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Meta Knight Q&A Thread

Joined
Aug 6, 2008
Messages
19,345
Ok... at first glance that question seems sort of pointless to ask. Of course there are instances where rolling is useful. By rolling backwards away from people you get invicibility frames for like 10-15 frames (i forget the data), and you get excellent spacing. Probably the best defensive thing you can do. Abusing, however, will get you punished (as any move that is abused :/)

But, if you are asking if rolling for an approach is useful, then I would say in very rare circumstances. For example, if Falco spams ground lasers it is harder (imo) to PS them all compared to if he just SHL/SHDL camps. Rolling through that grounded laser spam is faster than aerial approaches with MK. Also, rolling backwards against lucarios aura sphere will cause you to get hit.
 

smasher01

Smash Ace
Joined
Sep 2, 2007
Messages
524
Location
Bremerton,WA
is rolling ever useful?

i notice m2k rolled to approach v ally's snake.
like what jups said its a good mixup lets say your opponent has you cornered buy like the edge
you might be able to roll behind them to get away im not saying its always good to roll behind them but if your mixing it up with like jumping away, dodging, grabing the edge, going on offence, or shielding it keep them guessing and gives you more options. Just dont get in the habit of doing the same thing over and over cuz that how you get *****.
 

Jupz

Smash Master
Joined
Jun 21, 2008
Messages
3,283
Location
Perth, Australia
Lol, soo many questions by earl. Nah its cool tho.

Don't verse wolfs often, but I think side B is pretty hard to punish. Try edgehog it. Force him to upB and edgehog or gimp with dairs and invincible nairs.
 

GowerewoG

Smash Rookie
Joined
Nov 13, 2009
Messages
17
Location
Maine
NNID
Kielbasalikeabas
What maps should an MK try to fight Marth on? (at least 2 good maps plz :D :D :D)
 

Keen

Smash Cadet
Joined
Jan 19, 2009
Messages
42
What maps should an MK try to fight Marth on? (at least 2 good maps plz :D :D :D)
Marth is pretty decent on most stages but if CPing a Marth I'd go with:


Rainbow Cruise
Luigi's Mansion
Halberd


Hope this helps : )
 

etecoon

Smash Hero
Joined
May 31, 2009
Messages
5,731
I'd have to disagree with halberd, you can shark the stage yes but he has ways to star KO you which will get you killed early on that stage, if you want to use that approach go to delfino IMO

also I would think frigate orpheon should be good for exposing his recovery
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
can you punish wolfs side b as they recover?

jupz, if you grab the edge wolf will just side b/double side b back onto the stage.

does mk's last hit of the f-tilt beat mk's fair?

does mk's d-tilt out range marths d-tilt/options?

what are good counterpick stages to bring pit to?

if gaw is d-tilt spam edge guarding you, how do you get back on?

if gaw is dair spamming near edge, what is best option to get back on?

if you up b every gaw approach and fast fall it with down b immediately, can gaw punish you if they shield it?

cheers
 

GowerewoG

Smash Rookie
Joined
Nov 13, 2009
Messages
17
Location
Maine
NNID
Kielbasalikeabas
sounds kinda like delfino/RC is a good bet against marth? thanks!

appreciate the help :3
 

Jupz

Smash Master
Joined
Jun 21, 2008
Messages
3,283
Location
Perth, Australia
can you punish wolfs side b as they recover?

IDK, it can be hard though.


jupz, if you grab the edge wolf will just side b/double side b back onto the stage.

thats when you punish the ending lag.


does mk's last hit of the f-tilt beat mk's fair?

yes

does mk's d-tilt out range marths d-tilt/options?

yes

what are good counterpick stages to bring pit to?

brinstar, delfino, luigis

if gaw is d-tilt spam edge guarding you, how do you get back on?

ledge attack


if gaw is dair spamming near edge, what is best option to get back on?

take your time, fair or nado at the right time
.

if you up b every gaw approach and fast fall it with down b immediately, can gaw punish you if they shield it?

yes but its harder

cheers
answers in green
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
thanks.

1. when DK has his punch charged. what are some tips on avoiding it as it can KO very early.
 

theunabletable

Smash Lord
Joined
Feb 18, 2009
Messages
1,796
Location
SoCal
Now I understand the snake match-up fully, and I am a pretty legit player from the Midwest. I'm not amazing or anything but I have some-what made a name for myself here, Razor is my tag. I know how to take care of super agro snakes that get in my face, and I know how to finish snake off if he is offstage or even in the air.

The snake I play has just really figured out how to make it so I can't do anything. He will pull a grenade cook it for 3 seconds then throw it, as he pulls out another. So the ENTIRE match if he is grounded at least he has a grenade in his hand. Now if I approach him while that grenade is cooking he just will grab me or roll away so the grenade explodes as its time expires. So throws in his face don't really consistently work and you obviously don't want to just attack because either just me or we both get blown up, and going hit for hit with a snake is never a good idea. If I come in from the air with the 45 degree dairs he will do the back throw after he pulls the grenade (the one where he just tosses it in the air) then an in place mortar before rolling back and continuing the process. He used to do this mixed with aggressive snake and that is how I could beat him, but now he just employs this super camp strategy.
MiniTroika/Roka showed me this weekend that Dtilt works great in this situation.

It makes him drop the grenade and doesn't blow up the grenade. If he trys to attack you he'll pick up the grenade, which is laggy and allows you to punish (possibly with an uthrow insta-KO). If he trys to grab you, then... well he's running straight at an MK with no grenade in hand and attempting to grab? That shouldn't go well :p

He's pretty much forced to run back, I think.
 

GowerewoG

Smash Rookie
Joined
Nov 13, 2009
Messages
17
Location
Maine
NNID
Kielbasalikeabas
i understand some of the best practice you can do is play against other good players in tournament format...

but what are some good ways to practice when flying solo?
 

Master Raven

Smash Master
Joined
Mar 25, 2008
Messages
3,490
Location
SFL
@GowerewoG: Wifi or offline friendlies if there's anyone nearby
@sovietzero: Watch Havok vs UTD Zac.
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
anyone got some good vids to learn from v:

dk, wolf, gaw, pit, marth

that aren't m2k.

links plz, cheers

does mk's dair beat dk's up tilt? if not, do you bait it then dair after it?
 

GowerewoG

Smash Rookie
Joined
Nov 13, 2009
Messages
17
Location
Maine
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Kielbasalikeabas
what map do i ban vs a marth and vs a snake?

also, any better way to practice alone other than wifi...? i cant stand wi-fi...
 

Master Raven

Smash Master
Joined
Mar 25, 2008
Messages
3,490
Location
SFL
Ban Halberd on Snake. I dunno about Marth...

And if you really can't find anyone nearby and you don't want to wi-fi, then unfortunately your best resort would be computers I guess lol.
 

GowerewoG

Smash Rookie
Joined
Nov 13, 2009
Messages
17
Location
Maine
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Kielbasalikeabas
sorry to ask another question so soon...

but why to G&W such a good partner for MK? Heard alot of people say he is. lol probably a post about it somewhere else too but didnt catch it.
 

theunabletable

Smash Lord
Joined
Feb 18, 2009
Messages
1,796
Location
SoCal
^Well I know G&W has a trick with MK where MK up-throws, then G&W up-Bs right as MK is coming down from the up-throw, and it pushes him up which causes up-throw to kill a lot earlier.
 

Jar'd

Smash Ace
Joined
Sep 18, 2007
Messages
683
Location
Arizona
Not if you're in the middle of it. But I'm pretty sure you can up b or nair out of shield right after the 3rd hit of side b on your shield.
 

theunabletable

Smash Lord
Joined
Feb 18, 2009
Messages
1,796
Location
SoCal
I also have a question.

Why is Halberd so good against MK as Snake, and why is it better to ban Halberd instead of, say, FD?
 

Jar'd

Smash Ace
Joined
Sep 18, 2007
Messages
683
Location
Arizona
Because halberd has a really low ceiling, Snake can kill MK really easy with all his vertical kill moves, while MK doesn't have that many options for killing off the top.
 
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