it a shot later. I like this kinda stuff though, it looks epic :-DYeah.
Actually I just thought of another one that isn't an option select persay, but is helpful involving some shield stuff.
But pro tip: You know that F Roll or Grab Option Select? Instead of hitting cstick forward, tap forward on the analog stick and like the frame after tap up on the cstick (almost simultaneously, but analog then cstick first) and watch what happens when you get hit on shield
It's almost twice as good as the option you mentioned.
Awesome! Thanks for the quick response. I look forward to the completed work :-)I think we're in the latter stages of the written release.
Does this work on both types of shuttle loop?Foot stooling is all about how close your foot hurtbox is to any of your opponent's hurtboxes. If your opponent throws out a small aerial then you should be able to foot stool him and not get hit by the attack. MK's u-air is too big for you to avoid it. If you've been foot stooling MK out of U-air then he's just mis timing the u-ar.
Pro-tip. If you're coming down with out a double jump you can spam jump and you'll foot stool MK if he tries to Shuttle Loop you. It works 80% of the time.
getting that moment of fame i see
Smash Lab love.i really like dairing through SL, unless i space it bad and i end out in front of them it almost always at least trades and normally beats it
This, I basically never get hit by aerial shuttle loops because of how long Puff's dair lasts.i really like dairing through SL, unless i space it bad and i end out in front of them it almost always at least trades and normally beats it
yeah, I was saving it for part 4.So, is quarter-circle SDI coming up in the next part? Because the current video teaches a bad habit for Brawl, which is to SDI by tapping the control stick instead of rotating it (which is faster, easier and more effective)
oops, i'll add that in.I would suggest putting in annotations that say you can't sdi down when you're already on the ground. You have to sdi up then down.
Spoiler: I am fairly confident we are going to bust this myth with the next video and accompanying thread.So, is quarter-circle SDI coming up in the next part? Because the current video teaches a bad habit for Brawl, which is to SDI by tapping the control stick instead of rotating it (which is faster, easier and more effective)
You can try it yourself against Pit's sideB. Or smart bombs in training mode.I thought QCDI and HCDI was only more effective than SDI for one hit moves?
I would like to point out that. I was the marth sdi'ing the snake nair, and I definitely did it with old fashioned tapping. I can get out of everything in one hit using it. Really qcdi maxes out at three inputs, and I can tap fast enough to match 3 at timesSo, is quarter-circle SDI coming up in the next part? Because the current video teaches a bad habit for Brawl, which is to SDI by tapping the control stick instead of rotating it (which is faster, easier and more effective)
You mean how (say if I wanted to SDI upward) I could hold up-left on the analog stick and mash up-right on the c-stick?In non-specific terms, strictly tapping alone is not as effective, but if tapped correctly there is a superior way than QCDI
You can do this with qcdi too...You mean how (say if I wanted to SDI upward) I could hold up-left on the analog stick and mash up-right on the c-stick?
Sorry if I just spoiled everything :B
that is three inputs, and that is all the vast majority of people are gonna do per hit of an average hitbox. our surprise is..... betterSay you want to go right - you tap the control stick right, then move it up to up/right, then circle it back down to down/right