Jupz
Smash Master
Yeah I knew about the Usmash. And sometimes when performing it I grab MK with super armor. Thanks.
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Not as much of a hassle as YO MAMA!the pika matchup is a hassle.
Ok that was uncalled for. And i hate fighting good pika's cuz i really dont have much experience against fighting good one's. In the end Sonic always gets me through.Not as much of a hassle as YO MAMA!
JK, man.
I figured it was. Anyways, will there just be random discussions going on at once?Ok that was uncalled for.
Who knows man. No one has discussions with match-ups or anything?I figured it was. Anyways, will there just be random discussions going on at once?
"TheDoom" inspires fear in your opponents and you can laugh as they cower at your posts after reading your name.Just Doom is fine.Nobody calls me Termina, I just changed my SWF name because "theDoom" is ********.
Luigi's Mansion is almost never allowed in counterpicks, for some stupid reason. I think it's because ******** TOs would only use a 7 minute timer, and then be astonished when Plank was able to run the clock down for the last minute against a R.O.B. on Luigi's Mansion. I'm thinking I'd counterpick RC or Brinstar, depending on what they ban.LOL, thats wierd.
Yeah Pika matchup isn't that easy. What are the best counterpicks against him? Luigis?
What is a "Jump cancel throw?"ADHD said:So yes, it comes down to the players entirely. Jump cancel throws and glidetossing can be nifty to use but won't make the match-up any easier. Learning how to use bananas can be said the same way, it improves your speed vs Diddy but the match-up remains the same: difficult for you.
I'm pretty sure that if MK DIs up and away he can Dair or something before you can get the grab off. Unless you mean it simply allows for a mindgame for another Dthrow.KSizzle said:when you D-throw a MK at 0 percent, it's an automatic pseudo-chaingrab to another D-throw. Yes it works. Go try it.
Not when it's up and away.if the MK di's up then its a free Uair > Shuttle loop chain
I'll let DanGR know.30/70-10/90 (Red) -Big Disadvantage
40/60-35/65 (Orange) -Disadvantage
I lol'd.
Well, Snake is 40/60 IMO, lol.30/70-10/90 (Red) -Big Disadvantage
40/60-35/65 (Orange) -Disadvantage
I lol'd.
I hate this board so much.Well, Snake is 40/60 IMO, lol.
And how they smell real bad?So let's talk about Pit.
Just try to get to the edge.Snake can limit MK's options on the edge ridiculously well.
I think matchup ratios are also sorta unecessary. People are always trying to justify them off of videos and one time occurences. Stages, an the MK players playstyle can always factor in and a lot of players don't factor that in.Imo, matchup ratios are kinda bull****, but here are my thoughts on every character:
-S Tier-
Snake- Dead even
Wario- Small but noticeable MK advantage
Falco- Dead even or VEEEEEEEEEEERY tiny Falco advantage
Diddy Kong- Dead even
King Dedede- Pretty bad for Dedede
Marth- Slight to decent MK advantage
Mr. Game & Watch- Bad
Pikachu- Decent advantage
Olimar- Small advantage
Ice Climbers- Dead even
R.O.B.- Noticeable MK advantage
Kirby- Really bad
Lucario- Smallish MK advantage
Zero Suit Samus- Not awful but still kinda bad
Toon Link- Same as ZSS
Pit- Same as TL/ZSS
Donkey Kong- AWFUL
Peach- Bad
Luigi- Pretty bad
Fox- Pretty bad
Wolf- Minor advantage
Sonic- Minor advantage
Sheik- Pretty bad
Bowser- Bad
Zelda- REEEEEEEALLY bad
Squirtle- Small advantage, Ivysaur- lol, Charizard- Small advantage (overall regular old "bad")
Ike- Quite awful
Lucas- Bad
Mario- Decently bad
Ness- Small advantage
Yoshi- Small advantage, maybe close to even
Samus- Small advantage, SUPER SUPER SUPER stage dependent
Jigglypuff- Really bad
Captain Falcon- Awful
Link- lol
Ganondorf- 0/100 Ganon's favor