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Meta Knight Q&A Thread

smasher01

Smash Ace
Joined
Sep 2, 2007
Messages
524
Location
Bremerton,WA
Throw him off the stage and keep dairing him
or catch him off guard with a up-b near the edge
but most robs are expecting it so they nair to trade hits try waiting for the nair than up-b.
 

Staco

Smash Champion
Joined
Jan 26, 2008
Messages
2,173
Location
Germany
Just grab his top and nado spam to a million % :)
ROBs nair and laser beat tornado. (I think also FSmash does)
He can also just shield and grab/laser you afterwards.


Use Dair to Gimp him. But pay attention, he can UAir you out of his Up B, so be prepared for it.
The problem for ROB is that he cant dodge while doing his Up B.
Abuse this.
If he is coming from above wait for him doing an aerial and Up B him back offstage.
If he doesnt do an aerial just wait for him to be in Up B range.
 

TheMike

Smash Lord
Joined
Apr 24, 2009
Messages
1,860
Location
Brazil
ROBs nair and laser beat tornado. (I think also FSmash does).
Too much startup lag to consider both(Fsmash, too) attacks as good ones to beat MK's Tornado.



For gimps, the way is Dair. Only Dair. And then continue Dairing off-stage. ROB doesn't have many options because he can't Air Dodge, as said before.
 

-Kiros-

Smash Journeyman
Joined
Jun 20, 2008
Messages
375
Location
i is creepin
D-throw "combos" work, that's where I get the majority of my damage. I stay in the air and space with Dair and Fair. You're MK with MT, you should have no trouble giving pain.

Edit: 100TH POST W00000000000T!!!
 

etecoon

Smash Hero
Joined
May 31, 2009
Messages
5,731
I'm having trouble racking up damage. HALP D;
work on advantaged situations a lot, how to limit peoples options when they're in the air or off the edge, a lot of times it's basically guaranteed damage, for instance a lot of characters don't really have anything against tornado if they're above you, or uair > dair/nair can beat air dodges etc.
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
work on advantaged situations a lot, how to limit peoples options when they're in the air or off the edge, a lot of times it's basically guaranteed damage, for instance a lot of characters don't really have anything against tornado if they're above you, or uair > dair/nair can beat air dodges etc.
Ah, ok. Should I try to keep them offstage as much as I can?
 

FB Dj_Iskascribble

Frostbitten
Joined
Nov 25, 2008
Messages
794
Location
DAYTON OH
What's the best way to gimp rob???
dair him alot, but be careful a quick u-air will hit you but you can bait it and punish
nado him during his up-b. only reliable way of hitting mk out of it from the air is nair and its so slow you can beat it out
if hes near the edge recovering d-tilt him since he doesnt auto-sweetspot the ledge easily
run-off dair if he ledgecamps
just some stuff that works


if you wanna rack damage just space retreating f-air, f-tilt1, and d-tilt
when you see an opening approach with grabs, dash attacks, f-tilt usually
dash attack leads in to many many things experiment with it (usually nair or SL, dont do up-tilt since a quick up-air is fast and chains into it self and other moves)
d-tilt leads to stuff like grabs, other d-tilts, f-tilt, d-smash, dash attack and other stuff
grabs are really good to get too but mainly just use d-throw since it sets up so well for follow-ups, only use other throws to set up for edgeguarding or killing (up-throw)
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
what are some tips for mk on

a) brinstar
b) norfair

how do you play the stage well?
 

TheMike

Smash Lord
Joined
Apr 24, 2009
Messages
1,860
Location
Brazil
what are some tips for mk on

a) brinstar
b) norfair

how do you play the stage well?
Brinstar: You can shark, and that's very good depending on the Match-up. You can also kill earlier, especially with Up B Gimps, but you can also die earlier. Its size is also something nice for MK because he can play on close range. However, when the stages gets divided, some characters can camp well, like ROB.

In short, try Up B Gimps as Dair ones are almost impossible because of the lava, and stay on close range. Sharking is also a good option.


Norfair: As Palpi said, play gay. Take advantage from the numbers of platforms trying to help your Air/Gay Game.
 

theunabletable

Smash Lord
Joined
Feb 18, 2009
Messages
1,796
Location
SoCal
Imo Brinstar is really good for MK.

I usually CP there or Delfino since EVERYONE always bans RC.

You can refresh your moves on those circle things, or those vine thingies on the sides.

It screws up a lot of people's camp games.

Yeah sharking works really well, and you can get really early kills.
 

Toronto Joe

Smash Master
Joined
May 13, 2008
Messages
4,580
Location
On MSN
i know some mks that live and die by brinstar, those bubbles get eaten up quickly by nado,at times it makes nado spam,even approaching with nado extremely hard and frustrating, good thing i dont use nado xD, theres alot of interesting setups and traps mk has on that stage also(gotta love lava combos) it takes practice to be good at which i hate since i have enough stuff to learn about mk but if you learn the level its a really good CP when your oppnts ban ****s you over
 

Orion*

Smash Researcher
Joined
Jun 1, 2008
Messages
4,503
Location
Dexters Laboratory
i know some mks that live and die by brinstar, those bubbles get eaten up quickly by nado,at times it makes nado spam,even approaching with nado extremely hard and frustrating, good thing i dont use nado xD, theres alot of interesting setups and traps mk has on that stage also(gotta love lava combos) it takes practice to be good at which i hate since i have enough stuff to learn about mk but if you learn the level its a really good CP when your oppnts ban ****s you over
its mks best legal stage in the atlantic north
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
okay, how does DI work.

eg. a mk d-throws you.

how many directions can you DI really and it makes a difference?

is there a difference between DI'ing up and away and just away?
 

Palpi

Smash Hero
Joined
Jun 26, 2008
Messages
5,714
Location
Yardley, Pennsylvania
Depends on your percent, but maybe if it is just away the MK might hit you with a dash attack, but with up and away you would be too high. Down and away would send you towards the stage allowing you to get farther away from MK by tech-rolling. MK need to see all of the options from D-throw and adjust accordingly to each situation.
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
can mk's glide attack to d-smash be shield grabbed?

where is it best to hit with mk's dair? is the range equal from both sides of the dair?
 

FB Dj_Iskascribble

Frostbitten
Joined
Nov 25, 2008
Messages
794
Location
DAYTON OH
yes it can be shieldgrabbed, unless its spaced PERFECTLY.
after downthrow, little know trick, DI down and away. Airdodge immedieatly, it will cancel when you hit the ground and allows you to run, spotdodge, roll, attack, or grab back. It reduces all of the other mk's options to dash attack as a follow up. except at 0 when you can perfectsheild it and nair OOS
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
m2k, thought tyrant was rated 2nd?

anti's mk's worth learning from?

TheMike, i've seen that before. it happened with ness's pk thunder. perhaps that could be looked into more.
 
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