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Meta Knight Q&A Thread

AvengingTheKnight

Smash Apprentice
Joined
Sep 8, 2009
Messages
155
how do I practice spacing? when I play others they just **** me and force me to do random attacks.


How do I know when to attack? it seems like when I'm up to them I attack soon as I can and they dodge and then counter. over and over. no matter what I do they always dodge. then I just tarnado from having no other options.
 

Palpi

Smash Hero
Joined
Jun 26, 2008
Messages
5,714
Location
Yardley, Pennsylvania
Know your attacks hitboxes, when and where they will connect. If you hit someone's shield with say an ftilt, you may not want to finish the 2nd or 3rd hit because you will have more lag, or if you hit their sheild with a fair, you may want to DI away.

It pretty much comes with practice and as your knowledge of the game developes.
That being said, mine sucks too :)
HEY ATK!!!!
 

Staco

Smash Champion
Joined
Jan 26, 2008
Messages
2,173
Location
Germany
IT'S PALPI!

if I hit someone with a fair I didn't think I'd have time to di away lol.
you jump towards your enemy, do the fair in the moment where you are closes to him and while beeing in fair animation you press back, so that you land with having a gap between you and your enemy
if he for example shields he cant just grab you after doing the fair

thats spacing
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
how do you deal with diddy's banana pressure when they have 2 banana's set up glide tossing at you?

anyone got vids of mk's playing the diddy matchup well?
 

Palpi

Smash Hero
Joined
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Messages
5,714
Location
Yardley, Pennsylvania
Diddy is by far my best match up, so im kinda knowledgable :)

If it hits your shield, see if the diddy continues to approach if so adjust accordingly with a fair, or if he aerials your shield or dash attacks you can shuttle-loop or z-catch it after the banana bounces.

If you have enough time to jump, you can instathrow the banana up, or back at him. This may take a lot of practice, but it helps a lot. If you have the lead don't do anything, if he does, he will peanut gun, and that shuts down some of your aerial options. That is where you take a lot of damage, but your OoS options, staying in the air, and instant throwing seem to help the most.
 

Palpi

Smash Hero
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Messages
5,714
Location
Yardley, Pennsylvania
No he is not. A long glide toss does not mean a good glide toss. He can do the same thing diddy can do, glide toss, nana, glide toss grab, but he can't nana lock with the glide toss, and his glide toss is a lot more predictable.
 

zeriph

Smash Journeyman
Joined
Nov 12, 2006
Messages
300
Location
Sask, Canada
Make it unpredictable. You can't rely on it to win the game, but it can be very useful. I guess I worded my last post poorly, though. I just think giving MK bananas is a dangerous thing if the MK can get a good momentum by catching the Diddy off guard.
 

Crizthakidd

Smash Champion
Joined
Oct 1, 2007
Messages
2,619
Location
NJ
lol its easier to plank better with pit, but dangerous as his recovery can be shut down.

with mk u can "perfect plank" better
 

Paix

Smash Apprentice
Joined
Oct 17, 2009
Messages
155
Location
England
I've a few questions...

What makes M2K's MK the best? I mean, he seems to play differently from most of us, especially playing both defensive and aggressive rather than aggressive.

Oh, on the topic of M2K's MK...
How does he do short hops? He usually does it and then goes with a NAIR, but even if I tap the jump button lightly, it doesn't do it. Something related to tap jump on/off? I dunno what it does lol.
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
diddy dash attacks mk's shield.

whats mk's best option?

i notice diddys follow ups are generally an up-smash/2-up tilts?

i tend to nerve out cos my shields gettin eaten and drop my shield n get hit by whatever after the dash attack.

how can i handle that situation best?
 

Zozefup

Smash Lord
Joined
Jul 6, 2005
Messages
1,092
How does he do short hops? He usually does it and then goes with a NAIR, but even if I tap the jump button lightly, it doesn't do it. Something related to tap jump on/off? I dunno what it does lol.
It's not about how "lightly" you tap jump (X or Y). It's about how "long" the button is held down. Hit the jump button as hard as you can, just make sure you let go very quickly.


diddy dash attacks mk's shield.

whats mk's best option?

i notice diddys follow ups are generally an up-smash/2-up tilts?

i tend to nerve out cos my shields gettin eaten and drop my shield n get hit by whatever after the dash attack.

how can i handle that situation best?
That is a bad situation to be in. Generally you want to UpB just after the banana hits your shield, and you SL will take out his dash attack. If Diddy does manage to hit your shield with the banana and get the dash attack in, then it will probably shield poke you. But if it doesn't; Just after the dash attack finishes, then UpB out of shield. Thats your fastest option OOS.
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
how can you use nado effectively in a mk ditto?

apart from eating up glide attacks, what other applications are there for it?
 

FB Dj_Iskascribble

Frostbitten
Joined
Nov 25, 2008
Messages
794
Location
DAYTON OH
up air and SL can beat it from bottom

nado is used as your primary recovery and as an edgeguard (against glides, side-b and far away SL)

and i always tap the button lightly and it works but it doesnt matter


be careful when a naner hits your shield. only up-b if you KNOW he is going to dash attack. other wise he can bait it and f-air you in the face. Also you can grab him out of his dash so shieldgrab is viable. again dont let it be baited. Also you can dair OOS to be more safe, or even jump+tornado OOS especially if he thinks you are gonna SL and your nado > his fair

if he dash attacks your shield then up-b, grab, or n-air OOS
 

Zozefup

Smash Lord
Joined
Jul 6, 2005
Messages
1,092
Recovering without jumps after an attempted edgeduard. MK can't beat MK's tornado from the bottom.
lol? MK can beat tornado from every direction. Up air easily beats it and so does SL if your close when you start it. Using tornado is always a risk with MK. It's usually 50/50 getting punished or not, but the risk is usually not worth the reward. It's easier to punish a MK's tornado if you turn tap jump off (make sure you change your controls so that you can still UpB out of shield though!).

When MK is stuck in the Nado you want to mash B as fast as you can and make the tornado rise. That will make it harder for him to DI out of the top.

and i always tap the button lightly and it works but it doesnt matter
You can tap it lightly if you want. But how "lightly" you tap it has nothing to do with short hopping. The controller doesn't know how hard you pushed the button. It only knows how long you held down jump.
 

Paix

Smash Apprentice
Joined
Oct 17, 2009
Messages
155
Location
England
How important is it to use X and Y for short hops with MK? I play with tap jump on myself and just use the analog. I'm fine with my jumps now, despite going to a higher altitude. The only real use of it that I see is to go short hop > nair. I can do that fine anyway.
 

Zozefup

Smash Lord
Joined
Jul 6, 2005
Messages
1,092
How important is it to use X and Y for short hops with MK? I play with tap jump on myself and just use the analog. I'm fine with my jumps now, despite going to a higher altitude. The only real use of it that I see is to go short hop > nair. I can do that fine anyway.
It's a very big deal. I don't really know how to convince you of that, but it really is a VERY big deal. There are no advantages to jumping with the analog, and there are many advantages to jumping with X or Y.

The biggest reason besides short hopping is that you can't DI as well if you use the analog to jump. Like I can hold LEFT on the analog stick the whole time and press X and Y to jump. That will let me move a much greater distance across the stage than using the analog. With the analog, I would have to press up, then move left, hit up again, then move left again.... everytime you have to move the analog stick up you're losing aerial maneuverability. (Which is a HUGE deal)

I don't even know where to start. It makes down air camping more effective; it makes juggling people in the air easier, it makes your aerials have more range and end quicker, it allows you to combo quicker after your aerals...

Even fundamental things like: run towards them > short hop Fair > DI backwards, becomes difficult and ineffective when jumping with the analog. Like in this video at 1:33

http://www.youtube.com/watch?v=LDXBK0NUVdM&feature=related
That DK downsmash would have hit me if I didn't DI backwards as soon as I jumped.
 

Dru2

Hail to the King
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Hey meta users! i got a peachy problem. Whenever i am fighting a peach user, there is one attack that always seems to get in the way alot. The peach will float a millimeter from the ground and come toward me while doing their Dtilt. It strangely seems to cancel all of mk's moves except for his shuttle loop. And i'm usually not the best aim with that. Anybody have an answer to the problem? if so, lemme hear it.
 

FB Dj_Iskascribble

Frostbitten
Joined
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Messages
794
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DAYTON OH
i dont understand. peach cant d-tilt when shes floating.
if you mean d-air, just shield it and N-air out of shield
also just f-tilt. it outranges all of her aerials. so if she floats towards you just ftilt it
 

Dru2

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i dont understand. peach cant d-tilt when shes floating.
if you mean d-air, just shield it and N-air out of shield
also just f-tilt. it outranges all of her aerials. so if she floats towards you just ftilt it
My bad! i meant dair(i'm kind of a :newbie:). But anyway, The nair out of shield has worked 4 a couple people. However, I'm not that quick and some peaches barely get me with their feet and float away real quick. However, i feel pretty stupid for not thinking about mk's ftilt :******:. Thanks for the help!:)
 

Dru2

Hail to the King
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Um... i'm not following. maybe i'm getting the definition of secondary confused. right now i've been assuming it means a substitute character or a character who is like another character. In which case i'm probably wrong so could u show me the correct definition?
 
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Hey guys, I'm BPC. I run the Brawl- project, where we attempt to gain balanced and fun gameplay by breaking the **** out of everyone. It seems my original idea for metaknight has been rejected, permanently (only buffing his air speed WOULD be good enough and those *******s know it); and I kinda agree that it wouldn't really draw MK mains to Brawl-. Seeing as this is probably the only hack project in the near future where MK is going to get buffed (and by buffed I mean buffed a lot, have you seen the other guys?), I thought the MK boards would be able to give me some good ideas.

Keep in mind that anything such as infinite stall tactics, long chaingrabs, and easy-to-use OHKO moves are not what we're looking for. We want broken, or stupid. Not both. :V
 

FB Dj_Iskascribble

Frostbitten
Joined
Nov 25, 2008
Messages
794
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DAYTON OH
a secondary is a character you pick up to use for matches you have trouble with.
i.e. you trouble beating...say falco.
so you pick up like ice climbers. Meta falco is 55-45. IC falco is 70-30
you have a much bigger advantage as ic than you do as mk so the match-up is far easier for you to win.
but since meta has a good set of matchups you dont really need a second character so I suggest that you play whoever is fun for you or to help with a personal bad match-up.

personally i use G&w against falco when i dont feel like d-air camping the whole match (and also when i know im better than the falco)
 

DUB

Smash Lord
Joined
Sep 7, 2008
Messages
1,514
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Wilmington, NC
In dittos, what is the best way to punish a glide attack. I don't think F-smash beats it out. Is Up+B OoS the best?
 
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