Grim Tuesday
Smash Legend
I'd be one of the first to suggest that MK beats ZSS a lot harder than everyone believes if the MK knows the match-up, but whatever 

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who are??????ZSS doesn't really get better. MK isn't even in her top two worst match-ups.
Every character he hard counters has at least one, usually two or three other hard counter top tier matchups. Furthermore, when is this not the case with top tier characters? Go take a look at Fox, Falco, and Marth's melee matchup spreads. They **** on most of the rest of the cast like Metaknight does.except that he already HAS been proven broken.
lets see...
1. he already does prevent A LOT of other characters from even coming close to winning in tournaments.
This is not the first time a character has had no bad matchups in a game. In fact, the rarity is actually when this isn't the case. Even the meticulously well-balanced street fighter games commonly have this. What's even better, Japan seems to be shoving hard towards the idea that Olimar actually does counter Metaknight, at least on stages that aren't RC and brinstar. And never mind that the stages that really break the **** out of him aren't really legal anywhere in the world beyond the Unity Ruleset, save for a few rare exceptions.2. he breaks the entire counterpick system of smash, stagewise and character wise.
Do me a favor and look up the LGL in the current unity ruleset. Does it say "Only for Metaknight"? Or does it say "everyone has an LGL"? Yeah, thought so. This argument can kindly **** off and die; it was not honest in the beginning and it's not honest now.3. He he's had several special rules put in place strictly to nerf him in order to TRY to keep him less broken then he was(and he got around most of those rules anyway.)
Suggesting MKs don't know the match-up? That's soooo 2009.I'd be one of the first to suggest that MK beats ZSS a lot harder than everyone believes if the MK knows the match-up, but whatever![]()
Falco and Diddy, probably.who are??????
This is just plain incorrect.Every character he hard counters has at least one, usually two or three other hard counter top tier matchups.
Most games don't have a counterpick system, your comparison is invalid.This is not the first time a character has had no bad matchups in a game. In fact, the rarity is actually when this isn't the case. Even the meticulously well-balanced street fighter games commonly have this.
That is... the second stupidest thing I've heard you say. I haven't forgotten when you said that Marth counters MK.What's even better, Japan seems to be shoving hard towards the idea that Olimar actually does counter Metaknight, at least on stages that aren't RC and brinstar.
ZSS is hella uncommon. Tornado pressures her pretty hard and once she is airborne, an MK who knows her options will devastate her. She gets gimped pretty hard as well.Suggesting MKs don't know the match-up? That's soooo 2009.
Well if you don't know me very well then you should not put me in a group of people to base off your judgement. I mean you aren't even from the US so what business do you have in emitting an opinion which doesn't even concern you in the first place? You talk as if you are part of "this" community.You have no way of knowing how "split" the scene will be. Personally, I think all of this nonsense about a bunch of people moving off and starting their own scene or quitting is a three year-old pot of paranoid bull****, but that's just me. I think the impassioned forum posts are much easier to make than a new community that will give them free money, so they'll pick up another character and keep playing. And as for melee players? Couldn't give a damn. You guys have been doing nothing but talking about how little you want to play Brawl since the day it came out, so of anyones' opinions on our split community, I care the least about yours.
Every time anyone has declared the death of the smash community, I liken it to a group of crazies standing outside the subway stop with signs predicting the end of the world. And just like in these cases, I'd guess the world will keep spinning.
Except none of those are reasons that proves a character is brokenexcept that he already HAS been proven broken.
lets see...
1. he already does prevent A LOT of other characters from even coming close to winning in tournaments.
2. he breaks the entire counterpick system of smash, stagewise and character wise.
3. He he's had several special rules put in place strictly to nerf him in order to TRY to keep him less broken then he was(and he got around most of those rules anyway.)
Metaknight HAS already been proven to be broken, the fact that special rules are needed in order to just *try* to keep him in check is already pretty much a clear indicator of that.
-1 MK? That's laughable. You really think ZSS does as well as Falco/Diddy Kong/Snake/Fox/Olimar/etc...?-3? No. -2 at worst and probably not. ZSS does a really nice job at keeping MK out on the ground. She makes it pretty hard for him to approach there and he has to go into the air. The biggest problems are ZSS losing her lead by a substantial amount (she kind of sucks at getting it back) and the aforementioned off-stage problems. There are plenty of videos out there of good MK vs good ZSS now. Look one up.
ZSS is like -1 MK, -2 Diddy, -2 Falco. After that she has a pretty good spread.
All right, almost every one. Go ahead and list the ones that don't.This is just plain incorrect.
Yes, yes they do. Not in the same way we do, but it's there. Ours is simply more central and less balanced.Most games don't have a counterpick system, your comparison is invalid.
The only really good olimar in the USA quit, shortly after beating M2K. When brood came last time he wrecked ****. Right now we have Logic and Dabuz, neither of which were at RichBrown or Brood's level. And regarding marth... The USA has one good Marth, and I really hope you aren't implying that he's on a similar level to Mr R or Leon (I mean no offense to him, but really? He just isn't). These things are possible, especially when it comes to underplayed, underdeveloped characters with incredibly strong tools.That is... the second stupidest thing I've heard you say. I haven't forgotten when you said that Marth counters MK.
Yeah, this is where I stopped taking oyu seriously. He probably knows the MU better than any MK in the country. He also knows that in many cases you can't just chase after her for extra percent because she has moves that come out on frame 1 and several moves you can't punish after shielding. Any specific examples for me?All in all he played too aggressive, didn't know when to actively chase after Nick for extra percent
if -3 = hard counter: Ike (MK is his only -3)All right, almost every one. Go ahead and list the ones that don't.
I fail to see why it's a valid reason. It's mob mentality. If the majority dislikes something, it is gone.I fail to understand why this is a problem, I guess. Do you have any reasoning that doesn't come down to some kind of long, philosophical rant dipped in delicious Sirlinism?
They spawn randomly at quasi-random intervals on pre-set spots (but you cannot predict where the next item will spawn). The only items which aren't in any way possibly game-breaking are the most useless ones, but they still spawn randomly and pretty much every single item that isn't a CD or sticker has the potential to change the outcome of a match because every single item can inflict damage. This would not be a problem if they did not spawn randomly.Not all items are broken. Some are, some aren't.
We don't ban things simply because we don't like it. This is why every single ban is preceded by vigorous debate on both sides with the pro-ban side expected to prove the bannability of the mechanic/stage/character/etc. in question beyond "We don't like it".We ban **** because we don't like it. We have the timer set to 8 minutes because we like 8 minutes. 7 minutes? Blasphemy. 9 minutes? 10 minutes? **** that ****, I have **** to do. I want my 8 minute matches. I want my fast-paced itemless, Rumble Fallsless, 8-minute foxonlynoitemsfinaldestination showdowns with my favorite furry Nintendo characters and you do, too.
Then stop playing it instead of banning things because "it's more fun" if they're gone..This game isn't good enough to put it on some kind of pedestal and have discussions about what the right and wrong decision is.
When did I ever state that the world of Competitive videogaming starts and ends with Sirlin?This is false.
Serlin even says that if a majority thinks the game is far better with it gone then it is acceptable to ban.
I didn't say that over-centralization isn't a legit reason. Over-centralization by choice isn't. If a character over-centralizes the game because they're simply so good they absolutely destroy the rest of the roster, then they are broken and should be banned. However, if they over-centralize the game simply because people choose to play as them for whatever reason besides them being broken (as in they're simply the best character in the game), then they should stay.It's not because it was the make the game more fun, it was because he made more money/placed more than people were comfortable with. Overcentralization is a legit argument for a bad, I don't know why you would suggest it isn't.
What rules? Rules to nerf planking in general (it's not like Meta-Knight is the only character who can plank well)? Or the ban of his D.I.C.K., which is just excessive stalling, anyway?Rules were put in place just to nerf him, something that in itself is bad. Remove them and watch the fun unfold.
Mob mentality always sucks. Banning something simply because the majority wants it gone with no other arguments presented is always wrong.Yeah slavery sucks and so did other mob mentality issues with humans rights. This isn't either of them, this is an issue of a video game character in a competitive gaming community.
OMG! A 35:65! What a horrible match-up! Also, this totally means MK should be banned because Toon Link shouldn't have to accept having a match-up as bad as 35:65! MK is Toon Link's worst match-up. Obvously, ban!Toon Link.
So now we're back to the "He's too easy to pick up!" argument? So it's totally A-OK to destroy everyone else if it requires technical skill because... technical skill!Anyway, it isn't just that. Meta Knight didn't just destroy characters, he destroyed them with ease.
Again, how is this broken? Several highly Competitive fighting games have characters with no counter-picks. SWF is so obsessed with counter-picks that if one lacks counter-picks, one is viewedd as being broken. No, one is just uncommon. Just because one breaks the counter-pick system doesn't mean that one is automatically broken.He breaks the counterpick system because it is impossible to gain an advantage over him. It is impossible to gain an advantage on your counter-pick (which is what they are designed for) if your opponent either mains or has a pocket MK, no exceptions.
The reason why rules to limit planking was even implemented was because many characters as so helpless against it is it in effect excessive stalling against them.Hardly, stalling and camping are two very different things. The distinction is that stalling actually stalls out the game. A beatable (in theory) tactic like Meta Knight's planking is just an extremely strong defensive position, you can't assume that the MK is trying to stall the game out, he is trying to maintain an advantage. On the other hand, if MK was extending his dimensional cape indefinitely he is actively trying to stall the match until time runs out.
Yes they do. 2D fighters simply do not involve any stage counterpicking due to all stages function in the same way. While many 3D fighters do not have a counterpick system, stages still factor into things.Most games don't have a counterpick system, your comparison is invalid.
It's only stupid if it's untrue. I have no opinion on the subject because I have no clue what the Japanese are doin with their Meta-Knight.That is... the second stupidest thing I've heard you say. I haven't forgotten when you said that Marth counters MK.
...Olimar only goes +2 against Ike? Seriously?if -3 = hard counter: Ike (MK is his only -3)
if -2 = hard counter then Ike has only 1 (Olimar)
It used to be -1...Olimar only goes +2 against Ike? Seriously?![]()
Firstly, what do you consider a hard counter?All right, almost every one. Go ahead and list the ones that don't.
You seem to be under the impression that I am USA-biased, not calling you out or anything, most people are, just clearing up that I watch european and japanese matches as well.The only really good olimar in the USA quit, shortly after beating M2K. When brood came last time he wrecked ****. Right now we have Logic and Dabuz, neither of which were at RichBrown or Brood's level. And regarding marth... The USA has one good Marth, and I really hope you aren't implying that he's on a similar level to Mr R or Leon (I mean no offense to him, but really? He just isn't). These things are possible, especially when it comes to underplayed, underdeveloped characters with incredibly strong tools.
Also, Quiksilver has been trouncing pretty much every MK he comes across with ZSS in Germany. Orion has started using Falco instead. Just thought I'd mention that.
0.30 - Unsafe Shuttle LoopYeah, this is where I stopped taking oyu seriously. He probably knows the MU better than any MK in the country. He also knows that in many cases you can't just chase after her for extra percent because she has moves that come out on frame 1 and several moves you can't punish after shielding. Any specific examples for me?
I was pretty ****ing sure that that was one of the worse matchups not based on a chaingrab or some similar bull****.It used to be -1then Olimars started whistling everything
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San does well against all Olimars he's faced (usually bringing them to last stock if not winning) and he went 1-2 vs Brood in friendliesI was pretty ****ing sure that that was one of the worse matchups not based on a chaingrab or some similar bull****.
Watching now...@Grim:I'd prefer this one actually:http://www.youtube.com/watch?v=D2MEHOxEWWo
About 8:55 is tryant (much less ZSS exp) Vs Nick Riddle
Yeah... no. You aren't worth debating with.Stuff
Because I'm asking you to prove something you cannot prove? Nice refutation!Yeah... no. You aren't worth debating with.
Do you know what a strawman argument is, Yuna? Look it up.OMG! A 35:65! What a horrible match-up! Also, this totally means MK should be banned because Toon Link shouldn't have to accept having a match-up as bad as 35:65! MK is Toon Link's worst match-up. Obvously, ban!
Quickly, ban Toon Link because Toon Link holds a 65:35 against Zelda!
You see, I never said anything about banning MK because he is too easy to pick up. Your triumphant sarcastic tone really makes you unpleasant to deal with, sorry.So now we're back to the "He's too easy to pick up!" argument? So it's totally A-OK to destroy everyone else if it requires technical skill because... technical skill!
My response was:I knew you'd say that, lol.
No, I'm not going to debate with you because you have no idea how a debate is structured.
You, in all of your confidence, ask for the name of a character who gets hard countered by MK but no one else. I point out Toon Link, so what is your response?:
Do you know what a strawman argument is, Yuna? Look it up.
So what exactly did you mean by "Anyway, it isn't just that. Meta Knight didn't just destroy characters, he destroyed them with ease." then?You see, I never said anything about banning MK because he is too easy to pick up. Your triumphant sarcastic tone really makes you unpleasant to deal with, sorry.
What the... in what way, shape or form is his not the "Ease of use" argument?!I was quite clearly pointing out that MK's ease of use makes him easier to use as a "pocket" character, which supports my point that DK will become more viable because he won't have to deal with his hard counters as frequently as he used to, because his remaining hard counter is more difficult to use as a pocket character.
Subjectivity and semantics an argument do not make.My response was:
A 35:65 is not a horrible match-up. When did I ever actually use the term "hard-counter"? Heck, it's iffy if it's even a hard-counter.
I meant exactly what I said. I wasn't talking about legality at all, mind you, I was entirely focused on character viability. Inferring from my post that I believed MK should be banned because of his ease of use was a mistake on your part.So what exactly did you mean by "Anyway, it isn't just that. Meta Knight didn't just destroy characters, he destroyed them with ease." then?
You argue that a 35:65 is a hard-counter. I disagree. How can you declare yourself the "winner"?Subjectivity and semantics an argument do not make.
Yes, it is entirely my fault that I interpret a post of yours regarding the legality of MK and the whys of why he should be banned as being entirely about things for which you think MK should be banned, even a section where you complain about MK being easy to use with absolutely zero indication that it should be viewed separately from the rest of your post where you speak of only of MK's viability as a legal character, so that this specific section should instead be viewed as a non-sequitor where you simply complain about MK being easy to use for... absolutely no good reason since it apparently wasn't the for the sake of arguing whether MK should be banned or not but simply for the sake of... complaining about MK?I meant exactly what I said. I wasn't talking about legality at all, mind you, I was entirely focused on character viability. Inferring from my post that I believed MK should be banned because of his ease of use was a mistake on your part.
because you aren't responding to the original pointYou argue that a 35:65 is a hard-counter. I disagree. How can you declare yourself the "winner"?
I didn't win anything lolz, you are arguing for the sake of arguing.You argue that a 35:65 is a hard-counter. I disagree. How can you declare yourself the "winner"?
Yep.Yes, it is entirely my fault that I interpret a post of yours regarding the legality of MK and the whys of why he should be banned as being entirely about things for which you think MK should be banned
...It wasn't supposed to be viewed separately from the rest of my post... NOWHERE in my post do I say anything about why MK should be banned. I was merely correcting mistakes.even a section where you complain about MK being easy to use with absolutely zero indication that it should be viewed separately from the rest of your post
Actually, I was making a point about how Meta Knight affects character viability. Re-read my post.where you speak of only of MK's viability as a legal character, so that this specific section should instead be viewed as a non-sequitor where you simply complain about MK being easy to use for... absolutely no good reason since it apparently wasn't the for the sake of arguing whether MK should be banned or not but simply for the sake of... complaining about MK?
Apology accepted.I will concede this point and apologize for not being psychic.
I made the original point.because you aren't responding to the original point
Let's say worse than 60-40.Firstly, what do you consider a hard counter?
So... Metaknight is broken because theorycraft? Okay, good to know.You seem to be under the impression that I am USA-biased, not calling you out or anything, most people are, just clearing up that I watch european and japanese matches as well.
Anyway, it doesn't matter that x player is beating y mk main with z character. I know Marth's tools. I know Olimar's tools. I know ZSS' tools and I definitely know that MK's tools are superior.
I wrote this a while ago to try and explain why no one beats MK:
Essentially, every confrontation or conflict in every fighting game in existence is a game of rock-paper-scissors. Both players have different options (different attacks, blocking, dodging, etc...) and those options counter other options.
![]()
There are obviously quite a few differences between fighting games and rock-paper-scissors, though. There are a few reasons for that:
• All of the "throws" are weighted. In other words, different options have different advantages and disadvantages. This is analogous to if you were playing a Best of 3 set of RPS games, where winning with "Scissors" caused you to automatically win the entire Bo3 set.
• There are MANY of these situations that occur during a single game, thousands, even, instead of a low amount like in an RPS set.
• There are a vastly larger number of options than the traditional rock, paper and scissors. Every action that a character can perform is an option that is a part of the RPS scenario.
On a seemingly unrelated topic, many moves in fighting games are considered to be "safe", even when they whiff and your opponent is within your "zone". The easiest way to explain how safe a move is is via the 'Multiple RPS' concept.
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If an action protects the player in some way while it is being performed (with a decently sized hit-box, invincibility, etc...), has very short ending lag and the character performing it has an attack with comes out quickly, the first move can create a 'Double RPS' situation. What I mean by this is that the opponent will, in most cases, be unable to punish the first move due to the aforementioned traits, which allows the first player to perform a second move that the opponent will ALSO have to play RPS with before being able to punish the first player.
To provide a Brawl example, think of Meta Knight spacing and camping with his Down Air. For most characters, punishing the dair will require either a hard read, a well placed hitbox or a power-shield. If a player cannot pull off one of those options and attempts to punish normally, they will have to prepare for another Dair, Shuttle Loop, Ftilt, Dtilt or Uair (if they come from above). This means that they have to play RPS twice, once to avoid the dair while still getting in Meta Knight's zone and then a second time to avoid his follow-up.
The majority of characters can pull this off, even many low tiers (spacing in this fashion via bair is a large part of Jigglypuff's gameplay, for example). The only character who cannot pull a 'double RPS' off in viable situations is Ganondorf due to his very slow, punishable attacks.
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It's worth noting that the number of RPS situations an action can produce is not static and depends on how close the opponent is and the match-up. For example, a character like Falco can create LOTS of simultaneous RPS situations on Final Destination by firing SHDL at a Ganondorf on the opposite side of the stage.
Which brings me to my final point, one of the main reasons with Meta Knight is so good is that he can create these 'double RPS' situations FAR more frequently than any other character with his Ftilt, Dtilt, Uair, Dair, Grab, Shuttle Loop, Fsmash and Dsmash. His Ftilt and Shuttle Loop can lead to large numbers of RPS games, which can make them ridiculously difficult to punish for many characters.
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This is such a powerful trait of Meta Knight that the characters who are said to only lose -1 (slight disadvantage) against Meta Knight mainly do so well because they are good enough at punishing to keep MK's RPS creation ability down to the level of a standard character. Diddy Kong's bananas, Fox's speed, Falco's laser frame traps and DACUS, Marth's Dolphin Slash, etc...
Understanding this RPS element of Meta Knight's game is key to seeing exactly what it is that makes him so safe, and determining how that affects the metagame as a whole.
Tyrant basically won anyways. He started a stock down from M2K last round (it's crews lol)ZSS Stuff
ANYWAY: After watching this video: http://www.youtube.com/watch?v=D2MEHOxEWWo
I'd say that is actually a really good example of what I was talking about. The first stock was a little shaky with the MK playing the correct safeness defensively but not really putting on enough pressure with tilts and 'nado, and his inability to get past neutral b made me facepalm a little, but the second stock completely made up for it. He did almost everything right and nearly every time he got hit it was because of his inexperience, not Nick out-optioning him. On the third stock he missed a lot of edge-guarding opportunities cause he was staying too high, and he was overall just playinga littletoo aggressive and trying to end the match.
I made the original point.
The vast majority of those characters are horrible characters who won't have a much easier time coming close to winning tournaments even with Meta-Knight gone. It's pretty much just a case of them having one less horrible mach-up to contend with now. Yippie-kay-ay!
Name every single character Meta-Knight allegedly destroys and I will name at least 1 additional character besides Meta-Knight who also destroys them for each of those characters.
Grim Tuesday said:Toon Link
seems like a obvious strawman to meYuna said:OMG! A 35:65! What a horrible match-up! Also, this totally means MK should be banned because Toon Link shouldn't have to accept having a match-up as bad as 35:65! MK is Toon Link's worst match-up. Obvously, ban!
Quickly, ban Toon Link because Toon Link holds a 65:35 against Zelda!
He is credible.When did I ever state that the world of Competitive videogaming starts and ends with Sirlin?
Was it by choice? Yes, yes it was. Is it ever not by choice? no.I didn't say that over-centralization isn't a legit reason. Over-centralization by choice isn't. If a character over-centralizes the game because they're simply so good they absolutely destroy the rest of the roster, then they are broken and should be banned. However, if they over-centralize the game simply because people choose to play as them for whatever reason besides them being broken (as in they're simply the best character in the game), then they should stay.
General planking was aimed at him, notice how his has a lower limit than anyone else. Unless you got frame data and citation for everyone else to prove they are legit broken like it is for MK.What rules? Rules to nerf planking in general (it's not like Meta-Knight is the only character who can plank well)? Or the ban of his D.I.C.K., which is just excessive stalling, anyway?
Not if what your looking for is an answer from the mob.Mob mentality always sucks. Banning something simply because the majority wants it gone with no other arguments presented is always wrong.
Name match.BTW, just call me KASR or Havik. it's what I got by man. I might have the silliest the name, but I bring the hype.
I think if you want to ban MK at a tournament, go ahead, but if there are tournaments where MK isn't banned, they shouldn't be ignored because "they don't have the normal standard." The people behind the URC think they'd look like idiots if they count tournaments that don't ban MK while they ban him at their tournaments. It's like going to a high school club tournament that ban MK, Dedede, and IC because they "take the fun out of the game."He is credible.
Heck I agree with him on everything but one or two topics.
Was it by choice? Yes, yes it was. Is it ever not by choice? no.
The community of any community will draw a line, we drew it and he passed it. The line is always subjective.
Yeah people choose to play him, just like people chose to play Akuma.
Akuma was unbeatable. Free frame traps into guaranteed supers. MK is beatable, it's just difficult, like Eddie in GG. There's a difference.
General planking was aimed at him, notice how his has a lower limit than anyone else. Unless you got frame data and citation for everyone else to prove they are legit broken like it is for MK.
Some places adding a scrooge rule for him, LGLs just for him. It was made for him, then slapped on everyone else to make it look pretty.
IDC, would have been banned no matter who got it. Because it is a stall tactic.
There will be more people who do what MK did with other characters and it will completely shut certain characters down. G&W and Pit can ledge stall out characters like Fox, Falco, and Wolf like crazy. What are we going to do about that with MK gone? Still have a LGL? Real productive.
IDC is comparable to Sonic's B Homing Attack under the stage. It's bound to be banned and it's not because "it's Meta knight."
Not if what your looking for is an answer from the mob.
We're looking for what the community wants in this situation, not like it matters because the poll was the main thing with mob mentality. Let's face it, we're asking a question to people what they want to do with their game if a character hit a point people said was centralizing around him. Community said it was and though game was better off without him.
The community at a high level know MK isn't broken enough to be banned. He has been beaten time and time again. It's the people who go to tournaments and can't skillfully place who ***** and moan about the character. The people who made this decision host tournaments, they don't necessarily place well in them.
Just because MK wasn't Ivan Ooze, doesn't mean people can figure out if he crossed the acceptable line the community drew. It's no different for any community.
Also URC and the BBR were debating this for a while, it's not like they took the poll as their sole reason to do it.
When you first popped up in a tournament I had never heard of you and you were already ****** people left and right. I heard that ksizzle showed u the basics and u were just naturally beast at the game. And thats bs, no way you've been playing competitively for 3 years. I mean your account is from 2010. lolwat u tryna say that i never practiced with mk? lol ive been playing mk for three years lol